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  1. Heads up for 1.25 release

    Hopscotch
    by Hopscotch · March 2016
    My heavy project up top also uses the camera for effects without issues.
  2. Heads up for 1.25 release

    Icebox
    by Icebox · March 2016
    (Quote)
  3. Heads up for 1.25 release

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    I disagree hopscotch and I just had a discussion about all this this weekend. If you have a game that relies on precise performance and timing improper code order in both actors of layers can cause st
  4. GameSalad Pinball Jam!

    Valan
    by Valan · February 2016
    Yep, A true pinball game is all physics and gravity. A bit too much so for the GameSalad engine as is. But then, the original top down views of 8 and 16 bit Pinball Games often used Tables and 'on rai
  5. Tap for sparkles..

    tatiang
    by tatiang · February 2016
    Then, in the animation actor, have an Animate behavior with however many frames/images. Have a rule that says When attribute self.Image is [name of last frame image filename] --> Destroy.
  6. Tap for sparkles..

    tatiang
    by tatiang · February 2016
    Then, in the animation actor, have an Animate behavior with however many frames/images. Have a rule that says When attribute self.Image is [name of last frame image filename] --> Destroy.
  7. ARM and x86

    Franto
    by Franto · February 2016
    "Although Android uses Java as its principle programming language, it also allows programmers to take their existing code (in C or C++, for example) and create apps. These “native” apps are g
  8. projectile actors following their shooter actor's Y

    Wonder Maru
    by Wonder Maru · February 2016
    (Quote)
  9. projectile actors following their shooter actor's Y

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2016
    You have to pay attention to the code firing order. You want the enemy reporting his position first. This is how code is scanned. Inside an actor the code fires in a logical order from top to bottom.
  10. Sneak Peek at Creator version 1.25 (Video)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2016
    (Quote)
  11. Sneak Peek at Creator version 1.25 (Video)

    RedRobo
    by RedRobo · February 2016
    to ignore the relatively simple things that can destroy users first impressions of an app like the issues with loading screen images stretching etc...
  12. numeric expressions

    mhedges
    by mhedges · February 2016
    I am currently on my phone, so pardon any typos. If you want to add a condition, look for the plus sign (+) at the top right of the behavior window you just dragged. You will then have another condi
  13. It's finally here|| Pong King!

    DeadpoolBro13
    by DeadpoolBro13 · February 2016
    (Quote)
  14. It's finally here|| Pong King!

    Gnarly
    by Gnarly · February 2016
    (Quote)
  15. It's finally here|| Pong King!

    DeadpoolBro13
    by DeadpoolBro13 · February 2016
    crying happy face It is not meant to be medieval. King, in this particular contest, means "top" or the best. I am still improving.
  16. projectile actors following their shooter actor's Y

    Wonder Maru
    by Wonder Maru · February 2016
    (Quote)
  17. projectile actors following their shooter actor's Y

    tatiang
    by tatiang · February 2016
    You can sync actors by having the spawning actor change the value of an integer game attribute right before spawning and setting its own self attribute to that game attribute and having the spawned ac
  18. Finger Dungeon - Please give feedback on my new game

    KevinCross
    by KevinCross · February 2016
    Can't play it properly as I'm at work and I've got a glass meeting room behind me full of top bosses >.<
  19. How do I create a reset screen.

    owen_dennis
    by owen_dennis · February 2016
    Oh interesting, I didn't realize that using a reset scene behavior in the pause screen would reset the the scene that's it's paused on top of. I mean that's what you'd want I think, I just didn't real
  20. Trail direction help

    mhedges
    by mhedges · February 2016
    If you are spawning a trail, your player actor should "Spawn Trail Actor" behind actor.
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