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Heads up for 1.25 release
by Hopscotch ·My heavy project up top also uses the camera for effects without issues. -
Heads up for 1.25 release
by Icebox ·(Quote) -
Heads up for 1.25 release
by The_Gamesalad_Guru ·I disagree hopscotch and I just had a discussion about all this this weekend. If you have a game that relies on precise performance and timing improper code order in both actors of layers can cause st -
GameSalad Pinball Jam!
by Valan ·Yep, A true pinball game is all physics and gravity. A bit too much so for the GameSalad engine as is. But then, the original top down views of 8 and 16 bit Pinball Games often used Tables and 'on rai -
Tap for sparkles..
by tatiang ·Then, in the animation actor, have an Animate behavior with however many frames/images. Have a rule that says When attribute self.Image is [name of last frame image filename] --> Destroy. -
Tap for sparkles..
by tatiang ·Then, in the animation actor, have an Animate behavior with however many frames/images. Have a rule that says When attribute self.Image is [name of last frame image filename] --> Destroy. -
ARM and x86
by Franto ·"Although Android uses Java as its principle programming language, it also allows programmers to take their existing code (in C or C++, for example) and create apps. These “native” apps are g -
projectile actors following their shooter actor's Y
by Wonder Maru ·(Quote) -
projectile actors following their shooter actor's Y
by The_Gamesalad_Guru ·You have to pay attention to the code firing order. You want the enemy reporting his position first. This is how code is scanned. Inside an actor the code fires in a logical order from top to bottom. -
Sneak Peek at Creator version 1.25 (Video)
by The_Gamesalad_Guru ·(Quote) -
Sneak Peek at Creator version 1.25 (Video)
by RedRobo ·to ignore the relatively simple things that can destroy users first impressions of an app like the issues with loading screen images stretching etc... -
numeric expressions
by mhedges ·I am currently on my phone, so pardon any typos. If you want to add a condition, look for the plus sign (+) at the top right of the behavior window you just dragged. You will then have another condi -
It's finally here|| Pong King!
by DeadpoolBro13 ·(Quote) -
It's finally here|| Pong King!
by Gnarly ·(Quote) -
It's finally here|| Pong King!
by DeadpoolBro13 ·crying happy face It is not meant to be medieval. King, in this particular contest, means "top" or the best. I am still improving. -
projectile actors following their shooter actor's Y
by Wonder Maru ·(Quote) -
projectile actors following their shooter actor's Y
by tatiang ·You can sync actors by having the spawning actor change the value of an integer game attribute right before spawning and setting its own self attribute to that game attribute and having the spawned ac -
Finger Dungeon - Please give feedback on my new game
by KevinCross ·Can't play it properly as I'm at work and I've got a glass meeting room behind me full of top bosses >.< -
How do I create a reset screen.
by owen_dennis ·Oh interesting, I didn't realize that using a reset scene behavior in the pause screen would reset the the scene that's it's paused on top of. I mean that's what you'd want I think, I just didn't real -
Trail direction help
by mhedges ·If you are spawning a trail, your player actor should "Spawn Trail Actor" behind actor.