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  1. State of GameSalad on 10-26-2016

    CasualEvolution
    by CasualEvolution · October 2016
    (Quote)
  2. Platformer game progress

    RossmanBrothersGames
    by RossmanBrothersGames · October 2016
    artwork you already have (which looks good) and doing a simple "replace color" with some slightly more vibrant colors (not too vibrant, as I think that wouldn't look good also) (Im
  3. Platformer game progress

    Icebox
    by Icebox · October 2016
    @RossmanBrothersGames thanks for your feedback , your right i didnt notice up until i saw the picture of the game , i need to add more details and work on the design more (Image)
  4. Platformer game progress

    RossmanBrothersGames
    by RossmanBrothersGames · October 2016
    @Icebox I think you are getting very close to something great here and hope you stick with it. This is a style of platformer that has seen some success on the app store. One suggestion. I really like
  5. Platformer game progress

    Icebox
    by Icebox · October 2016
    moving forward , still making world 2 . I hope you like it (Image)
  6. Constraining actor to move within circle?

    Socks
    by Socks · October 2016
    You need to provide more information, is the actor bouncing around the scene using the physics engine, is it being dragged by the player through touch, is it being moved by the player using the keyboa
  7. "Tetris"-like tiled puzzle help

    Wonder Maru
    by Wonder Maru · October 2016
    man, this is awesome! Sorry for the late reply, I've been busy and couldn't work on the project. I'm gonna be back on it tonight. I'll check you project for sure! It seems to be doing almost exactly w
  8. Player runs in to invisible barrier? [Answered]

    mlindenb
    by mlindenb · October 2016
    Thank You all for the help! Its working now and you all are amazing.
  9. Load Attributes setting values to 1

    jrj.clark
    by jrj.clark · October 2016
    and identified that the High Score attribute shows up only in the 'Attribute' and 'AchievementBoard' actors.
  10. The item you've requested is not currently available in the U.S. store

    Hopscotch
    by Hopscotch · October 2016
    Also check your settings in iTunes connect. Did you set the release to be automatic on approval or manual?
  11. Player runs in to invisible barrier? [Answered]

    Socks
    by Socks · October 2016
    'Mouse postion' relates to the screen or camera area (what you can see when playing your game), it doesn't relate to your scene, for example mouse coordinates for a 1024 x 768 (iPad) project will only
  12. Player runs in to invisible barrier? [Answered]

    AlchimiaStudios
    by AlchimiaStudios · October 2016
    @mlindenb Yeah mouse position can only be detected within the bound of the screen, make sense because the mouse is always within the screen. This can actually be useful, especially for UI purposes.
  13. The item you've requested is not currently available in the U.S. store

    quinn221
    by quinn221 · October 2016
    The item you've requested is not currently available in the U.S. store
  14. State of GameSalad on 10-26-2016

    Icebox
    by Icebox · October 2016
    GS has been there for a long time i still don't get why the easiest and fastest engine doesnt have native exe publishing, it should have been the main focus by now , I dont know if it will ever happen
  15. Blastemvania out now!

    8bitninja
    by 8bitninja · October 2016
    @-Timo- , @Braydon_SFX - Thanks, you guys!
  16. Player runs in to invisible barrier? [Answered]

    RossmanBrothersGames
    by RossmanBrothersGames · October 2016
    It looks like the X Y coordinates gamesalad uses for the mouse aren't where they are in the level, but just where they are on the camera. Strange I didn't know it worked that way. I'm sure someone has
  17. Player runs in to invisible barrier? [Answered]

    mlindenb
    by mlindenb · October 2016
    What gets weird is that if I set it up to move via key press then it works fine, no barriers, just open access across the scene. I can also make the camera as large as the scene and then the player wi
  18. Blastemvania out now!

    8bitninja
    by 8bitninja · October 2016
    It's pretty much an updated version of my Machine Gun Hero game with more hero's and levels!
  19. Fire or is it tacky?

    Toque
    by Toque · October 2016
    Good idea. Will try. Thanks
  20. Get " Finger Sprint : Halloween " for Android now

    freneticz
    by freneticz · October 2016
    Made this simple Little minigame in 6 hours, check it out & rate please ...... can you stay at top 10 on the leaderboard? (Image)
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