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State of GameSalad on 10-26-2016
by CasualEvolution ·(Quote) -
Platformer game progress
by RossmanBrothersGames ·artwork you already have (which looks good) and doing a simple "replace color" with some slightly more vibrant colors (not too vibrant, as I think that wouldn't look good also) (Im -
Platformer game progress
by Icebox ·@RossmanBrothersGames thanks for your feedback , your right i didnt notice up until i saw the picture of the game , i need to add more details and work on the design more (Image) -
Platformer game progress
by RossmanBrothersGames ·@Icebox I think you are getting very close to something great here and hope you stick with it. This is a style of platformer that has seen some success on the app store. One suggestion. I really like -
Platformer game progress
by Icebox ·moving forward , still making world 2 . I hope you like it (Image) -
Constraining actor to move within circle?
by Socks ·You need to provide more information, is the actor bouncing around the scene using the physics engine, is it being dragged by the player through touch, is it being moved by the player using the keyboa -
"Tetris"-like tiled puzzle help
by Wonder Maru ·man, this is awesome! Sorry for the late reply, I've been busy and couldn't work on the project. I'm gonna be back on it tonight. I'll check you project for sure! It seems to be doing almost exactly w -
Player runs in to invisible barrier? [Answered]
by mlindenb ·Thank You all for the help! Its working now and you all are amazing. -
Load Attributes setting values to 1
by jrj.clark ·and identified that the High Score attribute shows up only in the 'Attribute' and 'AchievementBoard' actors. -
The item you've requested is not currently available in the U.S. store
by Hopscotch ·Also check your settings in iTunes connect. Did you set the release to be automatic on approval or manual? -
Player runs in to invisible barrier? [Answered]
by Socks ·'Mouse postion' relates to the screen or camera area (what you can see when playing your game), it doesn't relate to your scene, for example mouse coordinates for a 1024 x 768 (iPad) project will only -
Player runs in to invisible barrier? [Answered]
by AlchimiaStudios ·@mlindenb Yeah mouse position can only be detected within the bound of the screen, make sense because the mouse is always within the screen. This can actually be useful, especially for UI purposes. -
The item you've requested is not currently available in the U.S. store
by quinn221 ·The item you've requested is not currently available in the U.S. store -
State of GameSalad on 10-26-2016
by Icebox ·GS has been there for a long time i still don't get why the easiest and fastest engine doesnt have native exe publishing, it should have been the main focus by now , I dont know if it will ever happen -
Blastemvania out now!
by 8bitninja ·@-Timo- , @Braydon_SFX - Thanks, you guys! -
Player runs in to invisible barrier? [Answered]
by RossmanBrothersGames ·It looks like the X Y coordinates gamesalad uses for the mouse aren't where they are in the level, but just where they are on the camera. Strange I didn't know it worked that way. I'm sure someone has -
Player runs in to invisible barrier? [Answered]
by mlindenb ·What gets weird is that if I set it up to move via key press then it works fine, no barriers, just open access across the scene. I can also make the camera as large as the scene and then the player wi -
Blastemvania out now!
by 8bitninja ·It's pretty much an updated version of my Machine Gun Hero game with more hero's and levels! -
Fire or is it tacky?
by Toque ·Good idea. Will try. Thanks -
Get " Finger Sprint : Halloween " for Android now
by freneticz ·Made this simple Little minigame in 6 hours, check it out & rate please ...... can you stay at top 10 on the leaderboard? (Image)