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Spawning a large number of actors in a pattern
by Armelline ·I don't think so. As I said, spawning 10 actors at once is really not recommended. -
Spawning a large number of actors in a pattern
by Bagzli ·I just ran this on my phone, I ran your demo and my own version based of your demo, both version tend to lagg on the phone. Basically whenever a wave is about to spawn, there is a very short pause ma -
Random Spawn Timer
by Appulocity ·I'm trying to create a random spawn timer by putting a spawn actor behaviour inside a timer set to every random (1,5) seconds. When I preview, it seems to select a random number but then use that numb -
Boolean rule, rotation setting and integer function help needed
by STRIKENSUN41 ·I'm also wanting to make actor attack constrained to the locations of another actor which we'll call "ball." So actor attack should have it's left edge pixel 0 be at the center of ac -
Spawning a large number of actors in a pattern
by Armelline ·Trying to spawn lots of anything at once will always result in problems. When you have 10 actors all say to spawn an actor every, for example, 1 second, when that 1 second comes around each actor will -
Spawning a large number of actors in a pattern
by Bagzli ·I am trying to spawn a large number of actors in a pattern that would allow an object to move in between the spawned actors without colliding. Here are my thoughts. -
10 Year Old Boy Goes To Space.
by As_Of_Latte ·- Unique character phrases and noises. -
[2D] Unique Looking Concept artist/ Illustrator available for work
by Djoulianous ·If you are searching for unique design and create beautiful game universe, don't look further. -
Spawn Actor in another layer
by RondoRocket ·I don't think spawning onto a non-scrollable layer using a second actor would be a problem the trick might be that the non-scrollable layer is always at the 0,0 location. So your player would have to -
Spawn Actor in another layer
by gingagaming ·Like @Armelline has said spawning to another layer is outside of GS capabilities but the easest way to achieve this is just trigger a Boolean and have another actor spawn it in the correct layer. Just -
Same rules acting slightly different
by joelloyd ·Sorted it. One of my actors was spawning 'front of layer' where as the other actors had 'spawn in front of actor', just in case anyone gets this problem. -
Spawn Actor in another layer
by Armelline ·You can probably do it by triggering the spawn in another actor that's on the correct layer by using a game attribute that the second actor monitors. -
Spawn Actor in another layer
by BigDave ·I do want the player actor to spawn the control buttons (actors) into the none scrollable scene layer while the player remains/is in the scrollable scene layer. -
Universal damage calculation
by Franto ·@Tatiang Thank you for the input, that would work with melee attacks that depend on the player actors collision, but for projectile attacks that fire rapidly or in volleys at a group of enemies, it b… -
Actor in motion- I touch spawn and drag. Why does the original actor slow down?
by J's Junction ·Once I touch it to spawn that is when it slows down. -
Help
by KevinCross ·...Spawn Actor -
Help
by KevinCross ·How many do you want to spawn when it's true? Or do you want to spawn an actor every x seconds while it's true? -
Actor in motion- I touch spawn and drag. Why does the original actor slow down?
by Socks ·What does 'when touch, spawn, then dragged' mean, it's not clear ? -
Car Transformation
by J's Junction ·I can help with the random spawns. Create a timer. Then inside the timer spawn actor. Position/ insert function /random and put in the x and y coordinates. Make sure position is relative to the scene. -
Actor in motion- I touch spawn and drag. Why does the original actor slow down?
by J's Junction ·I have learned much within a month. I would like to learn why the original actor slows down when touch, spawn, then dragged. How can I keep the actor moving at its original speed?