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Endless screen
by KevinCross ·actor each time it scrolls off the screen then destroy it like you are and then spawn a new actor. Your initial project looked like it was doing this (although it wasn't changing sizes etc.) Your pro -
Game glitches with apparently no reason (interpolation behavior)
by Wonder Maru ·I have an actor that should move left and right on the screen, while moving from the top of the screen to the bottom of a certain amount of pixel when the screen is tapped. The horizontal left right m -
When testing my game everything works great but other times.......
by personal foul ·@Bradon_SFX, of course, it is a simple matching game. every time you match you get a coin ( in this case I call them shields) when you miss a match, it takes away a shield. it should be set up so that -
Vote for nearest neighbor size interpolation!
by owen_dennis ·I'm seeing a comment in this thread and there's a comment on the feature, but a give a vote or two! It's in the top left under "importance", click vote, hit the little checkmark, and -
Running Blade now available at the App Store!
by mhedges ·Katz the Samurai is running across the city rooftops, trying to catch her enemies! Guide her through the endless rows of skyscrapers avoiding falls, planted bombs and flying saws! -
Vote for nearest neighbor size interpolation!
by owen_dennis ·All it needs is 3 votes to make it into the top requested feature requests for the engine! -
Moving camera by touch only the size of the actor
by jamie_c ·I did a similar thing in my file except I have an actor that only covers the live area of the scene and is on a non-scrolling layer. This actor has some rules that scroll the camera NOT the images. -
Endless screen
by KevinCross ·The basics of it would be to spawn your actor at the top above the screen/scene, put a behavior on them to move down (there's a number of different type of move behaviors) and then have a rule on the -
Endless screen
by murat.sogukcesme ·actors should thereafter have to move again from top to bottom. Background remains unchanged, only the spawned actors actually go from top to bottom and come back and do the same and again the same. -
Heads up for 1.25 release
by Icebox ·(Quote) -
Heads up for 1.25 release
by quattro ·The stuttering fix should be top prio since most of our games are unplayable right now (Image) -
LinkMachine™
by PhilipCC ·@Socks I just found this thread because @smurfted 's post today bumped it to the top. -
Noob Question about banner ads
by KBE_alex ·(Quote) -
collided with teleport
by Gnarly ·Destroy actor and spawn it somewhere else? -
Loading wheel on iOS viewer - position
by jamie_c ·(Quote) -
Loading wheel on iOS viewer - position
by Sparkyidr ·Currently using the latest version of the Mac creator (admittedly on my Dell laptop hackintosh) -
First Guru Live Broadcast this Sunday!
by The_Gamesalad_Guru ·This week I will talk about developing a creative philosophy. I'm going to talk about how I developed mine and my influences, Walt Disney, Pixar and Charlie Chaplin. I took a bit from each of this peo -
replicate an oscilloscope
by RedRobo ·@Armelline This is working pretty well. I have an gradient actor over the top of my curve to replicate the fade off. I'm currently producing lot's of other amplitudes which I will swap out as and when -
Noob Question about banner ads
by Thunder_Child ·Make an actor and place a timer that after .5 seconds show banner on top. Place this off scene in each scene. Also an add needs to be shown for 45 seconds for a full impression per Apple. After th -
Changing one actor to another
by Gnarly ·(Quote)