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  1. Tropical Totems for ipad is live

    Chaser
    by Chaser · April 2010
    Tropical Totems for ipad is live in the app store. If interested in a code email me. Dementidapps at gmail.com
  2. Concept art, what do you think?

    zombieninjas
    by zombieninjas · April 2010
    Here is a test drawing i did today for the first level in my R-type style game. The ship design isn't final yet, but this is a good representation of how i want this game to look. It'll be for the iPa
  3. Mini Games Collection

    mrfunkleberry
    by mrfunkleberry · April 2010
    iPad + pro license for every accepted app. (Why not start big?) - Though you may not get it until the app has made enough money.
  4. English is Easy 1 - HD Apps out (iPad) please help and give nice reviews

    PuschelFriends
    by PuschelFriends · April 2010
    Hi Gamesalad friends..
  5. Comprehensive List of GameSalad Games on the AppStore

    Photics
    by Photics · April 2010
    Photics: Toolbox (for iPad)
  6. Questing for (Joe) Fire Maple Games

    JamesZeppelin
    by JamesZeppelin · April 2010
    Funny this came up, i was looking through the app store on the ipad this morning to see if anyone got N&N
  7. what are the right settings for the iPad screen rotation?

    venon_it
    by venon_it · April 2010
    Now i want to create a first my game for iPad... what are the right settings for the screen
  8. Putting GS tester on iPad without Snow Leopard.

    Kamazar
    by Kamazar · April 2010
    Ain't happening. The only version of the SDK that supports the iPad requires Snow Leopard.
  9. Putting GS tester on iPad without Snow Leopard.

    swiftskater1
    by swiftskater1 · April 2010
    I really need to test my app!! I don't have Snow Leopard yet. Please help (Image)
  10. Registering my iPad for testing

    TouchTiltGames
    by TouchTiltGames · April 2010
    My prob was I had not updated to the latest Xcode and SDK, which has the iPad xCode stuff...duh haha.
  11. Tightening collision detection

    zombieninjas
    by zombieninjas · April 2010
    Thanks! Yeah this is going to be for the iPad, it's got the best resolution for my visual style
  12. Registering my iPad for testing

    TouchTiltGames
    by TouchTiltGames · April 2010
    oh yeah and in the GameSalad Viewer I don't see iPad.
  13. Registering my iPad for testing

    TouchTiltGames
    by TouchTiltGames · April 2010
    The certificate now has iPad in the profile list on the site, I've redownloaded it but it only opened up keychain and didn't do anything, also didn't open up xcode. (Image)
  14. Tightening collision detection

    quantumsheep
    by quantumsheep · April 2010
    Of course, if your target device is an iPad, then go for it - I've heard it can handle pretty much anything!
  15. Registering my iPad for testing

    JamesZeppelin
    by JamesZeppelin · April 2010
    for example i used com.robotsvswizards.viewer on 2 iphones, 1 ipod, and 2 ipads
  16. Registering my iPad for testing

    Rob2
    by Rob2 · April 2010
    don't forget to get a new provisioning profile that includes your ipad
  17. Changing icon on app store

    JamesZeppelin
    by JamesZeppelin · April 2010
    3. in the store on your ipad
  18. Registering my iPad for testing

    CoIin
    by CoIin · April 2010
    But there is another way to work. Get GS Viewer onto your iPad, and then you can live test your games without having to make an app version.
  19. Registering my iPad for testing

    TouchTiltGames
    by TouchTiltGames · April 2010
    I want to use my iPad to preview my game builds but what step would I start at here in the GS wiki? http://gamesalad.com/wiki/developing_for_iphone:getting_started
  20. Hey there

    TouchTiltGames
    by TouchTiltGames · April 2010
    in my free time using Game Salad on the iPad because I'm certainly no Developer and found Unity not quite as user-friendly enough for non-programmers. So I like what I see so far!
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