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  1. Inkscape , Pixel art & GameSalad (blurry)

    freneticz
    by freneticz · October 2016
    Yes will do like i said in last post
  2. iTunes Connect errors

    Japster
    by Japster · October 2016
    I've been trying to think about it mate - don't you have to submit IAP's with a new binary? - have you done this? - ie. created the app, possibly uploaded a binary, created some IAP's, selected that y
  3. iTunes Connect errors

    UncloudedStudio
    by UncloudedStudio · October 2016
    To add IAP in iTunes Connect go to your app > features > In app purchases > and click on the + icon to setup your IAP. (see screenshot below)
  4. Inkscape , Pixel art & GameSalad (blurry)

    freneticz
    by freneticz · October 2016
    No, but that was my understanding you mean so (Image)
  5. Inkscape , Pixel art & GameSalad (blurry)

    Socks
    by Socks · October 2016
    Ideally the image should be twice the resolution of the actor, here you have an 8x8 pixel image on an 8x8 pixel actor, which will appear soft/blurry on - for example - Retina devices.
  6. Inkscape , Pixel art & GameSalad (blurry)

    Socks
    by Socks · October 2016
    (Quote)
  7. Inkscape , Pixel art & GameSalad (blurry)

    freneticz
    by freneticz · October 2016
    (Quote)
  8. Inkscape , Pixel art & GameSalad (blurry)

    freneticz
    by freneticz · October 2016
    I mean if i want a actor with size 16x16 there is no use to make it 32x32 (4 times bigger)in inkscape?
  9. Inkscape , Pixel art & GameSalad (blurry)

    Socks
    by Socks · October 2016
    What is the size of your actor ?
  10. Inkscape , Pixel art & GameSalad (blurry)

    Socks
    by Socks · October 2016
    If you know the absolute pixel size (for example 400 x 400 pixels) of your actor then you have all the information you need, the ppi value is irrelevent, just make sure the image is 800 x 800 pixels,
  11. Inkscape , Pixel art & GameSalad (blurry)

    freneticz
    by freneticz · October 2016
    So the ppi/dpi do not matter at all?
  12. Inkscape , Pixel art & GameSalad (blurry)

    freneticz
    by freneticz · October 2016
    All this i always do.
  13. Don't Let 'em Down! - DLEM is live !!!

    InceptionDeveloper
    by InceptionDeveloper · October 2016
    hm...sorry for that.. i'm afraid i can't do anything now.. i've no money and my pro subscription is ended.. (Image)
  14. creating a combo system (simple question)

    tatiang
    by tatiang · October 2016
    I assume you already have a rule that increases the first number (1... 2... 3... 4... 5...). In that rule, spawn an actor to display the 1 or whatever you need shown on the screen. In the actor that
  15. Inkscape , Pixel art & GameSalad (blurry)

    RowdyPants
    by RowdyPants · October 2016
    @freneticz One thing to try if your art is blurry is to make sure your actors are being placed exactly on the integer coordinates. Remove any .5 or .628 etc. from the actor's X and Y coordinates. Al
  16. creating a combo system (simple question)

    Socks
    by Socks · October 2016
    I don't really know what that means ?
  17. Presenting Tuki: Quest Of The Mansa

    Jonatan R
    by Jonatan R · October 2016
    The game looks really good ! I am sure you should go https://steamcommunity.com/greenlight/
  18. creating a combo system (simple question)

    digitalzero
    by digitalzero · October 2016
    hahahahahahahahahahahahaha!!!! basically i want the combo to show for a second before resetting the combo number back to zero... as long as the attack hits the enemy within that one second window so p
  19. creating a combo system (simple question)

    tatiang
    by tatiang · October 2016
    Sorry, I'm having a hard time following you. What do you want to happen when the combo value goes from 8 to 9? And then what do you want to happen when the combo value goes from 9 to 10?
  20. creating a combo system (simple question)

    Socks
    by Socks · October 2016
    . . . also I'm not sure why you have two rules looking for the same condition to fire ?
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