-
creating a combo system (simple question)
by Socks ·You've not said what the problem is, you've listed your rules and said 'now here's the problem' and 'i dont know how to fix it at all' . . . and so on . . . but you've not actually said what the probl -
creating a combo system (simple question)
by digitalzero ·yeah thats exactly what i had set in my rules... but what im trying to do is that for each combo you have it resets that number back to one... lets say the combo is going from 8 till 9 and from 9 till -
creating a combo system (simple question)
by tatiang ·Those rules will make the actor visible and display the text for one second. If it's not working, there must be more to this than you provided (e.g. other attributes/rule conditions). -
Cowboy Duel
by RowdyPants ·@Bellow Dang no middle ground huh.. you either rock or suck (Image) -
RossmanBros Next Game - WIP - Get Me Outta Here
by RossmanBrothersGames ·Thanks! It has taken a while! And still plenty to do, but stuff is moving along, my brother just sent me this: -
My first game: "Haku Adventure" is live on playstore
by RedRobo ·Was this made with GameSalad? If so how did you create your Quit game button? -
creating a combo system (simple question)
by digitalzero ·everytime you hit an enemy the combo system goes up one and if it is equal or greater than 5 it becomes visible (because the actor is invisible just on the scene) then after that one second after ther -
Presenting Tuki: Quest Of The Mansa
by Aazousan ·Thanks for all the comments! -
My first game: "Haku Adventure" is live on playstore
by Mayank Mittal ·"Haku Adventure" a game that will excite you to the level of thrill. A real test of your reflexes and hand eye co-ordination . "Haku" the young adventurous chameleo -
Presenting Tuki: Quest Of The Mansa
by UtopianGames ·(Quote) -
Post here if your starting out...
by RowdyPants ·@monsterhybrid I'm on year two with GameSalad but I'm always learning new things. I'm happy to learn along side you. The community of developers here is outstanding. You'll find polite and professi -
State of GameSalad on 10-4-2016
by Socks ·(Quote) -
Inkscape , Pixel art & GameSalad (blurry)
by Socks ·The resolution of your images has no effect beyond telling GameSalad what size your actor should be, a 256 x 256 pixel image at 800ppi is identical to a 256 x 256 pixel image at 72ppi (or 0.02ppi or 1 -
State of GameSalad on 10-4-2016
by unbeatenpixel ·Glad you appreciate it! @ForumNinja -
Inkscape , Pixel art & GameSalad (blurry)
by tatiang ·Not sure if this is the issue but I believe you still need to import images at 72 dpi. -
RossmanBros Next Game - WIP - Get Me Outta Here
by clmh ·Very impressive work, I can't imagine how much time it must take to make a game like that! Character design is really great, hats off to you guys! -
State of GameSalad on 10-4-2016
by ForumNinja ·Next Update (1.25.x): I still don’t have a precise date on this release, but I believe we’re on the last round of bug fixes. fingers crossed. -
My first game: MiloTheCat Surf Challenge
by clmh ·@RowdyPants Thank you very much! -
Video Tutorial: Custom Collision Shapes using Physics Body Editor
by AlchimiaStudios ·With a "," seperating each "polygon". This is not needed on the last poly coords declared in the list since it ends there. However Gamesalad will still accept it as -
State of GameSalad 8-25-2016
by UncloudedStudio ·@unbeatenpixel