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actor position resets to original when changing scenes
by JB makin' a game ·Now about getting the towers in your scene that the user previously spawned (by buying or building them or whatever your game does). To be honest, eventhough I haven't tried it, it seems doubtful to m -
Plunder Kings - The first bullet hell game with gambling
by Goodnight Games ·The rogue-like shoot'em up you were looking for! Play as one of three different space pirates with unique ships and abilities. Pair them with special drones for completely unique battle combinations. -
Upgrading An Actor From another Actor/Button
by Nspeel ·When Actor A if < touch is pressed > do < Spawn Actor "Upgrade Button" > -
actor position resets to original when changing scenes
by Nspeel ·tried everything you thought me about tables, spawning invisable actors, and yet I couldn't wrap my head around getting my "towers" to stay put between scene changes.. -
Having an actor attack outside of its collision zone
by Nspeel ·Spawn invisible zone actor from position X (TableCellValue(your table, row 1, column 1) & Position Y (TableCellValue(your table, row 1, column 2) -
Making an actor follow another actor / move to position of another actor
by Nspeel ·Spawn actor from position X (TableCellValue(your table, row 1, column 1) & Position Y (TableCellValue(your table, row 1, column 2) -
Killing actors with buttons/pickups/actors
by Nspeel ·-When touch is released it also spawns an invisible actor directly behind it to act as the attack radius of the tower. -
Making an actor follow another actor / move to position of another actor
by Nspeel ·In my game you buy "towers (A-D)". If the player choose to theg could buy 10 "Tower-A" and 10 "Tower-D". These towers spawn into the game via attr -
Spawning actor from table store
by Nspeel ·around and moved constantly is there a way to spawn this invisible actor "towers invisable range" onto of the actor "tower" everytime its dragged around.. or inste -
Spawning actor from table store
by tatiang ·an actor that detects if it equals 1 and then spawn whatever you need to spawn, etc. and then change the value back to 0 from that actor so that it resets it. -
Spawning actor from table store
by Nspeel ·Then I'm going to have another actor (game scene) look for change in value (if value changed spawn actor) -
Spawning actor from table store
by Nspeel ·Is this why in my store scene when u hit my buy button (unpause game, spawn actor) it will not spawn my actor in the "game scene". It doesnt appear to even spawn an actor anywhere as -
Spawning actor from table store
by tatiang ·To communicate between actors on different scenes, have one actor change the value of a global attribute (e.g. game.SpawnTower) and have the other actor check for a change in value. -
Spawning actor from table store
by Nspeel ·So I have a store in my app and what I'm trying to do is when I hit "Buy" I want to spawn a tower on the scene... that part is easy.. my issue is I want to make it so when the actor -
Is GS worth it?
by RedRobo ·GameSalad is incredibly easy to learn and you can make apps very, very quickly. It is possible to earn your money back if you steer clear of what everyone else is doing and make something truly unique -
Draggable Objects going through walls
by Two.E ·don't move. That means you would need to either spawn / destroy actors when needed. -
Changes have broken my game?
by Armelline ·is supported by it, and it has a few bugs unique to it. If you're finding things aren't working right on the desktop Creator, then you'll need to be more specific as very little has changed there, an -
Random Dungeon Generation
by SecretlyAnAlien ·doors are open near it. Then have each actor spawn a random actor that doesn't cut off any doors. Make sure to have each actor at the ends of the grid only spawn rooms that don't have doors leading t -
Random Dungeon Generation
by SecretlyAnAlien ·I'm making a random dungeon generator for a game I'm working on. So far I've tried having one actor that spawns a room, moves, and use RNG with a table to change a game attribute to a random number wi -
Change attribute position X
by csmyersa ·I also tried with spawn behavior but it doesnt work either (see second image)