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  1. Or?

    joelloyd
    by joelloyd · July 2015
    At the pace my actors are being spawned, the random generator doesn't look random at all. With a doodle jump type game the platforms as in going up are half the time going left to right in a line and
  2. Shooting

    skipnice
    by skipnice · July 2015
    tapY-selfY) gives you the angle at which you can spawn/shoot at
  3. supply drops need help

    goliath
    by goliath · July 2015
    Hmm...Maybe make a game attribute for when that weapon is equipped? Im just throwing out an idea.... Then you can say when game.attribute=true then spawn the correct weapons for your specific gun...
  4. Building my first

    Lovejoy
    by Lovejoy · July 2015
    Your problem is that you're spawning the next one when the actor reaches 0 x position, so its already half way off the screen before it spawns another. Spawn the next mountain when the actor is &l
  5. Building my first

    pHghost
    by pHghost · July 2015
    Don't do the spawn action when the actor reaches X:0, but when it is at X:480 instead, and spawn the new one at X:1440
  6. Building my first

    pHghost
    by pHghost · July 2015
    What seems to be happening is that that the graphic is repeating too soon. I see that its width is 960, but you spawn a new one at X:700, once the first reaches X:0, that leaves you with an overlap of
  7. Anyone know how high the iAd banner is on the bottom of the screen?

    Thunder_Child
    by Thunder_Child · July 2015
    Actually it won't matter where you "spawn" your iAd banner actor. If I "spawn" an iAd actor it's usually off scene anyways becUse the rule allows only for top or bo
  8. Anyone know how high the iAd banner is on the bottom of the screen?

    As_Of_Latte
    by As_Of_Latte · July 2015
    @http_gamesalad I'm not 100% sure but I spawn my iAd banners at the bottom X pos. 384 and Y pos. 50, relative to scene. I use portrait though... It seems to look correct in TestFlight, however.
  9. hero throws item when button is pressed

    RabidParrot
    by RabidParrot · July 2015
    Spawn the item behind the player. Adjust the spawn position to match the player's hand. Tell the item,
  10. Making the Mouse Leave a Trail

    RabidParrot
    by RabidParrot · July 2015
    Spawn "trail"
  11. Am I doing something completely wrong or is there a bug in GS loops?

    tintran
    by tintran · July 2015
    Then I only need a timer to spawn my actors because I want it to appear over time.
  12. Am I doing something completely wrong or is there a bug in GS loops?

    tintran
    by tintran · July 2015
    It's awesome because it's no longer dependent on probability but always constant time to seek and i can set the timer to spawn to something really short interval..
  13. Am I doing something completely wrong or is there a bug in GS loops?

    tintran
    by tintran · July 2015
    I moved the logic outside of timer and only have the timer set and spawn, moved the loop outside of timer and it seems to work all the time now.
  14. Partially responsive actor

    Hopscotch
    by Hopscotch · July 2015
    @monkeyboy simian can you make the ball and stick two actors? You the randomly spawn the one, which in turn spawns the other part. This way the ball can have the touch behavior, the stick not.
  15. hero throws item when button is pressed

    ThoPel
    by ThoPel · July 2015
    PARALLEL spawn arrow in back of actor.
  16. hero throws item when button is pressed

    derka6391
    by derka6391 · July 2015
    Im trying to make it to where when i press a button my hero throws out an item. I can get the button pressed and spawn to work but I want it to look like my hero throws it instead of it spawning.
  17. how to make rockets spin in a circle

    derka6391
    by derka6391 · July 2015
    Im trying to make these rockets spin in a circle before attacking the enemy. I can get the rockets to spawn and hit the enemy but im having trouble with the spinning in a circle part.
  18. Flop Drop - A unique twist to a ball game

    http_gamesalad
    by http_gamesalad · July 2015
    Free - https://play.google.com/store/apps/details?id=com.tincomeapps.flopdrop Flop Drop is an extremely addictive, unique and fast
  19. Why no folders?

    robertkdale
    by robertkdale · July 2015
    Thirdly, I give the actor a unique ID and then I create a tag folder for the actor containing the animation.
  20. How do I choose a random number without choosing the same one again?

    AleksandrGames
    by AleksandrGames · July 2015
    So what I want is to be able to spawn 1 out of 26 different actors ever 20 seconds, but I don't want it to choose to spawn the same actor again as long as you are in that scene. How can I do this? I t
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