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How many of you would Love to see Apple buy GS?
by TymeMaster ·Polygame is right, XCode is just a simple IDE GUI that sits on top of the GNU compiler. -
How many of you would Love to see Apple buy GS?
by synthesis ·now in the market position they are in...at the top. -
SYN DEMO: Weather effects - snow and rain
by synthesis ·To build the textures (in Photoshop)...make a graphic 128wide x 256 tall. Then make the top half and the bottom half of the graphic identical. Then before export...change the image size to 128x128 w -
Destroyed actors are being "reused" when spawned
by ORBZ ·How long is the delay between destroy and spawn? -
Destroyed actors are being "reused" when spawned
by thegwill ·across the screen. At the right side it is destroyed using the Destroy behaviour. -
RAM increasing...strange
by victorkin11 ·I have the same issue, that is memory fragment like HD, if you have spawn lot of different actor & destroy it, then the memory will hard to recycle. -
finger touch detection
by ORBZ ·A rule in the actor that says when touch released destroy self. -
Efficient Falling Snow
by ORBZ ·A single tposition just off the top pf the camera view actor oscillating over the x axis position dropping particles at random intervals would work too. -
We want these!
by design219 ·My experience with feedback on my apps puts a leaderboard at the top of the list of needs. Camera, mic... maybe for entertainment apps, but not a big need for most games. -
Rule and Display Text
by Devils ·@FMG The top part worked fine but when I get to When self.currentText = 1 it doesn't work do you know what I am doing wrong? -
The Secret of Grisly Manor - post on TA
by UtopianGames ·If this isn't top 25 i will be very very surprised. -
Pro, or not Pro... that is the question!
by quantumsheep ·The larger concern is the quality of the engine and whether you can make top quality software with it. That's pretty iffy at the moment, and that has much higher priority than the pro version. For m -
Pro, or not Pro... that is the question!
by Threepwood ·The larger concern is the quality of the engine and whether you can make top quality software with it. That's pretty iffy at the moment, and that has much higher priority than the pro version. For m -
finger touch detection
by ancch ·If I have 5 fingers on the screen, touch x1y1 to touch x5,y5, each finger spawning a dot where the fingers are. What is the best way to tell which finger has been lifted so that I can destroy the ap -
What is Pause?
by victorkin11 ·Maybe make a layer call pause layer, when it active, all other layer pause, and when it pause, all other layer active, so you can do something when you the game paused. -
Rule to check another actor atribute
by victorkin11 ·if both actor isn't spawn at scene, you can check other attribute under current scene> layer>actor name. -
Rule to check another actor atribute
by smaloret ·Basically i have two hexagons, which are coloured on each side. I want to be able to destroy both of them if the coloured sides match (are facing each other) -
---> Hide and Show actor HELP
by ChipmunkGames ·Hey guys, can you hide an actor and then make it re appear somewhere else? I know the 'destroy' behavior hides it, but then how can i make it move somewhere else and the re appear? -
Bubble Blast in the app store - Promo Codes
by JamesBoucher ·Purple - Stops or slows down bubbles (Good). -
In-game menu
by jeffheif1 ·I was wondering how that button could be used to easily navigate back to the main menu, or back to the level which the player was on.