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  1. How many of you would Love to see Apple buy GS?

    TymeMaster
    by TymeMaster · September 2010
    Polygame is right, XCode is just a simple IDE GUI that sits on top of the GNU compiler.
  2. How many of you would Love to see Apple buy GS?

    synthesis
    by synthesis · September 2010
    now in the market position they are in...at the top.
  3. SYN DEMO: Weather effects - snow and rain

    synthesis
    by synthesis · August 2010
    To build the textures (in Photoshop)...make a graphic 128wide x 256 tall. Then make the top half and the bottom half of the graphic identical. Then before export...change the image size to 128x128 w
  4. Destroyed actors are being "reused" when spawned

    ORBZ
    by ORBZ · August 2010
    How long is the delay between destroy and spawn?
  5. Destroyed actors are being "reused" when spawned

    thegwill
    by thegwill · August 2010
    across the screen. At the right side it is destroyed using the Destroy behaviour.
  6. RAM increasing...strange

    victorkin11
    by victorkin11 · August 2010
    I have the same issue, that is memory fragment like HD, if you have spawn lot of different actor & destroy it, then the memory will hard to recycle.
  7. finger touch detection

    ORBZ
    by ORBZ · August 2010
    A rule in the actor that says when touch released destroy self.
  8. Efficient Falling Snow

    ORBZ
    by ORBZ · August 2010
    A single tposition just off the top pf the camera view actor oscillating over the x axis position dropping particles at random intervals would work too.
  9. We want these!

    design219
    by design219 · August 2010
    My experience with feedback on my apps puts a leaderboard at the top of the list of needs. Camera, mic... maybe for entertainment apps, but not a big need for most games.
  10. Rule and Display Text

    Devils
    by Devils · August 2010
    @FMG The top part worked fine but when I get to When self.currentText = 1 it doesn't work do you know what I am doing wrong?
  11. The Secret of Grisly Manor - post on TA

    UtopianGames
    by UtopianGames · August 2010
    If this isn't top 25 i will be very very surprised.
  12. Pro, or not Pro... that is the question!

    quantumsheep
    by quantumsheep · August 2010
    The larger concern is the quality of the engine and whether you can make top quality software with it. That's pretty iffy at the moment, and that has much higher priority than the pro version. For m
  13. Pro, or not Pro... that is the question!

    Threepwood
    by Threepwood · August 2010
    The larger concern is the quality of the engine and whether you can make top quality software with it. That's pretty iffy at the moment, and that has much higher priority than the pro version. For m
  14. finger touch detection

    ancch
    by ancch · August 2010
    If I have 5 fingers on the screen, touch x1y1 to touch x5,y5, each finger spawning a dot where the fingers are. What is the best way to tell which finger has been lifted so that I can destroy the ap
  15. What is Pause?

    victorkin11
    by victorkin11 · August 2010
    Maybe make a layer call pause layer, when it active, all other layer pause, and when it pause, all other layer active, so you can do something when you the game paused.
  16. Rule to check another actor atribute

    victorkin11
    by victorkin11 · August 2010
    if both actor isn't spawn at scene, you can check other attribute under current scene> layer>actor name.
  17. Rule to check another actor atribute

    smaloret
    by smaloret · August 2010
    Basically i have two hexagons, which are coloured on each side. I want to be able to destroy both of them if the coloured sides match (are facing each other)
  18. ---> Hide and Show actor HELP

    ChipmunkGames
    by ChipmunkGames · August 2010
    Hey guys, can you hide an actor and then make it re appear somewhere else? I know the 'destroy' behavior hides it, but then how can i make it move somewhere else and the re appear?
  19. Bubble Blast in the app store - Promo Codes

    JamesBoucher
    by JamesBoucher · August 2010
    Purple - Stops or slows down bubbles (Good).
  20. In-game menu

    jeffheif1
    by jeffheif1 · August 2010
    I was wondering how that button could be used to easily navigate back to the main menu, or back to the level which the player was on.
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