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How to make a GIF work in reverse from point where it ended
by Socks ·This sort of thing is much easier to do if you ignore the Animate behaviour and Constrain the image to a changing value. -
20 Seconds - Word Game Out Now!
by Hopscotch ·@unbeatenpixel the 20 seconds is tough for a dummy like me. Makes you break into a sweat when trying to save your combo. (Image) -
How to make a GIF work in reverse from point where it ended
by Socks ·Hold on let me make you a quick demo . . . -
How to make a GIF work in reverse from point where it ended
by cBrooks ·the gif goes back to the first frame, but HOW do I make it so that, say, the actor is released 3/4 of the way through the GIF's animation, the GIF will record where it stopped and work in reverse to -
20 Seconds - Word Game Out Now!
by unbeatenpixel ·Thank you guys! -
RPG Connecting Rooms
by tuftyfella ·some minor changes to what you posted above AlchimiaStudios which certainly put me in the right direction and it now seems to be working perfectly, thanks a tonne for the help . (Image) -
20 Seconds - Word Game Out Now!
by Socks ·Nice, it's much harder that I would have thought, I can't believe I can stare at the word 'moose' for 20 seconds without seeing it ! (Image) -
Actor skips to follow a rule random
by The_Gamesalad_Guru ·Are you using the physics engine? This will allow for collisions. Certain behaviors like using a constrain or change attribute in relation to position override the physics engine with nullifies the co -
20 Seconds - Word Game Out Now!
by unbeatenpixel ·20 seconds is a word game that you need to play in a hurry. -
An Illustrated Guide to the Display Text Behaviour
by Socks ·There is probably an error in your code/logic. Maybe start another thread, don't want drag @Armelline's thread too off course. -
An Illustrated Guide to the Display Text Behaviour
by UncloudedStudio ·Also having a problem I just can't seem to find/fix. I have an actor that displays the highscore. It's in a menu and when I interpolate it offscreen for a few times (clicking back an forth in the menu -
An Illustrated Guide to the Display Text Behaviour
by Socks ·(Quote) -
An Illustrated Guide to the Display Text Behaviour
by UncloudedStudio ·@Socks Great, thank you! -
An Illustrated Guide to the Display Text Behaviour
by Socks ·This will pad out the score with a minimum of 5 digits, so for example padInt(56,5) will give you 00056 . . . . or padInt(220,7) will give you 0000220 . . . etc. -
Illustrator/ Concept artist available for freelance work!
by Nik000 ·Thank you PhilipCC -
orbiting around player megaman style
by Socks ·Sort of, I think you are asking how can you get two actors to exchange information ? -
orbiting around player megaman style
by digitalzero ·so since I'm spawning it i can't edit it you see what i mean -
Lyfesaver is on the App Store!
by zweg25 ·Thanks @jamie_c. I have heard a lot of feedback about poor color and font choice. Does anybody have any suggestions? Would you recommend the Gamesalad off-white color and Arial font? -
Actor skips to follow a rule random
by stringel.abelardo ·I have set up a scene where a 1st actor spawn a 2nd actor 10 times into the scene itself at a random rotation, once I did that the 1st actor gets destroyed and the other 10 are setup with an animation -
i hate ios publishing
by Hopscotch ·@Armelline, even that has been simplified, just make highres screenshots for the two main aspect ratios, iPadPro and iPhone6Plus (screen cap through XCode). iTunes Connect then produces the rest of th