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  1. i hate ios publishing

    RocketBrain
    by RocketBrain · September 2016
    android is so much easier. why does apple have to make things so damn complicated?
  2. RPG Connecting Rooms

    AlchimiaStudios
    by AlchimiaStudios · September 2016
    Exact same way as the row. make a Game.col and a Self.col and set the value based on where the change scene trigger is going to.
  3. RPG Connecting Rooms

    tuftyfella
    by tuftyfella · September 2016
    so how does one define a column value in an attribute? presumably in the exit trigger actors i create a new integer 'column' just like row and i change the 3, 7, 11, to self.column?
  4. RPG Connecting Rooms

    AlchimiaStudios
    by AlchimiaStudios · September 2016
    the row/index is defined correctly. It just doesn't understand what column to use because it has 3 possible columns available, and it looks like they all can trigger unrestricted.
  5. RPG Connecting Rooms

    tuftyfella
    by tuftyfella · September 2016
    done the display text showing the game.row value and thats correct.
  6. RPG Connecting Rooms

    AlchimiaStudios
    by AlchimiaStudios · September 2016
    Oh, and if you have 3 change attribute groups for x/y with no rules defining when to trigger, they would all trigger on a scene change. So depending on what's last to trigger, that would be where it e
  7. RPG Connecting Rooms

    AlchimiaStudios
    by AlchimiaStudios · September 2016
    Is self.row being defined by a rule, single change attribute, or a value preset on the actor? Have you tried using display text on an actor that's on every scene to show the value of game.row after ch
  8. Math Setup

    tatiang
    by tatiang · September 2016
    You might start with this and see where it takes you: http://forums.gamesalad.com/discussion/30842/free-calculator-template.
  9. Free Music Resource

    Eric Matyas
    by Eric Matyas · September 2016
    New free tracks are waiting for you:
  10. Free Music Resource

    Eric Matyas
    by Eric Matyas · September 2016
    You're very welcome! (Image)
  11. Lyfesaver is on the App Store!

    zweg25
    by zweg25 · September 2016
    I just want to thank everyone who has joined the Lyfesaver community! We are slowly getting more questions every day. That being said, I would love to have more users be apart of the community to try
  12. Concept Artist/Illustrator available for freelance work

    gloominati
    by gloominati · September 2016
    I am currently available for freelance work. If you have a project you would like me to work on with you, please feel free to to contact me at cgrobelski@gmail.com
  13. What is the maximum time you can set the timer for and have it work properly?

    Lokitoes
    by Lokitoes · September 2016
    But yes the app will not be closed - it will be in an art gallery and there will only be limited keyboard access in case a member of the public wants to be dodgy. So the idea is that it will stay open
  14. Developer For Hire!

    gingagaming
    by gingagaming · September 2016
    * Starter Templates (for you to build on)
  15. Math Setup

    monsterhybrid
    by monsterhybrid · September 2016
    First I need a text box that I click on that will alow me to input decimal numbers. Second I will need to make it either add or subtract the values of another text box that I will need to do the same.
  16. New Riffel's Pinball Game - With new GameSalad features

    Hopscotch
    by Hopscotch · September 2016
    @Riffel good job, you did an excellent job on capturing the feel of it. I especially like the very realistic weightiness and dynamics of the ball!
  17. Device Orientation Problem

    allc1865
    by allc1865 · September 2016
    @NNterprises , thank you I'll try that
  18. orbiting around player megaman style

    Socks
    by Socks · September 2016
    I sort of do, I think ? But I'm not sure what the issue is ? Is the question 'how do you get two actors to exchange information' (if I understand the question correctly ?)
  19. orbiting around player megaman style

    digitalzero
    by digitalzero · September 2016
    oh snaps @Socks i noticed that you edited the code in the actual prototype and not the actor... but for this it would need to be spawned so i would need it to be in the actual prototype... you know wh
  20. i hate ios publishing

    YeezyHypeBeast
    by YeezyHypeBeast · September 2016
    you learn to love it
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