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  1. Simple Mobile App Template Needed [PAID]

    Mac Rendar
    by Mac Rendar · September 2016
    You open the app to an image/loading screen which then takes you to the main menu. The main menu is comprised of 5 clickable buttons and a sliding volume bar at the bottom. Each button leads to a &
  2. Any idea on how to create something like a calculator persay

    monsterhybrid
    by monsterhybrid · September 2016
    I will need to experiment a bit. I will get back to you on what exactly I need help with. For the moment I will say I appreciate your help any that you can give.
  3. Vector Chibi Invaders is out!

    mhedges
    by mhedges · September 2016
    This one is just as puzzling. The Earth actor was actually removed from the scene, I don't know how. It had the timer and change scene behaviors to go to the next wave. I put it back in. Ergo, dis
  4. Vector Chibi Invaders is out!

    mhedges
    by mhedges · September 2016
    The current build: I just took this screen shot. The button is there, and as you said, it works. The values are actually the "decreasing timer" (decreases after x amount of invader
  5. Vector Chibi Invaders is out!

    mhedges
    by mhedges · September 2016
    I just noticed all of the issues you pointed out!!! WT*!!! I'm going through the bukd right now, as on GS it's fine, but the file they uploaded is all farked. What gives?
  6. Vector Chibi Invaders is out!

    Socks
    by Socks · September 2016
    Also, after killing off the first wave . . . the screen says 'Prepare for the next wave' and nothing happens, the screen just stays the same, frozen, you have to force quit the app.
  7. Vector Chibi Invaders is out!

    Socks
    by Socks · September 2016
    L/R + fire option has issues with its graphics, the buttons work fine, you can move left and right and fire, but the right button is missing, instead you see a series of changing values in a white fon
  8. Creating endless rounds of enemies with timing

    Socks
    by Socks · September 2016
    It's a mathematical operation, so for example you could use it in a numeric expression:
  9. Creating endless rounds of enemies with timing

    saad1993
    by saad1993 · September 2016
    Im not entirely sure where and how to use this to spawn enemies. Is this a string or numeric expression rule?
  10. Creating endless rounds of enemies with timing

    tatiang
    by tatiang · September 2016
    Modulus is the remainder of a division operation. So for example, if you divide 6 by 4, the remainder is 2. So you could also write this as 6÷4=1 R 2 or as 6%4=2. Another example is if you divide 6
  11. Creating endless rounds of enemies with timing

    zweg25
    by zweg25 · September 2016
    That being said, I don't remember, but I thought game.time increases by 1 every millisecond or some smaller time interval than seconds
  12. Creating endless rounds of enemies with timing

    Socks
    by Socks · September 2016
    But if you were to use game.time%5 then . . .
  13. Creating endless rounds of enemies with timing

    saad1993
    by saad1993 · September 2016
    Could you explain that to me? I have a separate hidden spawn actor for spawning. Plus I don't understand the % sign.
  14. Creating endless rounds of enemies with timing

    Socks
    by Socks · September 2016
    You could do this more simply with:
  15. Final Detonation - Anyone good at puzzle games??

    chaosmasterro
    by chaosmasterro · September 2016
    @Toque Hahaha, thank you!
  16. RossmanBros Next Game - WIP - Get Me Outta Here

    YeezyHypeBeast
    by YeezyHypeBeast · September 2016
    I always look forward to seeing you post more on the game! This is awesome! Keep it up
  17. RossmanBros Next Game - WIP - Get Me Outta Here

    RossmanBrothersGames
    by RossmanBrothersGames · September 2016
    Hey everyone here is a look at some new and improved alien explode animations. It's always the little things that make the difference. Hope all is going well with everyone and your game development.
  18. State of GameSalad 8-25-2016

    Armelline
    by Armelline · September 2016
    Well spotted! You're paying more attention than me, clearly (Image)
  19. State of GameSalad 8-25-2016

    Socks
    by Socks · September 2016
    (Quote)
  20. State of GameSalad 8-25-2016

    Socks
    by Socks · September 2016
    (your code, above, got lost in translation)
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