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"Simon Says" Style game programming problems
by JH4music ·Wow, thanks so much. I'm going to study these, looks like exactly what I needed. -
Test Chamber Challenge - New Game Release
by DigiChain ·Thanks Japster, I've just sent you a message with promo code. -
Test Chamber Challenge - New Game Release
by Japster ·I've got an iPhone 6 and happy to test if you drop me a promo code mate... (Image) -
Retro Snippets Challenge! - Free retrogaming puzzle / trivia game with a difference... :D
by Japster ·....Well, I'm glad someone at least someone thinks it's awesome... Thank you, to whoever that was! (Image) -
Test Chamber Challenge - New Game Release
by DigiChain ·@jamie_c @YeezyHypeBeast - I've sent you a PM regarding an update with possible fix. Hopefully you guys can test it out for me. -
Sub £300 UK pounds laptop performance
by tmann ·Of course... doh... missed the obvious as usual. A mobile studio is a great idea - very best of luck with what could really take off I would think. The timing is perfect even if the euro bums on seats -
"Simon Says" Style game programming problems
by Socks ·I've vastly improved your demo, it's now much more responsive. -
Sub £300 UK pounds laptop performance
by jay2dx ·@tmann thanks man, some good points raised there, I think I'll need to stay down the laptop route though as I will be transporting the laptops in a case for each lesson to be honest, mobile game desig -
Sub £300 UK pounds laptop performance
by tmann ·whole different story, broadly speaking the more money you chuck at your setup the faster you will be able to create gloriously detailed complex assets (sounds like you have that covered with your cu -
How do I get my Android game to run fullscreen (hide onscreen Home and Back buttons)?
by birdboy ·It's incredibly lame and it's one of the things you'd usually expect from an engine which is honestly only capable of putting out mobile games. But there's so much stuff that is lame and problems are -
"Simon Says" Style game programming problems
by tatiang ·YouTube skips frames so you end up missing the full randomized sequence but it works (albeit quickly) in the project file. -
How do I get my Android game to run fullscreen (hide onscreen Home and Back buttons)?
by Hymloe ·Does that disturb anyone else? -
B-Grade Renegade: FREE on Itch.io for Mac!
by Hymloe ·It's pretty great! You can set any price for your game, or let people download it for free, or even let them pay what they want (ie: the price you've set, or higher). -
"Simon Says" Style game programming problems
by tatiang ·after each click/choice. You can do that with textSubStr to just compare the current sequences (e.g. "46" of "4683" to "46" inputted by the play -
"Simon Says" Style game programming problems
by JH4music ·2. The game generates and stores a random number from 1-10 each step of the sequence. -
How do I distinguish Interstitial ads from reward video ads?
by Hopscotch ·(Quote) -
How do I distinguish Interstitial ads from reward video ads?
by hamzawesome ·Do you mean if I only select Chartboost for Interstitial ads on the publish page, it'll only use Interstitial (non-video) ads for the Rule where I selected "Interstitial ads" and onl -
How do I distinguish Interstitial ads from reward video ads?
by Hopscotch ·even if you have two ad providers set up for your app, GS will only pick one at the start of the session and only show ads by that one ad provider for the duration of that play session. -
From HTML5 to EXE. Nothing seems to work :/
by jonmulcahy ·While I don't remember much, I used web2executable to get my game on steam. I posted in this thread. I was posting as I went through the process so read the whole thread -
From HTML5 to EXE. Nothing seems to work :/
by Aazousan ·I was working on a major project for the past year, and now it's over. Now, I want to export the game in an EXE file, but nothing seems to work. I tried the Cordova tutorial, and I only had a black-sc