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  1. "Simon Says" Style game programming problems

    JH4music
    by JH4music · September 2016
    Wow, thanks so much. I'm going to study these, looks like exactly what I needed.
  2. Test Chamber Challenge - New Game Release

    DigiChain
    by DigiChain · September 2016
    Thanks Japster, I've just sent you a message with promo code.
  3. Test Chamber Challenge - New Game Release

    Japster
    by Japster · September 2016
    I've got an iPhone 6 and happy to test if you drop me a promo code mate... (Image)
  4. Retro Snippets Challenge! - Free retrogaming puzzle / trivia game with a difference... :D

    Japster
    by Japster · September 2016
    ....Well, I'm glad someone at least someone thinks it's awesome... Thank you, to whoever that was! (Image)
  5. Test Chamber Challenge - New Game Release

    DigiChain
    by DigiChain · September 2016
    @jamie_c @YeezyHypeBeast - I've sent you a PM regarding an update with possible fix. Hopefully you guys can test it out for me.
  6. Sub £300 UK pounds laptop performance

    tmann
    by tmann · September 2016
    Of course... doh... missed the obvious as usual. A mobile studio is a great idea - very best of luck with what could really take off I would think. The timing is perfect even if the euro bums on seats
  7. "Simon Says" Style game programming problems

    Socks
    by Socks · September 2016
    I've vastly improved your demo, it's now much more responsive.
  8. Sub £300 UK pounds laptop performance

    jay2dx
    by jay2dx · September 2016
    @tmann thanks man, some good points raised there, I think I'll need to stay down the laptop route though as I will be transporting the laptops in a case for each lesson to be honest, mobile game desig
  9. Sub £300 UK pounds laptop performance

    tmann
    by tmann · September 2016
    whole different story, broadly speaking the more money you chuck at your setup the faster you will be able to create gloriously detailed complex assets (sounds like you have that covered with your cu
  10. How do I get my Android game to run fullscreen (hide onscreen Home and Back buttons)?

    birdboy
    by birdboy · September 2016
    It's incredibly lame and it's one of the things you'd usually expect from an engine which is honestly only capable of putting out mobile games. But there's so much stuff that is lame and problems are
  11. "Simon Says" Style game programming problems

    tatiang
    by tatiang · September 2016
    YouTube skips frames so you end up missing the full randomized sequence but it works (albeit quickly) in the project file.
  12. How do I get my Android game to run fullscreen (hide onscreen Home and Back buttons)?

    Hymloe
    by Hymloe · September 2016
    Does that disturb anyone else?
  13. B-Grade Renegade: FREE on Itch.io for Mac!

    Hymloe
    by Hymloe · September 2016
    It's pretty great! You can set any price for your game, or let people download it for free, or even let them pay what they want (ie: the price you've set, or higher).
  14. "Simon Says" Style game programming problems

    tatiang
    by tatiang · September 2016
    after each click/choice. You can do that with textSubStr to just compare the current sequences (e.g. "46" of "4683" to "46" inputted by the play
  15. "Simon Says" Style game programming problems

    JH4music
    by JH4music · September 2016
    2. The game generates and stores a random number from 1-10 each step of the sequence.
  16. How do I distinguish Interstitial ads from reward video ads?

    Hopscotch
    by Hopscotch · September 2016
    (Quote)
  17. How do I distinguish Interstitial ads from reward video ads?

    hamzawesome
    by hamzawesome · September 2016
    Do you mean if I only select Chartboost for Interstitial ads on the publish page, it'll only use Interstitial (non-video) ads for the Rule where I selected "Interstitial ads" and onl
  18. How do I distinguish Interstitial ads from reward video ads?

    Hopscotch
    by Hopscotch · September 2016
    even if you have two ad providers set up for your app, GS will only pick one at the start of the session and only show ads by that one ad provider for the duration of that play session.
  19. From HTML5 to EXE. Nothing seems to work :/

    jonmulcahy
    by jonmulcahy · September 2016
    While I don't remember much, I used web2executable to get my game on steam. I posted in this thread. I was posting as I went through the process so read the whole thread
  20. From HTML5 to EXE. Nothing seems to work :/

    Aazousan
    by Aazousan · September 2016
    I was working on a major project for the past year, and now it's over. Now, I want to export the game in an EXE file, but nothing seems to work. I tried the Cordova tutorial, and I only had a black-sc
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