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  1. Armelline's Super-Easy Custom Number Fonts 2.0 - now includes CENTRED fonts!

    Armelline
    by Armelline · July 2015
    attributes that will lose you FPS, it'll be the spawning backlog that will slow things down (it will be trying to spawn 100 actors at once when a new digit is needed). Obviously in such cases you hav
  2. When button pressed a bomber flys through the screen.

    Luke20w
    by Luke20w · July 2015
    Do the vultures keep spawning quickly or do they only spawn after the first one drops the eggs
  3. Issue with "real" attribute

    Socks
    by Socks · July 2015
    That's how I normally do it, it doesn't seem too ugly to me, this would be the Spawner Actor:
  4. Issue with "real" attribute

    JSproject
    by JSproject · July 2015
    change attribute game.SpawnTimer to 1
  5. When button pressed a bomber flys through the screen.

    tatiang
    by tatiang · July 2015
         Spawn Actor
  6. Issue with "real" attribute

    SpriteLeaf
    by SpriteLeaf · July 2015
    I have a game in which cannonballs are firing at a castle wall and you need to tap on them to blow them up and protect the castle. Simple enough, right? Have a look at my set of rules for the spawn ca
  7. When button pressed a bomber flys through the screen.

    Luke20w
    by Luke20w · July 2015
    You need to make a rule in the button ; If button is pressed spawn actor vulture. After that make the vulture move horizontally by using the move behavior. Next you need to make another rue in the vul
  8. How to make my Actor attack.

    derka6391
    by derka6391 · July 2015
    Im building a defense game and I have it as a wall and monsters spawn from the ground and from the side screen and attack the wall, So i have a timer set and animation for the monster to come out of t
  9. What are the disadvantages to using game salad?

    ookami007
    by ookami007 · July 2015
    So you can certainly make games that are similar to previous high profit games, the key is coming up with your own unique twist and making it sell.
  10. Touch not functioning properly across multiple devices

    dan24145
    by dan24145 · July 2015
    dimensions are say (2000x1000), the object will spawn at (1000,500) - which as specified above, is half of the Screen's Height and Width, and when changed to a (1500x700) iPhone, the object's image m
  11. How to determine if screen touched more than 2-3 times in 1 sec

    RThurman
    by RThurman · July 2015
    Try placing it just before the Spawn Actor "Big Explosion FX" action.
  12. Random Platform

    tintran
    by tintran · July 2015
    - spawn door
  13. Random Platform

    Ayolabi12345
    by Ayolabi12345 · July 2015
    Okay so I did that. But how do I make a door randomly spawn at random times?
  14. What do you guys and gals do with the free space when ad banners are removed?

    As_Of_Latte
    by As_Of_Latte · July 2015
    Also, could you spawn an actor as well as repositioning?
  15. How to determine if screen touched more than 2-3 times in 1 sec

    AlchimiaStudios
    by AlchimiaStudios · July 2015
    (Quote)
  16. How to determine if screen touched more than 2-3 times in 1 sec

    Thunder_Child
    by Thunder_Child · July 2015
    I can't seem to. They seem to fall at the correct speed and spawn after the correct number of adjoining symbol are found and destroyed but....it seems like the "engine" or something
  17. Spawn same actor at random sizes

    bogatech
    by bogatech · July 2015
    I'm trying to spawn an actor every so often at a random interval between each spawn. E.g. The actor would spawn once and then after a random period of time (say 1.5 seconds) it would spawn again, and
  18. An Illustrated Guide to Prototypes and Instances

    coreystone
    by coreystone · July 2015
    Also, all my fruits spawn onto my scene (thus I never dragged one onto the scene), so how do I unlock it if I can't double-click it since it's not visible in the scene display?
  19. How to make actors follow a main actor? Snake effect

    Tiny_Ideas
    by Tiny_Ideas · July 2015
    Actor B each have their own unique ID, and are simply constraining their x and y positions to their ID row reference in the Table.
  20. Hey here is a simple small game I am working on tell me what do you think

    CaptFinn
    by CaptFinn · July 2015
    A if its going to create random actors to dodge. then I think the game play is too fast. If the actor spawning was preset and level 1 was always the same spawn pattern. Then that speed of play is ok.
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