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  1. spawn actor from different places

    imjustmike
    by imjustmike · January 2016
    of the screen, change their y attribute to the top of the screen and again change their x attribute to something random. This way the same rain drop will fall forever and you won't have to spawn anyt
  2. Boomerang

    jay2dx
    by jay2dx · January 2016
    Constrain the players X and y to game attributes, now when you throw your boomerang "I'm assuming you know this bit!" Either way have the boomarangs motion X change to say 400 now se
  3. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    KIIVIIN
    by KIIVIIN · January 2016
    Okey, I managed to get the elevator + edges move correctly up and down between 2 points... Issue now is that when my player jump on top of the elevator it falls down towards the bottom of the screen.
  4. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    KIIVIIN
    by KIIVIIN · January 2016
    (Quote)
  5. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    Nope that is right becuase if you used integers they don't hold decimals and that would cause the pixel offset. As movement happens over hundredths of a pixel and you need those positions. So that is
  6. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    KIIVIIN
    by KIIVIIN · January 2016
    Picture is when the elevator is on the way up. You can see that the top of the edge is missing like 1 pixel.
  7. Coin animation, How is it done?

    Gnarly
    by Gnarly · January 2016
    I use actors. 5 or 6 little circles of same colour. Then spawn them at desired time. Each circle would move out in a different direction. Then destroy the little circles after .8 secon
  8. Looking to buy a new Mac

    RP
    by RP · January 2016
    Long term / Big to heavy work loads and growth = Mac Pro or top end iMac
  9. spawn actor from different places

    Disimob
    by Disimob · January 2016
    someone can help me to simulate the rain? I need a single drop that starts from x random (20,300) and Y = 480 (top of my screen.)
  10. How Should I name my Tutorial Updates

    Thunder_Child
    by Thunder_Child · January 2016
    I like the date idea best. Funny I use to advise people top it the date in my videos as well in profiles so that makes best sense. Thanks for the replies.
  11. Lycette Bros. Blog

    lycettebros
    by lycettebros · January 2016
    A selection of designs for the Sumo! App, a high score banner to sit on top of a sushi. The red square indicates the chosen design.
  12. Input on a work in progress.

    illaciaerik
    by illaciaerik · January 2016
    bombs. The cats eat the chicken if you don't stop them.
  13. Ladder function - cannot walk trough the platform?

    KIIVIIN
    by KIIVIIN · January 2016
    What rule do I use to make the player (actors) top (head) pass through the platform?
  14. Mazes of Karradash 2 - in progress

    68kStudios
    by 68kStudios · January 2016
    12) To sleep a little safer you can read a "Calm Enemy" scroll. Note: If you rest when the orb in the top left of the screen is red, you are more likely to encounter a enemy.
  15. Please Help Me

    Thunder_Child
    by Thunder_Child · January 2016
    I should add you need to start with right true or left true. One of the has to be true first at start. By default they both would be false. I put that at the top of my logic tree.
  16. Extreme Highway Challenge

    illaciaerik
    by illaciaerik · January 2016
    It's a top down racing game where you avoid obstacles and pick up tokens and such. Maybe it isn't the prettiest game out there but I think it's very fun to play if I can say so myself.
  17. Normalman UPDATED

    TurretedSloth
    by TurretedSloth · January 2016
    Normalman is a retro-styled game in which the main objective is to avoid the missiles being launched at you. To do so, the player needs to tap and hold the character in the screen and then swipe him a
  18. two sliders being used at once.

    owen_dennis
    by owen_dennis · January 2016
    Hi! I'm trying to make a multiplayer pong-like game. There is a player at the top of the screen and a player at the bottom of the screen. Each player has a jump button on their right and a slider on t
  19. Score Problem :-(

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    There is a big difference when a layer is scrollable and non scrollable. Actors on a non scrollable layer can't collide with actors on a scrollable layer that are placed farther than than the original
  20. Memory Card Game Tutorial (Classic Concentration)

    LEO Media Team
    by LEO Media Team · January 2016
    * If a pair has been found, destroy those actors so the user can't select them again
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