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Coin animation, How is it done?
by Gnarly ·I use actors. 5 or 6 little circles of same colour. Then spawn them at desired time. Each circle would move out in a different direction. Then destroy the little circles after .8 secon -
Looking to buy a new Mac
by RP ·Long term / Big to heavy work loads and growth = Mac Pro or top end iMac -
spawn actor from different places
by Disimob ·someone can help me to simulate the rain? I need a single drop that starts from x random (20,300) and Y = 480 (top of my screen.) -
How Should I name my Tutorial Updates
by Thunder_Child ·I like the date idea best. Funny I use to advise people top it the date in my videos as well in profiles so that makes best sense. Thanks for the replies. -
Lycette Bros. Blog
by lycettebros ·A selection of designs for the Sumo! App, a high score banner to sit on top of a sushi. The red square indicates the chosen design. -
Input on a work in progress.
by illaciaerik ·bombs. The cats eat the chicken if you don't stop them. -
Ladder function - cannot walk trough the platform?
by KIIVIIN ·What rule do I use to make the player (actors) top (head) pass through the platform? -
Mazes of Karradash 2 - in progress
by 68kStudios ·12) To sleep a little safer you can read a "Calm Enemy" scroll. Note: If you rest when the orb in the top left of the screen is red, you are more likely to encounter a enemy. -
Please Help Me
by Thunder_Child ·I should add you need to start with right true or left true. One of the has to be true first at start. By default they both would be false. I put that at the top of my logic tree. -
Extreme Highway Challenge
by illaciaerik ·It's a top down racing game where you avoid obstacles and pick up tokens and such. Maybe it isn't the prettiest game out there but I think it's very fun to play if I can say so myself. -
Normalman UPDATED
by TurretedSloth ·Normalman is a retro-styled game in which the main objective is to avoid the missiles being launched at you. To do so, the player needs to tap and hold the character in the screen and then swipe him a -
two sliders being used at once.
by owen_dennis ·Hi! I'm trying to make a multiplayer pong-like game. There is a player at the top of the screen and a player at the bottom of the screen. Each player has a jump button on their right and a slider on t -
Score Problem :-(
by The_Gamesalad_Guru ·There is a big difference when a layer is scrollable and non scrollable. Actors on a non scrollable layer can't collide with actors on a scrollable layer that are placed farther than than the original -
Memory Card Game Tutorial (Classic Concentration)
by LEO Media Team ·* If a pair has been found, destroy those actors so the user can't select them again -
Memory Card Game Tutorial (Classic Concentration)
by Braydon_SFX ·* If a pair has been found, destroy those actors so the user can't select them again -
Bug in GS?
by KIIVIIN ·In the Player the rule Collide "Bounce when collide with tag ground" is active. -
Bug in GS?
by Socks ·Your whole project consists of one actor with the single rule 'If collide with player then destroy' ? -
Bug in GS?
by MentalDonkeyGames ·(Quote) -
Bug in GS?
by KIIVIIN ·(Quote) -
Bug in GS?
by Socks ·(Quote)