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How to make an actor follow another actor
by imjustmike ·What this will do is tell the follower to move the the hero's location but only when it's more than 100px away, otherwise, the actors will always end up on top of each other. -
Drag & drop actor by touch? (rpg inventory solution)
by imjustmike ·(Quote) -
Drag & drop actor by touch? (rpg inventory solution)
by Armelline ·Spawning and destroying them is likely to be less resource intensive. It will reduce the number of actors permanently on the scene, it will reduce the logic that needs to be scanned each cycle, and if -
Drag & drop actor by touch? (rpg inventory solution)
by KIIVIIN ·So the function I use, Spawn inventory when inventroy is true and destroy inventroy when false takes a lot of data? -
spawn actor from different places
by imjustmike ·of the screen, change their y attribute to the top of the screen and again change their x attribute to something random. This way the same rain drop will fall forever and you won't have to spawn anyt -
Boomerang
by jay2dx ·Constrain the players X and y to game attributes, now when you throw your boomerang "I'm assuming you know this bit!" Either way have the boomarangs motion X change to say 400 now se -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by KIIVIIN ·Okey, I managed to get the elevator + edges move correctly up and down between 2 points... Issue now is that when my player jump on top of the elevator it falls down towards the bottom of the screen. -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by KIIVIIN ·(Quote) -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by The_Gamesalad_Guru ·Nope that is right becuase if you used integers they don't hold decimals and that would cause the pixel offset. As movement happens over hundredths of a pixel and you need those positions. So that is -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by KIIVIIN ·Picture is when the elevator is on the way up. You can see that the top of the edge is missing like 1 pixel. -
Coin animation, How is it done?
by Gnarly ·I use actors. 5 or 6 little circles of same colour. Then spawn them at desired time. Each circle would move out in a different direction. Then destroy the little circles after .8 secon -
Looking to buy a new Mac
by RP ·Long term / Big to heavy work loads and growth = Mac Pro or top end iMac -
spawn actor from different places
by Disimob ·someone can help me to simulate the rain? I need a single drop that starts from x random (20,300) and Y = 480 (top of my screen.) -
How Should I name my Tutorial Updates
by Thunder_Child ·I like the date idea best. Funny I use to advise people top it the date in my videos as well in profiles so that makes best sense. Thanks for the replies. -
Lycette Bros. Blog
by lycettebros ·A selection of designs for the Sumo! App, a high score banner to sit on top of a sushi. The red square indicates the chosen design. -
Input on a work in progress.
by illaciaerik ·bombs. The cats eat the chicken if you don't stop them. -
Ladder function - cannot walk trough the platform?
by KIIVIIN ·What rule do I use to make the player (actors) top (head) pass through the platform? -
Mazes of Karradash 2 - in progress
by 68kStudios ·12) To sleep a little safer you can read a "Calm Enemy" scroll. Note: If you rest when the orb in the top left of the screen is red, you are more likely to encounter a enemy. -
Please Help Me
by Thunder_Child ·I should add you need to start with right true or left true. One of the has to be true first at start. By default they both would be false. I put that at the top of my logic tree. -
Extreme Highway Challenge
by illaciaerik ·It's a top down racing game where you avoid obstacles and pick up tokens and such. Maybe it isn't the prettiest game out there but I think it's very fun to play if I can say so myself.