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Thanks Gamesalad!
by butterbean ·Really, kudos to you for working so hard when we found out last minute that Apple would possibly feature iPad apps if submitted by tomorrow! -
GameSalad 0.84 NICE VERSION !! Very Stabble
by beatrage ·Thanks to the GS team ! And I'll wait until Apple launches it's SDK 3.2 official ( not the beta ) to test the Ipad emulator! -
Gamesalad ipad preview game screen not right size
by CodeMonkey ·Also on the iPad simulator you can set it to 50% view area. And yes the iPad simulator is slow. -
Gamesalad ipad preview game screen not right size
by swiftskater1 ·Did not help. How are we supposed to test the apps? we dont have ipads lol. -
Gamesalad ipad preview game screen not right size
by swiftskater1 ·When i try pre viewing a game the screen size is like half. it cuts it off. -
iPad Game Naming ?
by bladeolson ·If you have an app you are going to make an iPad version of , should the name be different? -
iPad Application Approval
by iPhoneDevForMe ·The email Apple sent me approving my regular Xcode application said that they cannot add Beta app builds to the store and they would contact me when the GM is ready. Here is the email: -
How to view GS iPad build in iPhone Simulator in SDK 3.2 beta 5?
by ktfright ·Idk if this is related to the subject, but if I download the iPhone SDK 3.2 beta 5, can I submit iphone apps with it, or just iPad ones? I'm still on 3.1.3. -
Help With Viewer?
by jweaver911 ·And I simply used my new app id bundle id which had nothing to do with "viewer" so I didn't anticipate you creating an APP ID bundle ID specifically for the viewer, which is rather u -
GS Ipad Viewer Issues and share your FPS?
by JamesZeppelin ·i would think that ipad could handle that... and i know gs can -
GS Ipad Viewer Issues and share your FPS?
by JamesZeppelin ·The little category under "other" is about 80 MB and my FPS is onlly like 18 -
How to view GS iPad build in iPhone Simulator in SDK 3.2 beta 5?
by guru-at-zidware ·hi..any ideas....? -
0.8.4 Update Information
by NexusGameStudio ·Glad to see the iPad support out the door finally, a nifty new update. As others have stated, would love to see a sooner than later update on other requested "features" such as perfo -
0.8.4 Update Information
by Photics ·I think that was a good decision. I noticed that performance didn't seem to be a priority with this update. That's cool. This whole iPad thing is enough to keep me busy right now. -
0.8.4 Update Information
by a.grajirena ·thanks! i pieced that together already and am very excited. i was trying to explain to hunnenkoenig why i personally was so concerned with the ipad. -
0.8.4 Update Information
by Cobra ·Performance improvements are very much on our radar, but for this update we chose to focus on iPad functionality. Despite your personal feelings about the iPad, I think most of our users are thrilled -
0.8.4 Update Information
by a.grajirena ·my initial concern with the ipad dealt with the fact that at $2000 i would not be able to maintain hope for my projects that involve the ipad. it's just simply out of reach. i can and will maintain -
0.8.4 Update Information
by MarkOnTheIron ·Is it possible to do games for both the iPad and iPhone that at the start check which device are you using and go to the corresponding sized scene? -
0.8.4 Update Information
by Hunnenkoenig ·I don't need shitty ipad screen and fricken auto rotation. I need a game, which will be not deleted before the first start due to loading times. -
Parallax Effect / Layered Backgrounds
by Photics ·Again... I haven't tried that yet either. I'm supposed to be making my first iPad app right now.