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Is GameSalad limited in the click speed?
by ThoPel ·That's right! I'm comparing! Comparing the spawed bullet from clicks with the spawned bullets from a timer. Is not a science, but it worked - in my humble opinion. -
Is GameSalad limited in the click speed?
by tatiang ·Wait, what?! If you're using Timer behaviors then you are forcing the actors to spawn at that interval... right? You're not actually measuring anything. -
Spawn same actor at random sizes
by Games! ·Hi, i want to spawn an actor every 1 second. That's fine. But now I want the actor spawned to be a random size. -
Actors and Coming back to a game: Saved? In progress?
by mhedges ·Another portion of the game scene should show a spawned actor which is a graphical representation of the numerical value. For example, if my table value is 2, then 2 humans should spawn in a &quo -
Every X number of integer
by joelloyd ·Instead of every 5 which would go 5,10,15,20,25 and so on. It could spawn like 3,7,8,10,15,17,18,20...endlessly etc -
Every X number of integer
by joelloyd ·Just imagine a timer going up from 0, a rule saying every 1,2,3,4or5 seconds spawn an actor. So you will have actors spawned maybe at 2seconds then 5 seconds after that, then another 5 seconds after t -
Every X number of integer
by Armelline ·So you want to spawn an actor after 5 points, then after a random number of points spawn another, and then after a random number of points spawn another etc.? -
Spawning an Actor vs Changing Image
by Shenanigans Studio ·Option 2 is by far the better way to go, spawn actors is much much harsher on performance than changing image. There is a thread around here called "timers are for chumps" that you c -
Spawning an Actor vs Changing Image
by Bagzli ·I am adding a unit that will spawn every 10 seconds and then destroy itself after 5 seconds. I am trying to figure the best way to do this performance wise. So for the purpose of demonstration lets -
Character selection/Path selection menus
by jump2 ·Spawn Actor (name/number) of possible actor selected -
Every X number of integer
by Armelline ·My demo does what you are asking (just spawn in a different spot rather than spawning a different actor). I suspect you are trying to ask a different question, though. -
Character selection/Path selection menus
by Socks ·You don't really spawn an actor 'into' an another actor, you spawn an actor directly into a scene, so you might make an actor called 'Game Controller' (or whatever you like) and this actor spawns the -
Character selection/Path selection menus
by jump2 ·My next steps are to go to each screen and put the actor spawn code in the scene so the stored character code will spawn and be ready for game play/coding once the scene opens. -
Every X number of integer
by joelloyd ·they all spawn the same actor, just in a different spot as you move along, i just dont want the same intervals. For example, doodle jump, if it was made like that. every so many points because the cha -
Every X number of integer
by tintran ·but if you say every 1 than spawn then it's like saying spawn for every score value. -
Every X number of integer
by joelloyd ·dont think that will work as, I have a score increasing quite fast. So im saying every 1-6 score points spawn an actor. again and again and again. will this work? -
Every X number of integer
by joelloyd ·I mean i want the rule to say, every 2or3or4or5or6 spawn character. basically -
Virtually Impossible Memory Squares. Download Now!
by AdvenireSoftware ·Vibrant colored squares each producing unique hypnotic harmonic tones creating random sequences incrementing one square at a time. Reproduce the correct order of the sequence by pressing each square t -
Character selection/Path selection menus
by ookami007 ·Within the scene, you have a playerSPAWN actor and the first thing it does is a series of IF game.player = 1 then spawn player1 actor (say fighter), if game.player = 2 then spawn the player2 actor (sa -
how to spawn the same charater once it is destroyed