GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Is GameSalad limited in the click speed?

    ThoPel
    by ThoPel · July 2015
    That's right! I'm comparing! Comparing the spawed bullet from clicks with the spawned bullets from a timer. Is not a science, but it worked - in my humble opinion.
  2. Is GameSalad limited in the click speed?

    tatiang
    by tatiang · July 2015
    Wait, what?! If you're using Timer behaviors then you are forcing the actors to spawn at that interval... right? You're not actually measuring anything.
  3. Spawn same actor at random sizes

    Games!
    by Games! · July 2015
    Hi, i want to spawn an actor every 1 second. That's fine. But now I want the actor spawned to be a random size.
  4. Actors and Coming back to a game: Saved? In progress?

    mhedges
    by mhedges · July 2015
    Another portion of the game scene should show a spawned actor which is a graphical representation of the numerical value. For example, if my table value is 2, then 2 humans should spawn in a &quo
  5. Every X number of integer

    joelloyd
    by joelloyd · July 2015
    Instead of every 5 which would go 5,10,15,20,25 and so on. It could spawn like 3,7,8,10,15,17,18,20...endlessly etc
  6. Every X number of integer

    joelloyd
    by joelloyd · July 2015
    Just imagine a timer going up from 0, a rule saying every 1,2,3,4or5 seconds spawn an actor. So you will have actors spawned maybe at 2seconds then 5 seconds after that, then another 5 seconds after t
  7. Every X number of integer

    Armelline
    by Armelline · July 2015
    So you want to spawn an actor after 5 points, then after a random number of points spawn another, and then after a random number of points spawn another etc.?
  8. Spawning an Actor vs Changing Image

    Shenanigans Studio
    by Shenanigans Studio · July 2015
    Option 2 is by far the better way to go, spawn actors is much much harsher on performance than changing image. There is a thread around here called "timers are for chumps" that you c
  9. Spawning an Actor vs Changing Image

    Bagzli
    by Bagzli · July 2015
    I am adding a unit that will spawn every 10 seconds and then destroy itself after 5 seconds. I am trying to figure the best way to do this performance wise. So for the purpose of demonstration lets
  10. Character selection/Path selection menus

    jump2
    by jump2 · July 2015
    Spawn Actor (name/number) of possible actor selected
  11. Every X number of integer

    Armelline
    by Armelline · July 2015
    My demo does what you are asking (just spawn in a different spot rather than spawning a different actor). I suspect you are trying to ask a different question, though.
  12. Character selection/Path selection menus

    Socks
    by Socks · July 2015
    You don't really spawn an actor 'into' an another actor, you spawn an actor directly into a scene, so you might make an actor called 'Game Controller' (or whatever you like) and this actor spawns the
  13. Character selection/Path selection menus

    jump2
    by jump2 · July 2015
    My next steps are to go to each screen and put the actor spawn code in the scene so the stored character code will spawn and be ready for game play/coding once the scene opens.
  14. Every X number of integer

    joelloyd
    by joelloyd · July 2015
    they all spawn the same actor, just in a different spot as you move along, i just dont want the same intervals. For example, doodle jump, if it was made like that. every so many points because the cha
  15. Every X number of integer

    tintran
    by tintran · July 2015
    but if you say every 1 than spawn then it's like saying spawn for every score value.
  16. Every X number of integer

    joelloyd
    by joelloyd · July 2015
    dont think that will work as, I have a score increasing quite fast. So im saying every 1-6 score points spawn an actor. again and again and again. will this work?
  17. Every X number of integer

    joelloyd
    by joelloyd · July 2015
    I mean i want the rule to say, every 2or3or4or5or6 spawn character. basically
  18. Virtually Impossible Memory Squares. Download Now!

    AdvenireSoftware
    by AdvenireSoftware · July 2015
    Vibrant colored squares each producing unique hypnotic harmonic tones creating random sequences incrementing one square at a time. Reproduce the correct order of the sequence by pressing each square t
  19. Character selection/Path selection menus

    ookami007
    by ookami007 · July 2015
    Within the scene, you have a playerSPAWN actor and the first thing it does is a series of IF game.player = 1 then spawn player1 actor (say fighter), if game.player = 2 then spawn the player2 actor (sa
  20. how to spawn the same charater once it is destroyed

    omoreno16@wcsmiami.org
    by omoreno16@wcsmiami.org · July 2015
    i am trying to make my skydiver fall into a pool and spawn back from the plane he fell from. he fell when i press spacebar.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla