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iPad Development, able to submit to itunes!
by butterbean ·so I went into itunes connect and can't find anything that distinguishes was your uploading, iphone versus an ipad game except for the screenshots area -
iPad Development, able to submit to itunes!
by Koda89 ·Yeah. In fact you should be able to add iPad screenshots to the apps/games you already have for the iPhone. Just go to the Edit Information and go under the Upload tab, you'll see that they've changed -
iPad Development, able to submit to itunes!
by butterbean ·koda: Do you go into the same section that you upload iphone games that you would for ipad apps? -
iPad Development, able to submit to itunes!
by Koda89 ·Well I did submit some iPad screens for the iPhone game I submitted, but all I did was alter the size of the screens, so they kinda suck. Still good, just some slight pixelization around the edges of -
iPad Development, able to submit to itunes!
by butterbean ·If you've had a game already for the iphone, can you upload those same screenshots for the iPad version? -
could not test 1024X768 on iphone?
by Koda89 ·Yep, but on the flip side, iPhone games can work on the iPad(just horribly upscaled to the much larger resolution). -
iPad Development, able to submit to itunes!
by Koda89 ·Well as for screenshots, we can upload screenshots for iPad games right now. I found this out when submitting a recent game. It gave me the option to upload iPad screenshots as well as the normal iPho -
iPad Development, able to submit to itunes!
by butterbean ·What are people planning on doing for screenshots if they're using a laptop? Just curious because the resolution for iPad games is much bigger -
iPad Development, able to submit to itunes!
by guru-at-zidware ·on our own ) because of SDK 3.2 tweaks for iPad compiling? -
iPad Development, able to submit to itunes!
by butterbean ·Can anyone post a link of the latest version of xcode please? We need that if we are to publish iPad apps right? -
iPad Development, able to submit to itunes!
by StormyStudio ·I now feel like I should be sitting up all night converting my current game. Be great to do an iphone and ipad launch all at the same time....with a free iphone version with an advert for the ipad ver -
iPad Development, able to submit to itunes!
by Gamexcb ·How do you submit an iPad app?!?! -
could not test 1024X768 on iphone?
by jonmulcahy ·iPhone s 320x480 or 480x320 only. Once the updated gs app with an ipad viewer you could install it in the viewer. -
could not test 1024X768 on iphone?
by StormyStudio ·did'nt realise you could test it on the iphone, thought the project canvas size would be too big??? (I'm not yet making an ipad version, as it will mean I need to buy an ipad to test it, and I'm not s -
could not test 1024X768 on iphone?
by ragg ·i guess everyone is preparing for ipad proj now...i test mine on iphone with the gs viewer but its not working well..means for now we only can test it on gs preview ,right? -
A tip to help with optimisation.
by synthesis ·"although not required ipad even goes as far as to say try to avoid branding splash screens so that the app feels like part of the ui" -
Saving a Screen Shot
by Gamexcb ·I am making an app that requires the function to save the screen as an image to the iPads/iPhones photo library. Currently I am telling the user to press the home and hold button simultaneously, but t -
A tip to help with optimisation.
by JamesZeppelin ·although not required ipad even goes as far as to say try to avoid branding splash screens so that the app feels like part of the ui -
selling games for the Web and desktop...
by synthesis ·My bad...I guess I didn't look it the web or desktop publishing that close. My response...what's the point...the $$$ is in publishing to the iphone/ipad...not desktop or web. -
Thinking of getting ipad ready! Know the facts
by gregr209 ·I thought I read that the dpi for the ipad was 91dpi and not 72dpi. I wonder if it really matters?