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  1. Phases Promo Codes

    design219
    by design219 · July 2010
    but effective communication should always be top priority. (I'll not get into that in the reveiw :-)
  2. Hello!

    quantumsheep
    by quantumsheep · July 2010
    Edit: Oh, and the search bar is in the top right of this page - very useful.
  3. Creating a Puzzle Bobble Clone

    thiagoralves
    by thiagoralves · July 2010
    Now, what I don't know how to do is the game logic. If you know the Puzzle Bobble game, the objective is to destroy the bubbles by shooting bubbles of the same color on them. If there are 3 or more bu
  4. how to organize images and actors???

    RH
    by RH · July 2010
    click 'Scene' and by default it should have the layers tab selected. Click the arrow on each layer for it to drop down and display a list of all the actor instances used in the scene.
  5. The enemies are not letting me go to the next scene

    LordTarantor
    by LordTarantor · July 2010
    I want to change scene as soon as I destroy all of my enemies.
  6. how to organize images and actors???

    design219
    by design219 · July 2010
    I think on the priority of wants by users, that's not at the top of the list at the moment.
  7. HELP!!!!! Why is this happening!!!

    gyroscope
    by gyroscope · July 2010
    Are the objects supposed to be in the same layer?
  8. HELP!!!!! Why is this happening!!!

    Shpint
    by Shpint · July 2010
    Why is this happening? Did I do something wrong? Are the objects supposed to be in the same layer?
  9. Doodle Galaxies is free for today

    Sparkyidr
    by Sparkyidr · July 2010
    We only ever hovered around the late 90's overall in the top 100's. So we still were not visible enough to get to the "self perpetuating" sales of being say, in the top 20.
  10. Updating Attributes

    specialist_3
    by specialist_3 · July 2010
    So its something like, left to right, then top to bottom, then right to left and so on. So each nav point is hardcoded in the "Move To" behavior. Rules will check if the creep has r
  11. Just submitted my entry (Arctic Trek) for the Boing Boing Game Contest

    firemaplegames
    by firemaplegames · July 2010
    -----Destroy
  12. Sub W.I.P update

    quantumsheep
    by quantumsheep · July 2010
    Shooting bridges?...Nice idea QS but I'm noticing lag when user pushes fwd and destroying
  13. Sub W.I.P update

    quantumsheep
    by quantumsheep · July 2010
    You've addressed the issue without anyone even bringing it up! On top of that, you've made it a strategic choice. From what I can glean from your latest vid, diving makes you invulnerable to attack, y
  14. Destroying projectiles out of screen?

    gyroscope
    by gyroscope · July 2010
    Destroy them! Destroy them! Hee! Thought as much, thanks QS! :-)
  15. Destroying projectiles out of screen?

    quantumsheep
    by quantumsheep · July 2010
    Yep - they'll carry on indefinitely if you don't destroy them I think. Best to destroy them! (Image)
  16. Glowing sprite how?

    Riffel
    by Riffel · July 2010
    use photoshop, create a stroke layer style, make it a layer then blur.
  17. Download Latest Viewer

    ct.ceismc
    by ct.ceismc · July 2010
    Turns out the problem disappeared when I realized I was running Firefox instead of Safari. Even when you are logged in using Firefox the top right orange button reads Make iPhone Games. It reads Manag
  18. Download Latest Viewer

    design219
    by design219 · July 2010
    You want to make sure you are logged in to the website, click the orange button at the top of the page that says "Make iPhone Games" and it should change to "Manage Portfoli
  19. iSUB now on Appstore - promo codes

    Chunkypixels
    by Chunkypixels · July 2010
    From the feedback so far.... it seems that online leaderboards are the top of the wishlist, followed by engine optimisations for older devices, and an immediate level restart option.
  20. Updating Attributes

    firemaplegames
    by firemaplegames · July 2010
    So in the bullet Prototype in the Library, create an integer Attribute called myType. And put a Change Attribute at the top of the list with Change Attribute: self.myType To game.bulletType.
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