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  1. How to become rich and famous?

    freneticz
    by freneticz · September 2016
    (Quote)
  2. Character jumps while colliding anywhere with platform

    Toque
    by Toque · September 2016
    Can you make a rule he can only jump when touch and collide with platform?
  3. How to become rich and famous?

    Icebox
    by Icebox · August 2016
    It would be if they have proper html5/ native exe export (steam) , as for the engine now , it is good for making lots of money but depends on luck and the developer. With html5/steam it would make it
  4. I made this could be something, don't know

    mhedges
    by mhedges · August 2016
    A game based on Gauntlet, where you can be either the Mage, the Rabbit or the Explorer Dude. More humorous than Gauntlet. You're welcome. (Image)
  5. Beware, Square - Release Tomorrow - AppTaco LLC First App - Promo codes

    AppTaco
    by AppTaco · August 2016
    Thanks everyone for the support and if you could drop a review that would be awesome!
  6. When X increases by 1?

    tatiang
    by tatiang · August 2016
    (Quote)
  7. Problem with Scrolling background

    NNterprises
    by NNterprises · August 2016
    Go to your background actor prototype and go to attributes. Under MOTION there should be "linearvelocity.X" change that to -180. Do this for your prototype and ALL instances on you'r
  8. Can anyone help me decipher this?

    Games4life
    by Games4life · August 2016
    (Quote)
  9. Can anyone help me decipher this?

    NNterprises
    by NNterprises · August 2016
    (Quote)
  10. Problem with Scrolling background

    InceptionDeveloper
    by InceptionDeveloper · August 2016
    seriously , please elaborate , i can't undersstand what you're saying..:(
  11. Can anyone help me decipher this?

    Games4life
    by Games4life · August 2016
    How would I do that?
  12. Can anyone help me decipher this?

    zweg25
    by zweg25 · August 2016
    Did you not download the provisioning profile for the bundle id com.strikeking.bumptrump on your local machine?
  13. How to become rich and famous?

    zweg25
    by zweg25 · August 2016
    I don't think that should stop you. There are many programming languages that have massive free learning platforms, like Java or Python. If you are really stuck to mobile development, Swift also. Game
  14. How to become rich and famous?

    jamie_c
    by jamie_c · August 2016
    I feel the same. The game I'm currently working on is specifically created for Fire TV and Mac Desktop. It probably will never show up on a mobile device.
  15. How to become rich and famous?

    Clock
    by Clock · August 2016
    @BigDave Gamesalad only can create small games. I was trying to make a big stage with animations in the background. Guess what, it took about 10-12 sec to load. I am not suggest you to leave gamesalad
  16. Can anyone help me decipher this?

    NNterprises
    by NNterprises · August 2016
    Did you try to sign it with your adhoc or developer provisional profile? You gotta do it with your Distribution profile. You may want to recreate prov profiles and try again. Make sure xcode is up to
  17. Problem with Scrolling background

    NNterprises
    by NNterprises · August 2016
    There are many ways to do it, but in your case I would just change the linearvelocity.x attribute for the protype and instance actors to -180, and do the rule you have screenshotted above but change p
  18. Greetings!

    NNterprises
    by NNterprises · August 2016
    Lol yea you're the first person I've seen do it, but it's cool, makes you different/remembered. Welcome and good luck
  19. How to become rich and famous?

    BigDave
    by BigDave · August 2016
    The thing about console games that you have local multiplayer and I still find theres a real lake of immersive coop games to play with your buddy
  20. How to become rich and famous?

    Approw
    by Approw · August 2016
    @BigDave Move away from the mobile industrie, at least for a while, and develop someting for steam (PC & MAC),or even better; PS4 and XBOX ONE. There are simply too many developers trying to
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