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  1. iADS - For the Rest Of Us...with no sales T_T

    firemaplegames
    by firemaplegames · July 2010
    The iAds can be either 320x50 for portrait or 480x32 for landscape. The ads can be placed at the top, bottom, left or right - and will be on for the ENTIRE time.
  2. Updating Attributes

    firemaplegames
    by firemaplegames · July 2010
    Put a Change Attribute loose at the top of the behaviors for the bullet, like this:
  3. iADS - For the Rest Of Us...with no sales T_T

    beatrage
    by beatrage · July 2010
    I think ads appears only at the beginning of the game like the first scenes and them you go into your game and that´s all! you don´t need to put an ads banner on the top of your game all the time...th
  4. iADS - For the Rest Of Us...with no sales T_T

    IntelligentDesigner
    by IntelligentDesigner · July 2010
    @scitunes - I think the iAds will appear at the top of our apps; 480 x 32 in landscape and 320 x 50 in portrait. I would not worry about them obscuring the middle of the app, but you 'd need to take
  5. Updating Attributes

    firemaplegames
    by firemaplegames · July 2010
    ----------Destroy
  6. Platformer Question?

    lowski
    by lowski · July 2010
    See http://gamesalad.com/forums/topic.php?id=7796
  7. How to "When colliding" + Emitter Offset

    gyroscope
    by gyroscope · July 2010
    Hi, I've a virtual joystick control (courtesy of Tshirtbooth) moving my player around, + revolving it based on the position of the joystick in a circle; it's a top down game.
  8. Patrolling actor gets all wonky

    lowski
    by lowski · July 2010
    Ha! I figured it out. My patrolling actor was in my non-scrollable layer.....
  9. Platformer Question?

    laxking97
    by laxking97 · July 2010
    How could I make a Goomba type thing with GameSalad. Like if I touch the top it dies, if I touch the side I die
  10. Show Level

    Ruslan21
    by Ruslan21 · July 2010
    Timer after 2 or whatever seconds destroy this actor
  11. Parallax scrolling - anyone had luck with it?

    Rob2
    by Rob2 · July 2010
    I'm not trying to be clever again Poly (sounds so sweet) but that link I posted at the top of the thread is the best example I've seen, you don't get the vertical flickers on a device that appear in s
  12. Optimizing game performance

    firemaplegames
    by firemaplegames · July 2010
    Self.time? I didn't know about that one. So if you want something to live for 2 seconds you can do something like... if self.time = 2, destroy actor?
  13. Problems installing

    CodeMonkey
    by CodeMonkey · July 2010
    Processor type? (Click on the Apple at the top left and select "About this Mac".
  14. Optimizing game performance

    design219
    by design219 · July 2010
    Self.time? I didn't know about that one. So if you want something to live for 2 seconds you can do something like... if self.time = 2, destroy actor?
  15. Optimizing game performance

    ORBZ
    by ORBZ · July 2010
    Minimize rules per actor, destroy actors that are no longer needed.
  16. DANGEROUS DAVE IS ON THE APP STORE

    Marc_n_Soph
    by Marc_n_Soph · July 2010
    Dave is Sophs dad, the people on the bench are my mum and dad, and the guy in the bin (yeah, in the bin, you'll find him) is me mate simon. Just filmed him bustin some moves for our next game. &
  17. Need Help with Reviews for "Cake and Ice Cream", Promos, Swap Reviews!

    butterbean
    by butterbean · July 2010
    Some apps fall out of the top 100 then come back in for whatever reason...
  18. iAds

    Rob2
    by Rob2 · July 2010
    with a $1million plus cost they are going to be top quality targeted campaigns and with Apple deciding which apps get served I doubt they will be turning up on every app that is iAd enabled.
  19. iAds

    butterbean
    by butterbean · July 2010
    Yeah, it's not a whole lot, but it is a little extra income on top of what you wouldn't have as QS said.
  20. iAds

    BarkBarkCo
    by BarkBarkCo · July 2010
    If 1/500 (I read somewhere that this is the average for ad click-through) of the 300,000 clicked on the ad, thats only another $720 on top of the $1,800.
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