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  1. iPod/Phone Sales Vs iPad sales

    expired_012
    by expired_012 · July 2010
    iPhone sales should be much higher I heard because it's a bigger market since more people have it. With the iPad, however, there is less competition so if you make a really good app and it goes up the
  2. Extremely low sales for 5 games released

    UtopianGames
    by UtopianGames · July 2010
    All i can say is choose your game name wisely and spend time looking at other icons in the top 100.
  3. How does everyone deal with collision detection?

    ORBZ
    by ORBZ · July 2010
    4. Physics.Movable ? Two objects which are Physics.Movable = false will never collide, even if you constrain their attributes to be right on top of each other the collision detection engine just does
  4. iAds

    butterbean
    by butterbean · July 2010
    Also, paid games tend to be more sticky than free games, meaning once they hit the top 100, they tend to stay there b/c of buying habits of the free app buyers versus the paid...
  5. Background moving opposite to camera tracker.

    gyroscope
    by gyroscope · July 2010
    Anyhow, your prob is pretty much straightforward; in your player's rules, put a control camera behaviour. in the editor, click on the small camera icon at the top, then adjust the camera area to quite
  6. iAds

    butterbean
    by butterbean · July 2010
    Did you mean top 100 free here?
  7. iAds

    quantumsheep
    by quantumsheep · July 2010
    I'm saying, create an application or game that you feel could hit the top 100 paid, generate thousands of downloads, and therefore more possibilities in ad clicks.
  8. iAds

    butterbean
    by butterbean · July 2010
    I'm saying, create an application or game that you feel could hit the top 100 paid, generate thousands of downloads, and therefore more possibilities in ad clicks.
  9. Can't Publish! >:(

    peachpellen
    by peachpellen · July 2010
    *prays to the Gendai Gods not to destroy her games when she updates*
  10. Way to tell which side?

    JackBQuick
    by JackBQuick · July 2010
    You can just have 4 attributes:PlayerX, PlayerY, BlockX, BlockY,
  11. Can an object be moved onto another layer via behaviours?

    design219
    by design219 · July 2010
    I guess you could have object destroyed and re-spawned to back of layer when the object is in place. Or do the same with the button, but move it to front of layer.
  12. Can an object be moved onto another layer via behaviours?

    JCFord
    by JCFord · July 2010
    Can an object be moved onto another layer via behaviours?
  13. Phasers New Game Waiting for Approve

    quantumsheep
    by quantumsheep · June 2010
    I think it would certainly struggle on anything older than a 3GS - at least that's been my experience with my own top down shooter.
  14. Last problem!

    jimmyraynor
    by jimmyraynor · June 2010
    The only thing is.. the speed slows down noticeably towards the top (since its the top of the sin graph loop too). So overall, the speed isn't constant, but I guess that won't be such a big deal.
  15. Last problem!

    jimmyraynor
    by jimmyraynor · June 2010
    If the player holds down the fire button .. it goes to the top and just stays there (because the min rule always takes 2).
  16. R-Type style split screen deathmatch!

    quantumsheep
    by quantumsheep · June 2010
    Good luck with it! Love the idea of a Top Gun 80s rock soundtrack!
  17. R-Type style split screen deathmatch!

    JamesZeppelin
    by JamesZeppelin · June 2010
    I am working to give it that 80s rock vibe with a hint of top gun theme to fit the very much robotech / star blazers style.
  18. AppSafari app reviews

    Crazybreadman
    by Crazybreadman · June 2010
    Hey I just looked and Doodle Cannon is on the #1 spot on their top games list! Thanks everyone for your votes (Image)
  19. Pacing actor eventually moves off screen

    retired_8863093a026698b7fdd02bc3b7c43907
    by retired_8863093a026698b7fdd02bc3b7c43907 · June 2010
    I have a pacing actor (per the Wiki instructions) that paces properly. However, little by little, it eventually moves completely off the top of the screen. Here are the actor's Attributes and Behavior
  20. Way to tell which side?

    JackBQuick
    by JackBQuick · June 2010
    The numbers in the brackets represent the x- and y-coordinates of each actor. You can find these coordinates in the actor's attributes. So, for example, the top left square is positioned at (40, 280)
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