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  1. Character selection/Path selection menus

    Socks
    by Socks · July 2015
    That will depend on how you are currently changing the invisible player to the selected character - for example, if you are using a game attribute to change the invisible actor's image then all you'd
  2. Spawning and animation

    Megaemman
    by Megaemman · July 2015
    Im creating a baseball game and I'm having trouble syncing the actor that spawns the balls with the animation of the pitcher
  3. make it doesnt collide

    vindictuss@yahoo.com
    by vindictuss@yahoo.com · July 2015
    im trying to make 3 button that will spawn in 3 different spawn points ( trade places) everytime the right answer was clicked
  4. Random Actor/Character Spawning

    DrCalderone
    by DrCalderone · July 2015
    Does anyone have any good formulas to spawn actors "food" like in the game agar.io? I've been trying to figure out a way, but am stumped..
  5. Randomize actor spawning

    ralphbugs
    by ralphbugs · July 2015
    Here is the link for the tutorial for those who want to randomly spawn their actor based on specific locations.
  6. Spawn actors from table without time delay?

    Ilija_Gavric
    by Ilija_Gavric · July 2015
    Freezing upon reset started when i changed my design to spawning actors instead of drag and drop placing them. I didnt changed anything else. I really dont know why game engine keeps building from 40
  7. Spawn actors from table without time delay?

    Armelline
    by Armelline · July 2015
    0.03s is the fastest you can spawn, but it shouldn't be causing your problems. The freezing upon reset implies there's a fundamental problem somewhere.
  8. Spawn actors from table without time delay?

    Ilija_Gavric
    by Ilija_Gavric · July 2015
    I have a problem when spawning actors from table, the game makes a "glitch" it pauses for a small time, enough for players to see it. I spawn up to 50 actors, 5 actors and then every
  9. How to change 90 actors colour without delay?

    Tiny_Ideas
    by Tiny_Ideas · July 2015
    -- At first I was getting these values from a table, using each actors unique ID to reference the row. But after manually entering the values instead of referencing them form the table, I notice it im
  10. percent progress bar

    Thunder_Child
    by Thunder_Child · July 2015
    When progress bar is equal to or greater than 270px spawn "you win" or whatever...
  11. How to setup Admob Banners

    BigDave
    by BigDave · July 2015
    You get a unique app text to copy.
  12. Editor x,y coordinate discussion -- (was: "very disappointing...")

    birdboy
    by birdboy · July 2015
    (Quote)
  13. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Approw
    by Approw · July 2015
    I would love to see the rounded X&Y values when dragging actors onto the scene, this will save me (and others) a lot of time. Although..... I spawn most of my actors in the beginning of the ga
  14. Cube Ninja

    SLOCM3Z
    by SLOCM3Z · July 2015
    (Quote)
  15. Cube Ninja

    As_Of_Latte
    by As_Of_Latte · July 2015
    @hybrid Dude, this game is pretty legit! Very addicting, clean graphics, unique idea. I'd definitely like to see you continue expanding on this game with more characters or background layouts! Nicely
  16. New to me? Loops?

    Armelline
    by Armelline · July 2015
    Let's say I want to spawn ducks continuously until there are 100 ducks on the screen. You could use a loop like this:
  17. Very disappointing game design experience!

    KevinCross
    by KevinCross · July 2015
    Whenever I work with grids (I do love working on projects that use grids) I would use a loop to spawn the actors into the correct position. I'd never manually place them on the screen, that would driv
  18. Very disappointing game design experience!

    Braydon_SFX
    by Braydon_SFX · July 2015
    other things in GameSalad that makes this tool unique? Is the absence of tile sets really putting you off that much?
  19. What could GameSalad do to make your development life easier and keep you on board?

    KevinCross
    by KevinCross · July 2015
    * Instant loops. Currently the loops are iterated per frame (I believe) which is noticable when you're spawning a large grid of actors. I mentioned this when they were first introduced in the nightly
  20. Duplicates - Will Be Hit - Get Hyped Now - Simple - Addicting - Waiting for Review

    As_Of_Latte
    by As_Of_Latte · July 2015
    @tappwaterGames Dude nice! I love playing your games. This one has a unique twist and does sound like a hit. Can't wait (Image)
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