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iAds
by JamesZeppelin ·Kind of odd timing with this discussion. My game I mentioned earlier is now #4 in Both kids and advnture top 50 overall. -
iOS4 Licensing Agreement - Updated 3.3.1
by AfterBurnett ·But yeah, I have downloaded several GS games lately, some not too good but some are so good I rank them as my top touch games: Danger Cats, Jungle Bug, Doodle Cannon and Doodle Ski are all brilliant. -
All actors are destroyed?
by mightybob ·Hi, thanks for your reply! How could I specify the one actor? The DESTROY does not have any parameters? -
Why Pause is Crucial!
by Stryfe01 ·I'm going to resist the urge to destroy the dissenters, as I kinda like them (Image) -
Title screen crashing
by Stryfe01 ·Good or bad. I get what your saying and I ended up cutting it down to about 15 animations each. Your right, in the preview if i play around with the animations, I can see a difference. But in the actu -
How do i set a condition that will set the end of the game?
by BarkBarkCo ·Add an actor that covers the entire screen area. Turn off the visible attribute and move it to the back of the scene/layer. Add a rule that checks for collision/overlap with actors with the tag you me -
All actors are destroyed?
by wroachbarrette ·you have set the game to think than when it receives a click it is to destroy all the actors specified under that condition you either have to fix that condition to specify only that one actor or you -
After image
by gyroscope ·• Set, let's say, 5 layers -
iAds
by aalzanki ·My game is currently on the top free apps overall (USA). -
question about cut scenes
by beefy_clyro ·then move in the next picture over the top, destroy the original picture and have the new picture say some more audio. So you could build up a cut scene that way. There is a delay when changing scene -
Questions about particles
by gyroscope ·I've been mulling over this in a spare moment, and decided that all particles surely appear in the top layer at the time of its creation. (I mean to say, first particle effect made is top layer; make -
Why Pause is Crucial!
by quantumsheep ·In this way all actors with a 'tick' in the pause box will stop what they're doing. EVERYTHING. Including timers, position etc - just like it does if you pause an online version of a GS game. -
iOS4 Licensing Agreement - Updated 3.3.1
by nightleaf ·'Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited' -
Questions about particles
by Cap ·Does maybe someone else here have an answer for my particle questions (layer, single particle)? -
iOS4 Licensing Agreement - Updated 3.3.1
by nightleaf ·3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScri -
Saladgamers.com Update
by iDeveloperz ·For a suggestion can I say that you embed some of the top games on the site. (With the developers permission) I don't mind you uploading any of my games. (Also Im not saying my games are "top -
iAds
by RH ·Ahh good. I think they should be a top priority as well. I also read that the click rate per views for website banners ads ranges from about 0.2-5 (maybe 10) % depending on how targeted/ the quality -
iAds
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iAds
by JamesZeppelin ·I would love that seeing as how one of my free apps is in the top 10 for both of it's categories. -
Scrolling speed attribute
by scitunes ·I would love to have wraping in non scrolling layers only as an option. I have a game that I want the background layers to do parallax, but I don't want all of the game elements to be spawned. So I ha