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  1. Scrolling speed attribute

    gyroscope
    by gyroscope · June 2010
    Ah, shame; I'll put this in the New Features section, I think, as a suggestion. Just remembered the technical term: parallax layers, each with an easy way to change layer order, as well as control spe
  2. Questions about particles

    gyroscope
    by gyroscope · June 2010
    As for layer of the particle with reference to the player: interesting question. My answer: I don't know! But hope I've been of some help.
  3. Race scoring system? - PLEASE HELP IM SO STUCK!!!!

    POM
    by POM · June 2010
    2) on the second and the third rule move "i know my place to the top so that it will
  4. Questions about particles

    Cap
    by Cap · June 2010
    And will particles always appear one layer above the actor?
  5. An idea for advertising our games!

    retired_cdd84b0f9024ff06fcea263173826e2c
    by retired_cdd84b0f9024ff06fcea263173826e2c · June 2010
    @ MrF: I know I would. No such thing as bad publicity and your site is done up top notch.
  6. Collide and bounce with the scene border...

    iPhoneDevForMe
    by iPhoneDevForMe · June 2010
    Drag each actor to the scene so that their edge match up against the edge of the screen. Use the vertical wall actor for the left and right side, and then use the horizontal wall actor for the top and
  7. Asplosion #43 in top paid iPad games!

    BarkBarkCo
    by BarkBarkCo · June 2010
    Today's Chart Rankings @ topappcharts.com:
  8. Title screen crashing

    beefy_clyro
    by beefy_clyro · June 2010
    From what i can see the problem is your top timer! Its not quite clear enough and blurs when you enlarge it.
  9. The Great Eye of Apple (is your game New and Noteworthy)

    Sparkyidr
    by Sparkyidr · June 2010
    Got a pretty massive sales boost. Taken us into the top 100 games in 16 countries, and the top 100 overall in 6 countries (Including USA)
  10. "Your Mirror" Currently #6 Free Utility App in iTunes

    ilovepixar
    by ilovepixar · June 2010
    "Your Mirror" is an attempt at creating the best possible reflection you can have with your iPad. Go download it for free! I'm a graphic designer so this app only took 25 minutes to
  11. Why Pause is Crucial!

    quantumsheep
    by quantumsheep · June 2010
    So, you can scoff at my laziness and/or lack of understanding, or you can 'like' my initial comment here: http://gamesalad.com/forums/topic.php?id=5875
  12. Best Free World Cup iPhone Apps

    stonee
    by stonee · June 2010
    Unless you've been living in a cave for the last couple of months, you'll be aware that we're just a matter of days away from the beginning of the 2010 FIFA World Cup Finals. The world's greatest spor
  13. Matching game - when 2 cards don't match - flip back - err how

    Stormtrix
    by Stormtrix · June 2010
    working on a matching game - and followed tshirt's card demo and got the cards to randomize as well as know when 2 cards match and then destroy them..
  14. Jumping on top of as a means of destruction

    AfterBurnett
    by AfterBurnett · June 2010
    Wouldn't that just destroy the invisible actor and leave the enemy to destroy my player as he falls back down?
  15. Why Pause is Crucial!

    quantumsheep
    by quantumsheep · June 2010
    I'm going to resist the urge to destroy the dissenters, as I kinda like them (Image)
  16. More tools!

    gyroscope
    by gyroscope · June 2010
    I like a lot of these; i'd second Button tool; more layer control; animated actor preview; easier connection.
  17. Position shown in Actor Attributes Pane

    iPhoneDevForMe
    by iPhoneDevForMe · June 2010
    A prototype is, simply put, a blue print. You create a new actor called Enemy. You can add a rule that makes the Enemy destroy itself after 5 seconds. This is your prototype, or blue print. You always
  18. Collide / overlap rule not working when using change size

    chrisal
    by chrisal · June 2010
    What you need to do is destroy the first actor and spawn a bigger version in it's place
  19. Jumping on top of as a means of destruction

    lowski
    by lowski · June 2010
    but I actually found a better solution with Scitune's demo, although I am having one issue. The problem is that when my player jumps on top of the enemy both are destroyed. How can I make it so that m
  20. Why Pause is Crucial!

    JamesZeppelin
    by JamesZeppelin · June 2010
    In my case i just have the pause button destroy the actors and then a spawner brings up the puase menus and puts the actors back where they were when you unpause. works great.
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