-
camera rotation, stationary actors and hud, please help.
by jay2dx ·@socks this is amazing i can't thank you enough (Image) -
Has someone a launched turn based multiplayer game?
by fmakawa ·This is incredibly frustrating since the code is there but there is no will to release for use. So many things we could do with multi-player if it were released. No idea what the hold up,then again we -
camera rotation, stationary actors and hud, please help.
by jay2dx ·Wow man thanks so much (Image) -
Copies of one actor on scene behave differently.
by Socks ·The second number spells 'boobs' when typed on a calculator and turned upside down*. -
Copies of one actor on scene behave differently.
by Icebox ·This is a method only you can come up with (Image) -
Copies of one actor on scene behave differently.
by Socks ·Yeah, the random function catches people out all the time, a 'real' random function would be good, something like . . -
New Release 1.25.61 is Available
by Icebox ·@ForumNinja Please confirm if you will look into androids performance? its been there for a while , I unpublished my game on google play and i dont plan to publish games for android with GS, the perf -
Copies of one actor on scene behave differently.
by Socks ·The random function produces only whole number values, so will only be changing each colour channel between two values (0 and 1, or 'on' and 'off'), which will mean a random selection from just 6 'col -
Do loops in my code cause GS to crash?
by 3absh ·(Quote) -
Do loops in my code cause GS to crash?
by 3absh ·You're right -
Has someone a launched turn based multiplayer game?
by The_Gamesalad_Guru ·(Quote) -
Copies of one actor on scene behave differently.
by saad1993 ·I have an actor on scene and what it does is, it changes color every 5.5 seconds after randomly choosing colors from a table. When I add copies of that actor by using Alt and drag, I assumed that thes -
camera rotation, stationary actors and hud, please help.
by Socks ·Here you go, project attached, now you can simply drag your HUD elements into position when you are designing the scene and all the trigonometry is calculated for you. -
camera rotation, stationary actors and hud, please help.
by Socks ·Just had a thought, there's no real need to calculate the radius or the angle offset, you can just have GS calculate them for you, so you'd just need to drag the actor to where you need it and then it -
camera rotation, stationary actors and hud, please help.
by Socks ·The orange square is the HUD element, it will stay locked to the screen, but if you give it a touch behaviour (for example play a 'beep' sound when touched) it won't work, because the actor may be loc -
Freelance Digital/Traditional Artist Looking for Work
by aetherrevival ·I had to go on hiatus for a while, but I'm back to keep this updated. I have a few more of my works available to showcase: -
camera rotation, stationary actors and hud, please help.
by Socks ·You will need to make a second actor that doesn't rotate with the camera (so is out of sync with the first actor) because the first actor will not register a touch . . . but the second actor will regi -
Chartboost - both static and video interstitial?
by BigDave ·you can also setup priority like -
Free Art Friday
by imjustmike ·Little later than usual but it's still just about Friday (at least here in the UK), so here's some free art. This week we've got some grassy platforms, ideal for a platformer game. Thanks to @MentalDo -
actors that are generated in the same position ?
by tatiang ·I don't know what "aparescan" means so I'm having trouble understanding your sentence. I assume it was a Google Translate term but even Google doesn't seem to know. :P