GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. dismissing a window

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2010
    ....rule if touch is < (mouse position Y... top side)
  2. dismissing a window

    VoidedSky
    by VoidedSky · May 2010
    ----Timer After .5 seconds change dismiss to false, and destroy actor
  3. Help with making my charecter move(im completely new to this!)

    chosenonestudios
    by chosenonestudios · May 2010
    Start by using the support tab at the top of the page.....
  4. grouping images

    retired_a13c0ad1acbda00d441a172247087983
    by retired_a13c0ad1acbda00d441a172247087983 · May 2010
    I'm attempting to make a game like popit (http://puzzle-games.pogo.com/games/poppit) where you click groups of 3 or more of the same color ballon to pop them and get points based on how many balloons
  5. How to convert DVD to ipad and transfer/sync DVD to ipad

    stonee
    by stonee · May 2010
    * In order to be able to sync video to the iPad, make sure the box next to "Sync Movies" at the top of the screen is checked. If it's not, you won't be able to sync movies at all.
  6. Interpolate Based Timer

    firemaplegames
    by firemaplegames · May 2010
    -----Destroy Actor
  7. Interpolate Based Timer

    BarkBarkCo
    by BarkBarkCo · May 2010
    I have a multitude of non-movable actors that need to destroy themselves a few seconds after they spawn; this is a must. I know I can use a timer, but I'm hoping there is a better way.
  8. Using the third type of collision shape (the Shreddies lesson)

    ORBZ
    by ORBZ · May 2010
    additionally, you got me thinking. you could have static triangle colliders by overlapping a square with the top half of a diamond, editing the bottom half of the diamond in photoshop to be transpare
  9. Weapon Reward System With Points

    TouchTiltGames
    by TouchTiltGames · May 2010
    the 2nd one has the rules and gets spawned over top of it....
  10. falling objects

    aa233
    by aa233 · May 2010
    I want to make multiple actors that fall randomly from the top of the scene to the bottom and after they disappear, randomly spawn at different intervals and locations and fall again. How would I do t
  11. Jungle Bug Rock & Roll out now 99c

    UtopianGames
    by UtopianGames · May 2010
    I think you would have to have a top 100 to make a living..this is just pocket money atm (Image)
  12. Using the third type of collision shape (the Shreddies lesson)

    JackBQuick
    by JackBQuick · May 2010
    In other words, if a blue block overlaps a pink diamond -- you might want to make the pink diamond invisible -- have a new diamond spawn on top of it. Theoretically, you can identify all the adjacent
  13. FMG, in regards to my previous post...

    firemaplegames
    by firemaplegames · May 2010
    Anyway, an instance can see all of the other instances in the Scene, including all of their attributes. The path to each Actor is: Current Scene => layers => [layer] => Actor
  14. How to create wall?

    firemaplegames
    by firemaplegames · May 2010
    ----------selfPosition.Y > [top limit]
  15. Quick question?

    firemaplegames
    by firemaplegames · May 2010
    Right before the first actor is destroyed, set that attribute to true.
  16. Problem When Placing Images Into GameSalad

    Rob2
    by Rob2 · May 2010
    easiest way on a mac is the great underused preview!! So open image in OSX Preview (ie double click file with finder). Then from the menu bar along the top select TOOLS and then ADJUST SIZE and then s
  17. Quick question?

    hrsmedia
    by hrsmedia · May 2010
    How do you destroy an actor when a different actor is destroyed?
  18. Drift 'n' Burn now available - Promo codes

    izam
    by izam · May 2010
    I am a racing game fan, but not a top down racing game though. However, this game got me playing for about an hour so far and it keeps me wanting to play again and again! Brilliant.
  19. Inconsistent Jumping

    mobileappconcepts
    by mobileappconcepts · May 2010
    through. The second actor resides just on the top and that's the part he can jump off of.
  20. Really odd timer issue....

    scitunes
    by scitunes · May 2010
    I'm guessing you have a destroy actor behavior in there and the actor is being destroyed before the timer finishes.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla