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  1. Roll Turtle - an exciting rolling journey platform game.

    Two.E
    by Two.E · August 2016
    Nice work! Its a solid game so I hope you still get enough rewards/revenue from spending time promoting or updating it.
  2. Upcoming Game!

    Two.E
    by Two.E · August 2016
    @MentalDonkeyGames Thanks for the continued feedback (Image)
  3. The GameSalad May (2016) Game of the Month is...

    kirafu
    by kirafu · August 2016
    * Indonesian Bahasa
  4. Roll Turtle - an exciting rolling journey platform game.

    kirafu
    by kirafu · August 2016
    * Indonesian Bahasa
  5. This is what it looks like when graphics cry (blur)

    Socks
    by Socks · August 2016
    (Quote)
  6. Parsing Error - APK File problem?

    hansdrum
    by hansdrum · August 2016
    Thanks for your response. Ths starts to get annoying. I pay a decent amount per month and don't even know if I am able to publish my apps or if there isnt any bugs in the code and thats the problem.
  7. This is what it looks like when graphics cry (blur)

    blob
    by blob · August 2016
    You don't. I like it.
  8. TapSpin is LIVE!

    Dues
    by Dues · August 2016
    Just wanted to let you know that my new game TapSpin just hit the App Store! (Image)
  9. This is what it looks like when graphics cry (blur)

    Socks
    by Socks · August 2016
    this isn't quite right either, an even number can also cause aliasing, for example on Retina iDevices (so pretty much all Apple devices these days), an image that is 142 wide (even) will still alias w
  10. This is what it looks like when graphics cry (blur)

    blob
    by blob · August 2016
    I can't, this would make the other side blurred.
  11. Droid must deliver

    -Timo-
    by -Timo- · August 2016
    About the icon, it's just a box and to my opinion doesn't look very interesting and it tells nothing about the game. Try adding the character of the game to the icon? And maybe just scroll through the
  12. This is what it looks like when graphics cry (blur)

    Socks
    by Socks · August 2016
    I think you are conflating two issues, the powers-of-two recommendation (keeping image pixel counts to powers-of-two values / 16, 32, 64, 128, 256 . . and so on) and the unrelated divisible by two/fou
  13. need help with rondom spawner

    Socks
    by Socks · August 2016
    You don't really need to be generating a random value on every cycle, you can put it into your spawn timer.
  14. This is what it looks like when graphics cry (blur)

    blob
    by blob · August 2016
    For those who ever wonder how it looked when an image is not the right size ex: (odd number, not a multiple of 2).
  15. need help with rondom spawner

    NNterprises
    by NNterprises · August 2016
    Lets say you have 3 enemies A, B, and C and you want to spawn them at specific locations.
  16. Upcoming Game!

    Two.E
    by Two.E · August 2016
    Much appreciated @timolapre1998
  17. Droid must deliver

    jamie_c
    by jamie_c · August 2016
    It's tough but not too tough. But what I get frustrated with is when I make a wrong move and ruin the level (admittedly it's usually my own fault, but still frustrating). Love the game though!
  18. Has someone a launched turn based multiplayer game?

    BigDave
    by BigDave · August 2016
    yeah too bad i really would love to make a coop game
  19. Making an archer

    imjustmike
    by imjustmike · August 2016
    game attributes are using constrain behaviour (so constantly update), the self attributes use change behaviour (so only change once, or whenever you tell them to).
  20. Making an archer

    NNterprises
    by NNterprises · August 2016
    Is it a side-scrolling view? Top down view?
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