-
How can I speed up a timer that spawns an actor?
by Socks ·(Quote) -
How can I speed up a timer that spawns an actor?
by Triangularity Games ·well...i cant even get that far because now the spawner doesnt even spawn the actor every second. -
How can I speed up a timer that spawns an actor?
by Triangularity Games ·(Quote) -
spawning different objects at the same X-position without overlapping
by mattias.l.andersson ·I have small problem, spawning different objects at the same X-position without overlapping. -
How can I speed up a timer that spawns an actor?
by Armelline ·Check out "Spawn Time Changer" here: -
How can I speed up a timer that spawns an actor?
by Socks ·(Quote) -
How can I speed up a timer that spawns an actor?
by muoch10 ·I have a question tho, how would the Spawner actor spawn another one of itself after it's been destroyed? Would it work? -
How can I speed up a timer that spawns an actor?
by Socks ·--Spawn Actor (whatever the actor is you want to spawn) -
How can I speed up a timer that spawns an actor?
by Triangularity Games ·I have a timer in the instance of two actors (a wall on each side of the screen, they are instances because they spawn the same actor in "opposite" directions). Every second each one -
How would I make a radar system?
by Chunkypixels ·Yup.. as the Guru said...you would need to track distance and position for each enemy you spawn and want to track within the radar zone. -
Problem with the collision condition
by AmazingAaron ·the first asteroid and any that could randomly spawn behind it (giving the player a space to escape through). My plan was for any asteroid that followed behind to close to be destroyed and then re-sp -
How to spawn actors in a pattern?
by SEMA ·I want to spawn actors in a patter like coins -
Trying To Make This Simple Thing In Photoshop But No Luck!
by KillerPenguinStudios ·@Socks, I love what you did! now I have an idea for my intro motion logo thanks to you! Now I just need to take what you did and add the rest of my logo to it and the intro vid will be complete. -
Spawning like doodle jump
by jamie_c ·There are a couple ways you can do that. One way is to store all possible spawning locations in a table and choose them at random, removing them afterward so they don't every repeat or overlap. I thin -
Spawning problem
by http_gamesalad ·@tatiang I have an actor displaying screen.size.height . Also when I change the screen.size.height from the iPad screen size it spawns an actor I told it not to spawn. Would you like me to post screen -
Spawning like doodle jump
by joelloyd ·Ahh ok, thanks. I'll jus have to trial an error. The spawning in mega jump and doodle jump looks random but I bet it's not as random as it looks. -
Trying To Make This Simple Thing In Photoshop But No Luck!
by Socks ·Sure, just make your starting angle 90° (rather than -45), duplicate the spawn behaviour and give it a negative cosine . . . . hold on, it's 30 seconds work, it'd be quicker to just do it rather than -
Trying To Make This Simple Thing In Photoshop But No Luck!
by Socks ·Just spawn a bunch of tightly spaced circles and grab a screenshot - work to an iPad project size and if you need a higher resolution image simply go > Edit Custom Resolution, enter 1536 x 2048 -
HitBoxes multiple versions of same actor
by RCT_Games ·Right now I have my actor spawn and when that happens it spawns a hitbox that is constrained to the actors x and y. It follows fine and when the hitbox gets hit a global attribute gets activated that -
Help using light as an obstacle
by tiger27 ·If attribute Game.LampOn? is trueSpawn Actor Lightin the direction 0 relative to actorin the position (whatever x and y you need)