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  1. How can I speed up a timer that spawns an actor?

    Socks
    by Socks · July 2015
    (Quote)
  2. How can I speed up a timer that spawns an actor?

    Triangularity Games
    by Triangularity Games · July 2015
    well...i cant even get that far because now the spawner doesnt even spawn the actor every second.
  3. How can I speed up a timer that spawns an actor?

    Triangularity Games
    by Triangularity Games · July 2015
    (Quote)
  4. spawning different objects at the same X-position without overlapping

    mattias.l.andersson
    by mattias.l.andersson · July 2015
    I have small problem, spawning different objects at the same X-position without overlapping.
  5. How can I speed up a timer that spawns an actor?

    Armelline
    by Armelline · July 2015
    Check out "Spawn Time Changer" here:
  6. How can I speed up a timer that spawns an actor?

    Socks
    by Socks · July 2015
    (Quote)
  7. How can I speed up a timer that spawns an actor?

    muoch10
    by muoch10 · July 2015
    I have a question tho, how would the Spawner actor spawn another one of itself after it's been destroyed? Would it work?
  8. How can I speed up a timer that spawns an actor?

    Socks
    by Socks · July 2015
    --Spawn Actor (whatever the actor is you want to spawn)
  9. How can I speed up a timer that spawns an actor?

    Triangularity Games
    by Triangularity Games · July 2015
    I have a timer in the instance of two actors (a wall on each side of the screen, they are instances because they spawn the same actor in "opposite" directions). Every second each one
  10. How would I make a radar system?

    Chunkypixels
    by Chunkypixels · July 2015
    Yup.. as the Guru said...you would need to track distance and position for each enemy you spawn and want to track within the radar zone.
  11. Problem with the collision condition

    AmazingAaron
    by AmazingAaron · July 2015
    the first asteroid and any that could randomly spawn behind it (giving the player a space to escape through). My plan was for any asteroid that followed behind to close to be destroyed and then re-sp
  12. How to spawn actors in a pattern?

    SEMA
    by SEMA · June 2015
    I want to spawn actors in a patter like coins
  13. Trying To Make This Simple Thing In Photoshop But No Luck!

    KillerPenguinStudios
    by KillerPenguinStudios · June 2015
    @Socks, I love what you did! now I have an idea for my intro motion logo thanks to you! Now I just need to take what you did and add the rest of my logo to it and the intro vid will be complete.
  14. Spawning like doodle jump

    jamie_c
    by jamie_c · June 2015
    There are a couple ways you can do that. One way is to store all possible spawning locations in a table and choose them at random, removing them afterward so they don't every repeat or overlap. I thin
  15. Spawning problem

    http_gamesalad
    by http_gamesalad · June 2015
    @tatiang I have an actor displaying screen.size.height . Also when I change the screen.size.height from the iPad screen size it spawns an actor I told it not to spawn. Would you like me to post screen
  16. Spawning like doodle jump

    joelloyd
    by joelloyd · June 2015
    Ahh ok, thanks. I'll jus have to trial an error. The spawning in mega jump and doodle jump looks random but I bet it's not as random as it looks.
  17. Trying To Make This Simple Thing In Photoshop But No Luck!

    Socks
    by Socks · June 2015
    Sure, just make your starting angle 90° (rather than -45), duplicate the spawn behaviour and give it a negative cosine . . . . hold on, it's 30 seconds work, it'd be quicker to just do it rather than
  18. Trying To Make This Simple Thing In Photoshop But No Luck!

    Socks
    by Socks · June 2015
    Just spawn a bunch of tightly spaced circles and grab a screenshot - work to an iPad project size and if you need a higher resolution image simply go > Edit Custom Resolution, enter 1536 x 2048
  19. HitBoxes multiple versions of same actor

    RCT_Games
    by RCT_Games · June 2015
    Right now I have my actor spawn and when that happens it spawns a hitbox that is constrained to the actors x and y. It follows fine and when the hitbox gets hit a global attribute gets activated that
  20. Help using light as an obstacle

    tiger27
    by tiger27 · June 2015
    If attribute Game.LampOn? is trueSpawn Actor Lightin the direction 0 relative to actorin the position (whatever x and y you need)
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