-
Better way to re-align UI with one tap?
by Moik ·So basically, at the moment I'm setting up my app so the interactive UI is along the right and the bottom, and the information parts are long the left and top so that you don't end up blocking the pla -
Incorrect sizing of scenes iPhone 6 and 6 (iOS Universal)
by flor975@gmail.com ·a larger screen size. On those two models, the top and sides of the screen are cut off slightly. I published the version as "iOS Universal", since it is also available for iPads. Is -
Keeping UI in place when camera is manipulated (almost works)
by MentalDonkeyGames ·Here´s the constrains for the gear actor. Top is for position X and lower is for position Y. -
Creepy is live on Google Play / Amazon Appstore
by Approw ·* Make the bullets bigger and let them fade to alpha 0 right before they destroy. -
Updates 1.24.40 and 1.24.5828 are live
by Toby ·(Quote) -
Updates 1.24.40 and 1.24.5828 are live
by illaciaerik ·I have a couple of projects in the works among others a top down racing game kinda like the the old Master System game Action fighter (Image) -
Problems after latest Update
by illaciaerik ·Hi have a couple of projects in the works among others a top down racing game kinda like the the old Master System game Action fighter (Image) -
boolean to destroy actor
by HDIMapps ·Okay, in my level, the character is supposed to approach a gate (actor). If the scene attribute, GateUnlocked, is set to true, it is supposed to destroy itself. However, when I tested the level, the g -
is it normal or bug?
by AlchimiaStudios ·I just tested in a physics project of mine and movable is still colliding with non-movable actors for me. Does changing layer order change your issue at all? -
Horrible white lines on the sides of a scene!
by ETGgames ·Sometimes, a 1-pixel thick bar run down the scene, but only on the right hand side or sometimes even the top side. Even if an actor is bigger than the scene, there is still this horrible line the same -
remove from table
by tatiang ·Okay well I still don't get the larger context. If you have a bunch of actors with positions in a table, I'd use a Loop Over Table behavior to spawn them to those positions. I guess I don't get why -
Random map/dungeon generation [alpha video]
by pHghost ·The goal is layering several things on top of each other and not crashing due to memory use, so you have terrain/map generation (in a bigger project both overworld and dungeons) then AI, menus, invent -
How to reset self.time to 0?
by MentalDonkeyGames ·(Quote) -
How to reset self.time to 0?
by hamzawesome ·Destroying and respawning the actor would be an issue because the actor is revolving around a planet, and once it is destroyed, I would need it to respawn right where it was destroyed. It can't look l -
Actor sticks on side of the platform
by ralfkaljuvee ·When actor collides with platform it sticks on it. But I want it to bounce back or falls off if it touches the left side of the platform. How can I make the actor only to stick on the top of the platf -
Randomizing
by Moik ·1) Make a Text attribute called "AnswerDisplayer" -
How to reset self.time to 0?
by Socks ·I'm not sure I understand what you are saying, why would destroying and respawning an actor be an issue (with your particular project) ? -
How to reset self.time to 0?
by hamzawesome ·Thanks for your help! In my case, I can't actually destroy the actor then respawn it, since I would have to have it respawn immediately, in the exact same place where it was destroyed. I just want to -
How to reset self.time to 0?
by Socks ·Destroy -
The Blocks. out now on the AppStore!
by Shattered Box ·Hey guys sorry for spamming but we just featured in the Top 5 games of the week in a MattsApps video!