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  1. New Royalty Free Music Pack!

    jay2dx
    by jay2dx · December 2015
    Hi mate I'm interested in using your music linked at the top, is it just the one song that available or the full album! I may be interested in having you create some paid music for me too! Please pm m
  2. "play" only shows initial scene

    retired_f188036c5ad54dbfb516790b23bafe60
    by retired_f188036c5ad54dbfb516790b23bafe60 · December 2015
    Or you can place your scene you want to see first above in the scenes menu. The game doesn't usually start at the initial scene, it starts with the scene on top of the other scenes
  3. Universal Build - a different way?

    buftea
    by buftea · December 2015
    I created a simple game with portrait 3/4 aspect ratio. When I open it with portait 9/16 , I want it to keep it's aspect ratio but also it's width. The empty space on top and bottom I want to fill wit
  4. Space Quartz iOS updated!

    Thunder_Child
    by Thunder_Child · December 2015
    The only main reason @mhedges I suggested the bullet destroy collision wall is that I feel I destroyed more quartz via wrapped bullets than aimed at and shooting. Ratio was pretty high. I understand
  5. Better way to re-align UI with one tap?

    Moik
    by Moik · December 2015
    So basically, at the moment I'm setting up my app so the interactive UI is along the right and the bottom, and the information parts are long the left and top so that you don't end up blocking the pla
  6. Incorrect sizing of scenes iPhone 6 and 6 (iOS Universal)

    flor975@gmail.com
    by flor975@gmail.com · December 2015
    a larger screen size. On those two models, the top and sides of the screen are cut off slightly. I published the version as "iOS Universal", since it is also available for iPads. Is
  7. Keeping UI in place when camera is manipulated (almost works)

    MentalDonkeyGames
    by MentalDonkeyGames · December 2015
    Here´s the constrains for the gear actor. Top is for position X and lower is for position Y.
  8. Creepy is live on Google Play / Amazon Appstore

    Approw
    by Approw · December 2015
    * Make the bullets bigger and let them fade to alpha 0 right before they destroy.
  9. Updates 1.24.40 and 1.24.5828 are live

    Toby
    by Toby · December 2015
    (Quote)
  10. Updates 1.24.40 and 1.24.5828 are live

    illaciaerik
    by illaciaerik · December 2015
    I have a couple of projects in the works among others a top down racing game kinda like the the old Master System game Action fighter (Image)
  11. Problems after latest Update

    illaciaerik
    by illaciaerik · December 2015
    Hi have a couple of projects in the works among others a top down racing game kinda like the the old Master System game Action fighter (Image)
  12. boolean to destroy actor

    HDIMapps
    by HDIMapps · December 2015
    Okay, in my level, the character is supposed to approach a gate (actor). If the scene attribute, GateUnlocked, is set to true, it is supposed to destroy itself. However, when I tested the level, the g
  13. is it normal or bug?

    AlchimiaStudios
    by AlchimiaStudios · December 2015
    I just tested in a physics project of mine and movable is still colliding with non-movable actors for me. Does changing layer order change your issue at all?
  14. Horrible white lines on the sides of a scene!

    ETGgames
    by ETGgames · December 2015
    Sometimes, a 1-pixel thick bar run down the scene, but only on the right hand side or sometimes even the top side. Even if an actor is bigger than the scene, there is still this horrible line the same
  15. remove from table

    tatiang
    by tatiang · December 2015
    Okay well I still don't get the larger context. If you have a bunch of actors with positions in a table, I'd use a Loop Over Table behavior to spawn them to those positions. I guess I don't get why
  16. Random map/dungeon generation [alpha video]

    pHghost
    by pHghost · December 2015
    The goal is layering several things on top of each other and not crashing due to memory use, so you have terrain/map generation (in a bigger project both overworld and dungeons) then AI, menus, invent
  17. How to reset self.time to 0?

    MentalDonkeyGames
    by MentalDonkeyGames · December 2015
    (Quote)
  18. How to reset self.time to 0?

    hamzawesome
    by hamzawesome · December 2015
    Destroying and respawning the actor would be an issue because the actor is revolving around a planet, and once it is destroyed, I would need it to respawn right where it was destroyed. It can't look l
  19. Actor sticks on side of the platform

    ralfkaljuvee
    by ralfkaljuvee · December 2015
    When actor collides with platform it sticks on it. But I want it to bounce back or falls off if it touches the left side of the platform. How can I make the actor only to stick on the top of the platf
  20. Randomizing

    Moik
    by Moik · December 2015
    1) Make a Text attribute called "AnswerDisplayer"
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