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  1. Make balls launch towards moving target

    RThurman
    by RThurman · August 2016
    Glad you got it sorted out. (Image)
  2. How do i save a high score?

    NNterprises
    by NNterprises · August 2016
    5. When you die, Save table X
  3. Upcoming Game!

    Two.E
    by Two.E · August 2016
    @Socks Thanks for the demo. I understand what you mean. Originally thats almost how the game was constructed until I wanted more control over the computer players and positioning. Therefore I built ev
  4. New Release 1.25.61 is Available

    NNterprises
    by NNterprises · August 2016
    I agree with @blob and @Hoodloc with the disappointing trail that Gamesalad has been walking down.
  5. Upcoming Game!

    Socks
    by Socks · August 2016
    Here you go, demo attached, I've kept the line segments semitransparent so you can see what's going on . . . .
  6. Upcoming Game!

    Socks
    by Socks · August 2016
    I just thought that if the movement was causing issues (and assuming you are not already using this method) you could just use a simple animated line growth, and the same animation could be flipped fo
  7. How do i save a high score?

    Game Chef
    by Game Chef · August 2016
    At the moment i have 2 scenes one being the main game scene and one is the menu scene. The game basically involves you getting a point every time an actor hits another actor (match the colors), and so
  8. Upcoming Game!

    Two.E
    by Two.E · August 2016
    Can you explain further? Not sure I understand.
  9. How large can a scene be?

    Socks
    by Socks · August 2016
    Like Shenanigans Studio says scene size won't effect performance, you can have a 60,000,000,000 x 60,000,000,000 pixel scene if you want (which will take an actor travelling at 400pps around 4.75 year
  10. Upcoming Game!

    Two.E
    by Two.E · August 2016
    This shows the movement. Then everything goes wrong.
  11. Is there any way to disable Case sensitivity in our apps?

    tatiang
    by tatiang · August 2016
    I would do the same for items. If you have an item called "Potion" then store another value for the lowercase version ("potion") and then convert the input to lowe
  12. Make balls launch towards moving target

    daniel.robert.campbell
    by daniel.robert.campbell · August 2016
    Was a damn good shot in the dark my friend. That did the trick. thank you so much.
  13. Is there any way to disable Case sensitivity in our apps?

    RThurman
    by RThurman · August 2016
    You have several options.
  14. How large can a scene be?

    Shenanigans Studio
    by Shenanigans Studio · August 2016
    scene size has nothing to do with performance. What will drasticially effect your performance is how many actors you have running in that scene. Im running a 3200x3200 rpg full of trees, bushes, mons
  15. Is there any way to disable Case sensitivity in our apps?

    Shenanigans Studio
    by Shenanigans Studio · August 2016
    names with different cases. For example if I make an account named "John", my app will stop someone else trying to make their name "John" but wont stop someone fro
  16. Make balls launch towards moving target

    daniel.robert.campbell
    by daniel.robert.campbell · August 2016
    global position variable as a target. It...just doesn't seem to work right. When in certain positions it seems to be working correctly and when in others it seems to be completely wrong. Not sure wha
  17. Random actor rotation speeds

    SEMA
    by SEMA · August 2016
    How do you come up with this formulas, you are awesome. Thanks
  18. Random actor rotation speeds

    BrassMonkeysUK
    by BrassMonkeysUK · August 2016
    As always your a genius ! Diamond!!
  19. The Futurist

    Icebox
    by Icebox · August 2016
    its awesome , you have a unique style and your games are always fun to play , I love Luxury slime vortex and MEV is looking great so i hope you get back to it soon but i understand how its hard to
  20. The Futurist

    frd
    by frd · August 2016
    Thanks Icebox! Your examples on the forum recently have been very impressive.
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