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A website dedicated to GS games.
by mrfunkleberry ·Reviews, videos, new releases, top sellers etc -
Corona SDK vs. GameSalad
by Hetallica ·at the 4.0 launch! (http://bit.ly/d5PvTy) On top of that, the Corona-made 'Astral Arcade' game was just approved for the App Store on April 23. (http://bit.ly/9WUMHr) "Doomed," I -
orbiting Particles.
by blackfedora ·I am making a top down Zelda style RPG. -
I Got Neurons! - Web Game - suggestions?
by jkanalakis ·Overall, I like it. It takes a bit of effort to realize how to play it. I thought that the impulse would travel through it (like a pipe), not roll along the top of it. The Help screen text is a bit ha -
DoodleBounce on top free places on many App Stores
by aalzanki ·My game DoodleBounce is featured in many top free places on many App Stores. -
Moving actors off-scene
by Ignis ·I want to use the tactic which was recently discussed (if I recall) to temporarily move actors off the screen, so they don't have any effect on the game... but I want to keep them around, because they -
Killing an Actor after 5 on screen?
by BarkBarkCo ·The last RULE you need in the bullet is one that checks for when the self.integer exceeds 5; when that happens, destroy. -
Killing an Actor after 5 on screen?
by nulo ·but if you know, that you spawn 1 bullet every second. why not put a timer inside the bullet, that says "after 6 seconds - destroy" -
Killing an Actor after 5 on screen?
by TouchTiltGames ·So with my limited knowledge, but trying to grasp this: I've setup a Rule and attribute..but then do I setup an interger? I was trying an Attribute like: game.BallCount > 5 then Destroy..but th -
is it ok to have characters similar to a well known bird game.morally & legally?
by CannonFodder ·Like you say your game is totaly different than angry birds apart from the birds look similar. no big deal the kids at TA are just being smart arses. Don't worry about it look at gameloft they rip of -
My games main menu snapshot! Leave comments!!
by Kamazar ·Place start at the top, instructions second, options last. Make them buttons instead of just plain text. Like Chaser said, use a color scheme. -
First payment... big problem ??
by synthesis ·no up-front investment other than time...and on top of that...to have up to 100,000,000 consumers delivered to you by year's end at the low cost of 30cents on the dollar IN PROFITS...with virtually n -
flight control type game
by BarkBarkCo ·When an airplane spawns originally, constrain an invisible touch control actor above it. When the airplane's position is touched, the original airplane actor is destroyed and the invisible control act -
Tiles vs. Backgrounds
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does anybody have a day job?
by butterbean ·the middle of 4-5 different projects at once. On top of Twitter, facebook, T.A forums, and other sites, as well as checking your daily stats and sales, it can be very time consuming. -
Mini Games Collection
by mrfunkleberry ·The goal here is to make a game that reaches the top ten. -
Is game development good to live on?
by JamesZeppelin ·Top web designers make a lot of money, top game developers make a lot of money -
spawned buttons not working?
by PPenguin ·Even with actors in front, they should do the action they're supposed to when touched.. . I've tried both "in front of actor" and "in front of layer".. -
spawned buttons not working?
by BarkBarkCo ·Are there any actors(likely invisible) that are in from of them in the layer? Make sure the buttons are set to spawn in the front of the layer. -
1st look at DropZone
by UtopianGames ·We passed it around at a recent BBQ and by the end of the night everyone wanted to try and beat the top score so all good...even though these guys were pretty much none gamers.