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  1. A website dedicated to GS games.

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2010
    ...and this thread didn't seem to go to the top of the list after I posted.
  2. New Screenshots of my game! Please look and comment!!

    expired_012
    by expired_012 · April 2010
    Would anyone tell me how well their game sold? Does sometimes no one even buy an app? If ur app is not in the top 100 or featured does it still sell usually? Aroung how much does the avg. Game make?
  3. Drag for power

    TouchTiltGames
    by TouchTiltGames · April 2010
    I would like to utilize this cannon too! Exactly the same, except I want my canon to rotate 360 degrees because my game is top-down birds eye view.
  4. A website dedicated to GS games.

    mrfunkleberry
    by mrfunkleberry · April 2010
    Reviews, videos, new releases, top sellers etc
  5. Corona SDK vs. GameSalad

    Hetallica
    by Hetallica · April 2010
    at the 4.0 launch! (http://bit.ly/d5PvTy) On top of that, the Corona-made 'Astral Arcade' game was just approved for the App Store on April 23. (http://bit.ly/9WUMHr) "Doomed," I
  6. orbiting Particles.

    blackfedora
    by blackfedora · April 2010
    I am making a top down Zelda style RPG.
  7. I Got Neurons! - Web Game - suggestions?

    jkanalakis
    by jkanalakis · April 2010
    Overall, I like it. It takes a bit of effort to realize how to play it. I thought that the impulse would travel through it (like a pipe), not roll along the top of it. The Help screen text is a bit ha
  8. DoodleBounce on top free places on many App Stores

    aalzanki
    by aalzanki · April 2010
    My game DoodleBounce is featured in many top free places on many App Stores.
  9. Moving actors off-scene

    Ignis
    by Ignis · April 2010
    I want to use the tactic which was recently discussed (if I recall) to temporarily move actors off the screen, so they don't have any effect on the game... but I want to keep them around, because they
  10. Killing an Actor after 5 on screen?

    BarkBarkCo
    by BarkBarkCo · April 2010
    The last RULE you need in the bullet is one that checks for when the self.integer exceeds 5; when that happens, destroy.
  11. Killing an Actor after 5 on screen?

    nulo
    by nulo · April 2010
    but if you know, that you spawn 1 bullet every second. why not put a timer inside the bullet, that says "after 6 seconds - destroy"
  12. Killing an Actor after 5 on screen?

    TouchTiltGames
    by TouchTiltGames · April 2010
    So with my limited knowledge, but trying to grasp this: I've setup a Rule and attribute..but then do I setup an interger? I was trying an Attribute like: game.BallCount > 5 then Destroy..but th
  13. is it ok to have characters similar to a well known bird game.morally & legally?

    CannonFodder
    by CannonFodder · April 2010
    Like you say your game is totaly different than angry birds apart from the birds look similar. no big deal the kids at TA are just being smart arses. Don't worry about it look at gameloft they rip of
  14. My games main menu snapshot! Leave comments!!

    Kamazar
    by Kamazar · April 2010
    Place start at the top, instructions second, options last. Make them buttons instead of just plain text. Like Chaser said, use a color scheme.
  15. First payment... big problem ??

    synthesis
    by synthesis · April 2010
    no up-front investment other than time...and on top of that...to have up to 100,000,000 consumers delivered to you by year's end at the low cost of 30cents on the dollar IN PROFITS...with virtually n
  16. flight control type game

    BarkBarkCo
    by BarkBarkCo · April 2010
    When an airplane spawns originally, constrain an invisible touch control actor above it. When the airplane's position is touched, the original airplane actor is destroyed and the invisible control act
  17. Tiles vs. Backgrounds

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2010
    That's when I wondered about environments. Which do you think would be better for a top-down RPG... one giant background or lots of little tiles/squares?
  18. does anybody have a day job?

    butterbean
    by butterbean · April 2010
    the middle of 4-5 different projects at once. On top of Twitter, facebook, T.A forums, and other sites, as well as checking your daily stats and sales, it can be very time consuming.
  19. Mini Games Collection

    mrfunkleberry
    by mrfunkleberry · April 2010
    The goal here is to make a game that reaches the top ten.
  20. Is game development good to live on?

    JamesZeppelin
    by JamesZeppelin · April 2010
    Top web designers make a lot of money, top game developers make a lot of money
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