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Tap To Play
by NNterprises ·I believe you still need the Boolean that I mentioned above. You can do it a bunch of different ways like mine or @tatiang says, or with outher things like touch is OUTSIDE etc. -
Tap To Play
by jamie_c ·Buttons or actors above each other on layers don't obscure each others behaviors so you have to work around that. I would try what @NNterprises suggested. -
Free Art Friday
by jamie_c ·These are great, there is always a use for good art. You are suppling some great, often used asset types. (Image) -
Free Art Friday
by MentalDonkeyGames ·You could do a platformer tileset. I bet a lot of people would like that. -
Free Art Friday
by MentalDonkeyGames ·Very nice artwork, and it's great you are willing to share them for free with everyone. -
Free Art Friday
by NNterprises ·Lol we really appreciate everything you offer bud, and people ARE paying attention to these posts. I in particular am just taking note everytime and if I have a request or need for your stuff in the f -
Free Art Friday
by imjustmike ·There's five trees included, each saved out 3 different sizes, as usual. Whilst it doesn't seem like a lot, you can still make a passable forrest... (note the clouds from a previous give away). I mean -
Video Tutorial: Custom Collision Shapes using Physics Body Editor
by NNterprises ·I'm gonna PM you so I don't ruin @Armelline 's post by being way off topic -
Quick Question - Video reward ads pop up
by MentalDonkeyGames ·@NNterprises that's a different popup. That will show you what you will gain / gained by watching the video ad. The popup for the advertised game will still be shown. -
Video Tutorial: Custom Collision Shapes using Physics Body Editor
by NNterprises ·Yeah @build you don't need an image with it, you can do no image and it will be a blank square but still gets the point across -
Quick Question - Video reward ads pop up
by NNterprises ·Chartboost DOES popup afterwards. I believe in settings on Chartboost.com you can state what you want the pre-post popups to say, you may be able to turn it off there too. -
Video Tutorial: Custom Collision Shapes using Physics Body Editor
by Armelline ·What image did you use on the floor? Looks like there's probably blank space at the top of the image. -
"HitMojiz" now on the App Store & Google Play
by jamie_c ·Interesting, hope it does well for you! -
Video Tutorial: Custom Collision Shapes using Physics Body Editor
by build ·Your example worked fine. But your when i added you collision data this happened: https://gyazo.com/e5a3ad0359d7b36e06ddccc4bce3474e -
Video Tutorial: Custom Collision Shapes using Physics Body Editor
by build ·Armellines' file worked just right. but i dont know how he changed the collision data -
Video Tutorial: Custom Collision Shapes using Physics Body Editor
by NNterprises ·The Gyazo video you posted looks like the floor is colliding with the blank/transparent part of your actor (and then falls to oblivion). So now it is colliding, just wrongfully. -
Video Tutorial: Custom Collision Shapes using Physics Body Editor
by build ·I added you file and now this happens: https://gyazo.com/93b89d22edccc19aeca5556f803be0a4 -
Video Tutorial: Custom Collision Shapes using Physics Body Editor
by NNterprises ·Did you try manually tracing the points in PhysBodEditor instead of doing you auto fill thing in the video, like the image below -
Video Tutorial: Custom Collision Shapes using Physics Body Editor
by NNterprises ·And make sure MOVEABLE is checked on all of your actors I think -
Video Tutorial: Custom Collision Shapes using Physics Body Editor
by NNterprises ·Hey I watched the video 2 posts up, make sure you save your file WITH .json at the end. You have to type it at the end PhyBodEditor doesn't automatically put it in there (I use windows also).