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  1. New here and just a starting n00b on creating games.

    scitunes
    by scitunes · April 2010
    click support at the top of this page. there are tutorials (some video).
  2. Menu second click

    CatOnAKeyboard
    by CatOnAKeyboard · April 2010
    You seem to have those submenus to be destroyed when MenuActive is false, and you have a rule that sets MenuActive to false! My advice would be to change it like this:
  3. This is becoming a joke

    NexusGameStudio
    by NexusGameStudio · April 2010
    Also, watch your layers. I had a similar issue mainly due to having my actors accidentally being put onto my HUD layer instead of my background layer so when I play it they show up invisible, just mov
  4. How do I add experience points to my player?

    FungoEntertainment
    by FungoEntertainment · April 2010
    I made the player shoot enemies and destroy them. Now I need to add experience points for each enemy I kill with my Player. It is important to me, because I need to unlock different weapons. I just ne
  5. Menu second click

    SilverApe
    by SilverApe · April 2010
    attribute game.Menu active is false destroy this actor.
  6. Devs: What would happen if...

    adado
    by adado · April 2010
    (#) tag in an HTML page. Then add "Top of Behaviors" and "Bottom of Behaviors" buttons. I think that would make navigating much easier and less to manage by the
  7. DEVS: Input on GS game execution "pipeline"

    adado
    by adado · April 2010
    * - ensuring an execution order (i.e. top to bottom) in the rules/behaviors of an actor - if I can be sure they will execute in an order, I can ensure things are done in a proper sequence
  8. Frustrating problem with HUD in platformer

    thdgames
    by thdgames · April 2010
    Thanks for the reply, at the moment I have just got an actor called 'HUD Lives' which is a small rectangle. I want it to appear at the top right hand corner of the camera as part of the HUD. I have th
  9. Frustrating problem with HUD in platformer

    CodeMonkey
    by CodeMonkey · April 2010
    Are you placing all your HUD elements in a non-scrollable layer at the bottom left corner of your scene. i.e. They do not stick to where you initially move the camera origin.
  10. Link to a layer?

    guru-at-zidware
    by guru-at-zidware · April 2010
    each perceived image (selectable from a tab) is on it's own layer with anims or whatever. like a deck of cards, the user can see clearly the navigation. each layer is "rich"
  11. Link to a layer?

    guru-at-zidware
    by guru-at-zidware · April 2010
    on each layer...and want to select from the top layer..like a deck of cards....not sure if it is possible?
  12. Desperately waiting for GS 0.8.4.1 - How long GS team?

    jonmulcahy
    by jonmulcahy · April 2010
    I know it is a top priority, i think they probably ran into a few more bugs than we know about with the iPad publishing, just like we all did since no one had a physical device to test with.
  13. Game ideas :O

    RH
    by RH · April 2010
    also don't forget that a lot of the time simple games are the ones that get to the top of the charts, i.e. fall down or papi jump
  14. Forum Categories

    CoreJay
    by CoreJay · April 2010
    Just to note, I'm not saying that any post should be removed, or any topic to be barred... just to have them all sorted out a bit better. I hope no one misread my original post to mean I am against be
  15. iTunes layout MUCH better, iPad apps more visible!

    butterbean
    by butterbean · April 2010
    If you look at the top, you can now click on iPad and search under categories! Our wish did come true (Image)
  16. MIRROR SKETCH AND OTHER iPAD GS GAMES ARE TOP!

    Gamexcb
    by Gamexcb · April 2010
    I think one of yours is in the top also!
  17. MIRROR SKETCH AND OTHER iPAD GS GAMES ARE TOP!

    Gamexcb
    by Gamexcb · April 2010
    and several other iPad GameSalad games have now been recognized in the top 50 of their category since the itunes layout change today!
  18. Hit Points problem!

    butterbean
    by butterbean · April 2010
    Destroy this actor
  19. Help with some logic issues (it seems to be out of my league!)

    scitunes
    by scitunes · April 2010
    Then in dot0 I have a rule that says when game.modulusthingy=1 destroy
  20. Forum Categories

    CoreJay
    by CoreJay · April 2010
    This was taken from another topic, but I thought it would fit better here.
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