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Freehand Touch Scrolling, please!!! iPhone/iPod/iPad feature question
by firemaplegames ·Place this actor anywhere in the Scene - NOT on your HUD layer. -
Back and Forth
by scitunes ·it's in the wiki (click support at the top of this page) -
Main menu: minor problem I encountered but cannot solve.
by chosenonestudios ·and when I figured that out I thought I was on top of the world:) haha, I though touch would only work on your iPod/ iPhone (so i thought I was really smart using the dual rule) then I eventually fig -
FREE GAME CODES for Jumpo! 1.1 lots of em....
by bladeolson ·that is awesome. I will check it out. I imagine getting on the top ranks is a good thign! -
FREE GAME CODES for Jumpo! 1.1 lots of em....
by Crazybreadman ·You can see it if you go to the side bar on iTunes and select the iPad top 10. Then you click on the see all button to see the 100 list. Not sure what the top 100 means this early on though (Image) -
FREE GAME CODES for Jumpo! 1.1 lots of em....
by bladeolson ·I am on top 100? where do I find that? That is awesome! -
FREE GAME CODES for Jumpo! 1.1 lots of em....
by Crazybreadman ·btw, congrats on being on the top 100 list for iPad right now! -
The first iPad apps are now showing up in the app store...
by butterbean ·The top paid apps will definitely need time to sift through, and acclimate, but wonder how they go about choosing what's in the top 100? -
Bumper Derby X-Treme Debuts at #14 within 24 hours of release
by synthesis ·the game to have the best shot at reaching a top tier in the rankings....and limiting it to a single device will kill ANY chance of that happening. We are trying to build a brand...and you can't do -
Bumper Derby X-Treme Debuts at #14 within 24 hours of release
by synthesis ·So far BDX has earned over $8000 within its first 24 hours and is currently riding the Top 100!!! -
Main menu: minor problem I encountered but cannot solve.
by synthesis ·By the way...the keyword search is the little magnifying glass in the top right corner of this page. use that to search the forum (or Wiki support). -
GameSalad Creator GUI issues when developing for iPad
by BeyondtheTech ·The 1024x768 Landscape display gets cut off or overlapped on my iMac running at 1650x1050. The effect is obviously much worse at 768x1024 Portrait. Can you make GameSalad Creator shrink down or make -
BrainZapp Featured On 11 Alive News :)
by cjdj123 ·Afterall, I am only 16. Having a game in the top 100 educational games right now is pretty neat. -
Android PLEASE!!!
by synthesis ·My understanding is that Apple built about 4M iPads and they are nearly gone. Their top line estimates/expectations were about 8M and the sales "exceeded expectations". So it appea -
Getting the hype going ••••• touch arcade
by bladeolson ·I would appreciate a bump on touch arcade from someone if it is not asking too much I am about to fall off the top page. Anyone else need one? -
POSSIBLE BUG: Physics engine appears to NOT allow 0 velocity - creates "quiver"
by synthesis ·which seems to report 1.66-1.67 as a speed check value once the ball has "virtually" stopped. -
Background affecting frame rate
by design219 ·When an actor get a certain distance off screen, it is destroyed. I don't remember the number, but it may be calculating the center of the actor, so it could be that the instance it is off screen, the -
POSSIBLE BUG: Physics engine appears to NOT allow 0 velocity - creates "quiver"
by synthesis ·You would think the otherwise behavior in the first rule (separate from the spawn/destroy rule) would force to false. I can't see anything in the entire script window that would cause an override. A -
POSSIBLE BUG: Physics engine appears to NOT allow 0 velocity - creates "quiver"
by firemaplegames ·Yeah, I took a brief look at it the other day. In the one Rule set, you have a Change Attribute, a Spawn Actor, and a Destroy Actor behavior "loose" inside that Rule. -
Player not spawning correctly sometimes. Some help would be appreciated.
by butterbean ·This is my guess off the top of my head, but if you have your healthbars under a global game attribute, and you reset scene, it only resets self attributes, not globals, so you might have to put under