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  1. Enemy Chase

    quinn221
    by quinn221 · August 2016
    I see what you mean, what is the best way to handle it or set my enemies up on the scene.
  2. Enemy Chase

    quinn221
    by quinn221 · August 2016
    (Quote)
  3. Enemy Chase

    jamie_c
    by jamie_c · August 2016
    You're welcome. Be warned though it's a big tricky, if the enemy and player are not on exactly the same baseline the enemy will not attack. Even 1 pixel makes a difference.
  4. Enemy Chase

    quinn221
    by quinn221 · August 2016
    (Quote)
  5. Enemy Chase

    jamie_c
    by jamie_c · August 2016
    mentions but needed adjustments because your player and enemy are different sizes.
  6. Enemy Chase

    RThurman
    by RThurman · August 2016
    Oh... I just realized you are referring to its behavior on the ladder. What do you want it to do? At the top of the upper ladder, the hero is still only 238 pixels from the enemy.
  7. Enemy Chase

    quinn221
    by quinn221 · August 2016
    (Quote)
  8. Enemy Chase

    NNterprises
    by NNterprises · August 2016
    (Quote)
  9. Enemy Chase

    quinn221
    by quinn221 · August 2016
    (Quote)
  10. Enemy Chase

    RThurman
    by RThurman · August 2016
    Right now you are testing to see if the distance is less than 300. If you tighten it up just a little and instead test for a distance of less than 250, it will work.
  11. Enemy Chase

    NNterprises
    by NNterprises · August 2016
    I can't open your GS file at the moment, but if I'm understanding correctly:
  12. Return to Grisly Manor!

    firemaplegames
    by firemaplegames · August 2016
    I apologize for not really being active on the forums anymore. Though I still check the forums pretty much everyday to see what everyone is working on. Hard habit to break!
  13. A matter of perspective...

    Socks
    by Socks · August 2016
    If you wanted to use something like 'Move' or 'Linear Velocity' (where speed to specified rather than travel time) - then simply make the speed a function of the Y position.
  14. Enemy Chase

    quinn221
    by quinn221 · August 2016
    arrow key move the character around. You will see what I mean when the hero is on the ladder above or below the enemy
  15. want some interesting names for technical game

    NNterprises
    by NNterprises · August 2016
    If you type in the name in iTunes connect it will yell at you if it is already taken. Other that that just google "giggling genius" in quotes
  16. want some interesting names for technical game

    lauraine1
    by lauraine1 · August 2016
    Thank you all for your valuable advice and suggestions. I really appreciate your replies. I like "Giggling genius". what you guys think?? can you guys suggest me some website names o
  17. A matter of perspective...

    NNterprises
    by NNterprises · August 2016
    I would just use interpolate. With interpolate position.x, you do it by TIME, so the speed will automatically be different if it is different distances, but they will get there the same time.
  18. A matter of perspective...

    mhedges
    by mhedges · August 2016
    As the title suggests, the topic is perspective. In a 2D world, I have a top-down view of two actors which move from the left side of the screen to the right side of the screen. Pretty simple.
  19. Movement in a grid, somewhat stuck

    mhedges
    by mhedges · August 2016
    I saw this on my phone. I wondered if you used some pathfinding. I got home and saw the logic. So simple it's brilliant. Once again you took us to school.
  20. WIP - Super Blast Heroes

    Glass Frog
    by Glass Frog · August 2016
    If anybody is feeling extra generous a rating on the app store would be much appreciated thanks (Image)
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