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Enemy Chase
by quinn221 ·I see what you mean, what is the best way to handle it or set my enemies up on the scene. -
Enemy Chase
by quinn221 ·(Quote) -
Enemy Chase
by jamie_c ·You're welcome. Be warned though it's a big tricky, if the enemy and player are not on exactly the same baseline the enemy will not attack. Even 1 pixel makes a difference. -
Enemy Chase
by quinn221 ·(Quote) -
Enemy Chase
by jamie_c ·mentions but needed adjustments because your player and enemy are different sizes. -
Enemy Chase
by RThurman ·Oh... I just realized you are referring to its behavior on the ladder. What do you want it to do? At the top of the upper ladder, the hero is still only 238 pixels from the enemy. -
Enemy Chase
by quinn221 ·(Quote) -
Enemy Chase
by NNterprises ·(Quote) -
Enemy Chase
by quinn221 ·(Quote) -
Enemy Chase
by RThurman ·Right now you are testing to see if the distance is less than 300. If you tighten it up just a little and instead test for a distance of less than 250, it will work. -
Enemy Chase
by NNterprises ·I can't open your GS file at the moment, but if I'm understanding correctly: -
Return to Grisly Manor!
by firemaplegames ·I apologize for not really being active on the forums anymore. Though I still check the forums pretty much everyday to see what everyone is working on. Hard habit to break! -
A matter of perspective...
by Socks ·If you wanted to use something like 'Move' or 'Linear Velocity' (where speed to specified rather than travel time) - then simply make the speed a function of the Y position. -
Enemy Chase
by quinn221 ·arrow key move the character around. You will see what I mean when the hero is on the ladder above or below the enemy -
want some interesting names for technical game
by NNterprises ·If you type in the name in iTunes connect it will yell at you if it is already taken. Other that that just google "giggling genius" in quotes -
want some interesting names for technical game
by lauraine1 ·Thank you all for your valuable advice and suggestions. I really appreciate your replies. I like "Giggling genius". what you guys think?? can you guys suggest me some website names o -
A matter of perspective...
by NNterprises ·I would just use interpolate. With interpolate position.x, you do it by TIME, so the speed will automatically be different if it is different distances, but they will get there the same time. -
A matter of perspective...
by mhedges ·As the title suggests, the topic is perspective. In a 2D world, I have a top-down view of two actors which move from the left side of the screen to the right side of the screen. Pretty simple. -
Movement in a grid, somewhat stuck
by mhedges ·I saw this on my phone. I wondered if you used some pathfinding. I got home and saw the logic. So simple it's brilliant. Once again you took us to school. -
WIP - Super Blast Heroes
by Glass Frog ·If anybody is feeling extra generous a rating on the app store would be much appreciated thanks (Image)