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SUGGESTION: GS Splash Screen can be considered misleading
by synthesis ·If the intent of Gendai is to limit us with building the next ho-hum asteroids games and expect us to compete head to head with games like PvZ...they are out to lunch. This is where I use the &qu -
DEVS: Input on GS game execution "pipeline"
by adado ·* - ensuring an execution order (i.e. top to bottom) in the rules/behaviors of an actor - if I can be sure they will execute in an order, I can ensure things are done in a proper sequence -
Any artists want to collaborate with a programmer?
by synthesis ·Stuff is out there...just need to search it down. The need for graphics is not a new idea...been around for awhile...and there are lots of different solutions out there. GS is one half of the equati -
Multiple Backgrounds for depth...
by 8x8n8 ·To make a second layer that looks "farther away" make another prototype with behaviors: -
Chewing my nails GS
by Chaser ·This is killing me. We dint even know if GS is going to have ipad publish ready. Should I bother building my game sideways???? And if so which side would be top. Left or right????? -
Playable Beta - could really use a quick hand
by firemaplegames ·start). Then all of the pause options appear on top of the first instruction panel. You can still click the instruction panel and play the game with all the pause options still visible(and clickable) -
Bug/Issue - Overlap / Collide rule doesn't work when actor size is constrained.
by JohnGreenArt ·I just discovered this as well. I had an actor that would destroy others when they collided. Worked just fine. But I wanted the actor to increase in size, so I constrained it's X and Y attributes to i -
Featured on app store, when if it happens
by firemaplegames ·The iPhone/Touch App Store only shows the top 100 of each category (4 pages of 25)... -
Anyone download and view their app's Crash Reports from Apple?
by Sparkyidr ·mine too has redblockremoverlite up top -
Anyone download and view their app's Crash Reports from Apple?
by adado ·I just opened three for 03/18/2010 and instead of my app's name being at the top of the stack trace, I saw these, one in each file: -
Best way to destroy overlapping actors?
by firemaplegames ·Like tapping on a deck of cards, tapping the top card actually taps all the cards in the deck. -
Best way to destroy overlapping actors?
by guru-at-zidware ·Interesting if I create say 4 actors (with destroy actor on mouse tap)...they will destroy individually if they the tap point does not overlap other actors. Else it may destroy 2 actors. -
A tip to help with optimisation.
by CannonFodder ·@ James. Good point I just pulled that name from the top of my head. Come to think of it now, it does not sound too clever, as you say we all know how Apple like to reject apps lol. -
SYN TIP: A Great Substitute for an "after" Timer - Will Aid BIG in Optimization
by JamesZeppelin ·you have to spawn an actor and use its self time that works just like the game timer then you can destroy or re spawn to start and stop. Problem is you of course have to constrain it. -
Changing tags in runtime... or faking it somehow :-O
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High Res Ipad Screens!! I'm Blown away!
by JamesZeppelin ·Yeah i was pretty lucky. When i use photo shop i try to do everything with a layer style and not rely on any actual colors or sizes. -
Layer interaction - I am confused
by jonmulcahy ·something to look at, in the layers tab, is the 'scrollable' option checked for Layer 1 and not on the background layer? -
Layer interaction - I am confused
by Hunnenkoenig ·I have a background layer, where all my stuff is placed normally. Now I added an extra layer for an invisible actor, which does nothing else, just watch if the screen is touched or not (don't ask. In -
iPad Development, able to submit to itunes!
by JamesZeppelin ·I think my new super top secret non game app is up to par so, im just crossing my fingers!!!!!! -
Completely and utterly new and can use some direction
by lindsayanng ·I was just coming back to let you know that I figured it out! SUPER SIMPLE. Upload an image and drag it on top of the existing "actor"