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  1. Change Density seems not to work...

    adado
    by adado · March 2010
    Have them both spawned already, keeping the heavy one off screen until the moment the heaviness is to set it, then swap them real quick (or destroy the light and swap the heavy in)? Or something alon
  2. Change Density seems not to work...

    8x8n8
    by 8x8n8 · March 2010
    Damn. That sucks. I'm trying to make an actor transform from a small light actor to a dense heavy one. I was using two different actors with spawn/destroy, but that's really processor intensive so I'm
  3. Actor spawns other actor on top - how set it to active?

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    I just added a layer to the whole screen, which is only watching click and release and changes an attribute accordingly.
  4. Dear Gendai...Please add a "FREEZE" switch

    beefy_clyro
    by beefy_clyro · March 2010
    Yeh it would be extremely nice and helpful if within the scene layers where it shows the individual actors there was two switches - 1 for visibility and 1 to be able to lock that layer. I know they've
  5. Dear Gendai...Please add a "FREEZE" switch

    synthesis
    by synthesis · March 2010
    A lock and unlock in the in the layer list is EXTREMELY NECESSARY as well. I'm tired of accidentally nudging "invisible" actors and screwing things up. Its like DEVELOPING ON ICE C
  6. Dear Gendai...Please add a "FREEZE" switch

    synthesis
    by synthesis · March 2010
    This setting should be placed (IMO) in the layers list...in front of the layer name and a snowflake/sun icon is a common toggle icon. Another additional feature operating in the same way would be an
  7. Trig 101

    synthesis
    by synthesis · March 2010
    http://gamesalad.com/forums/topic.php?id=4439
  8. 7 Second Arcade is in the App store!! Wario Ware type game, Promos!!

    StormyStudio
    by StormyStudio · March 2010
    Create nicer looking countdown clock, in corner right, either create the needed digits in photoshop, so they look smarter, with a stroke, drop shadow or something. Or perhaps a stopwatch which counts
  9. Spawn actor X and Y max. Collision with game screen.

    CodeMonkey
    by CodeMonkey · March 2010
    It depends more on the size of the actor I think. I have background actors with a 480 width that I can hide off screen and they don't get destroyed.
  10. Actor spawns other actor on top - how set it to active?

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    I have an icon and if I click it, it spawns the same actor on top of itself.
  11. Tinymonster is now James. Username change

    QuinnZoneStudios
    by QuinnZoneStudios · March 2010
    a household name but those are usually only the top few percent anyway. That goes for actors, musicians and businesses.
  12. Tips on collision Detection

    ckurt25
    by ckurt25 · March 2010
    In a game I'm working on now I have a small ball that is set to collide with different objects and then destroy itself if it hits certain objects. I also have a collision rule to collide with itself.
  13. Swipe gesture

    scitunes
    by scitunes · March 2010
    it's in the behaviors list (alphabetical order) and it's towards the top right after you double click on an actor.
  14. Tinymonster is now James. Username change

    JamesZeppelin
    by JamesZeppelin · March 2010
    i can spend hours on one layer style in photoshop lol
  15. Grid

    synthesis
    by synthesis · March 2010
    set up the same actor above and add 2 constrains to it (self.position.X and Y) and place 2 text samples (I usually make one really big in white and the other small in black since the are on top of eac
  16. Grid

    synthesis
    by synthesis · March 2010
    (I use them all the time and keep an actor in the top of my list handy for such a purpose)
  17. BuzzBee out today !!!

    synthesis
    by synthesis · March 2010
    Case in point...More Cupcake...at $1.99...no one would buy it but at $0.99 it sits in the top 10 for weeks.
  18. Collision + Unscrollable!!

    adent42
    by adent42 · March 2010
    We should document this better, but when a layer becomes , it's sort of in a different coordinate space, so unscrollable layers do not collide well with scrollable layers.
  19. Collision + Unscrollable!!

    aalzanki
    by aalzanki · March 2010
    I have a game with a ball and some walls, so all you should do is bounce to the top.
  20. Will this game work? - Please play online and feedback

    scitunes
    by scitunes · March 2010
    EDIT: You could also probably "recycle" the bad guys. When they get shot don't destroy them. Just move them to the next spot in the level. You could probably then have only 3 or 4 ba
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