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  1. RossmanBros Next Game - WIP - Get Me Outta Here

    RossmanBrothersGames
    by RossmanBrothersGames · July 2016
    I'm also gonna need some android testers, yet I still don't know of a good method for testing on Android, like test flight with apple.
  2. performance between Android and Apple

    Perritech Beta
    by Perritech Beta · July 2016
    So what do you do? Do you cater your Android apps to the low-end systems? Any optimization tips specific to Android?
  3. Pixel Mage is live!

    RossmanBrothersGames
    by RossmanBrothersGames · July 2016
    More so on creepy, but still experiencing it on pixel mage. Its not that bad, but enough so that it has caused me to miss some actions at times. I would take the touch zone of the buttons all the way
  4. performance between Android and Apple

    Icebox
    by Icebox · July 2016
    and the performance is great , it never slows down for me even with heavy games. Samsung s4 for some reason is a disaster (Image)
  5. Pixel Mage is live!

    BigDave
    by BigDave · July 2016
    Did you encounter that situation on pixel mage or creepy?
  6. Need Help With Scene Issue!! I just cant figure it out

    shooter93
    by shooter93 · July 2016
    I'm trying to make the scene's width, increase by the amount of pixels, my actor passes across the X-axis related to the scene's startpoint + an extra 300 or 400. while in run runtime.
  7. performance between Android and Apple

    Perritech Beta
    by Perritech Beta · July 2016
    I was literally going to ask the same thing today. I just tried my game on my Galaxy S4 and it runs fine at the beginning, but when around 15-20 enemy tanks are on screen the framerate starts droppin
  8. RossmanBros Next Game - WIP - Get Me Outta Here

    pHghost
    by pHghost · July 2016
    Nice! I'm willing to help with that, both iPhone and iPad, if you are supporting both platforms.
  9. RossmanBros Next Game - WIP - Get Me Outta Here

    RossmanBrothersGames
    by RossmanBrothersGames · July 2016
    Awesome! I'll keep you updated.
  10. Pixel Mage is live!

    RossmanBrothersGames
    by RossmanBrothersGames · July 2016
    Hey Dave, finally downloaded this yesterday, and I have to say I really like it! Left you a review on the App Store. The strategy is pretty fun. I love the guys that dash at you when you shoot them, r
  11. WIP - Super Blast Heroes

    birdboy
    by birdboy · July 2016
    Love it. I really like the abstract design and the way the gameplay looks. I don't know why exactly but compact platformers like this are always attractive to me. Let us know once you've released it!
  12. performance between Android and Apple

    Icebox
    by Icebox · July 2016
    It is strange that your galaxy s6 doesnt give you high performance. Signed apps (for me atleast) are faster to load on device and they give better performance than both ios and android viewer.
  13. How come

    Pixelateddaddy
    by Pixelateddaddy · July 2016
    (Quote)
  14. How come

    Socks
    by Socks · July 2016
    In 'Graphics' change the tile size to the size you need.
  15. How come

    Pixelateddaddy
    by Pixelateddaddy · July 2016
    Look at the image I posted. That is what happens when I hit tiled. It takes the image and makes tons of it all in the actors space. I want it to onlyrics show the single actor in the whole space and t
  16. I want self rotate actor..

    lucia116
    by lucia116 · July 2016
    @Socks Thank you! It is perfect.
  17. How come

    Socks
    by Socks · July 2016
    (Quote)
  18. performance between Android and Apple

    Tom24
    by Tom24 · July 2016
    But I have the feeling the app works much better on an IOS device as on an android device. it all runs smoother and not jerky
  19. How come

    Pixelateddaddy
    by Pixelateddaddy · July 2016
    Yes I realised that but I want to be able to place my ground actor and drag it in tile form to make it extend without having to piece together numerous amounts of the actor.
  20. I want self rotate actor..

    Socks
    by Socks · July 2016
    Random swaying, Constrain Rotation to:
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