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  1. How much are you getting from your games on apple store with the GS engine ?

    Sparkyidr
    by Sparkyidr · March 2010
    loads of posts around about this already (the magnifying glass up there on the top right will let you search the forums)
  2. Anyone doing/planning a game with classic jRPG look?

    scorelessmusic
    by scorelessmusic · March 2010
    yourselves the end products. Then I'll do a desktop sized version which will make use of the extra screen space for quick painting. I will probably flush the main edit window to the top-left corner s
  3. Guys Guys Guys.

    JamesZeppelin
    by JamesZeppelin · March 2010
    I know for certain of a few apps in the top ten that have spent more than 10k per day on just pay per click adds.
  4. iHeight is Nr. 239 in paid utilities in the U.S.! -More promo codes-

    Eastbound
    by Eastbound · March 2010
    I made top 50 worldwide in puzzle and strategy section, which was around 300 downloads day 1.
  5. Guys Guys Guys.

    JamesZeppelin
    by JamesZeppelin · March 2010
    catchy name, catchy icon, 15k on marketing to get in the top 50
  6. what format do i need the sounds to put it on? from garage band

    scorelessmusic
    by scorelessmusic · March 2010
    As synthesis mentioned, searching the forums is a good way to go. In case you didn't know, the magnifying glass at the top right corner allows you to start searches (like in a Mac OS, the Spotlight fe
  7. Layering??

    chosenonestudios
    by chosenonestudios · March 2010
    Hey, guys heres my stupid question of the day haha..... I want to have one actor beneath one but on top of another, i know you can right click...., but its a spawned actor... any info would be much ap
  8. Will hiding actors that are not "onscreen" help performance?

    synthesis
    by synthesis · March 2010
    Try avoid destroying actors unless you know you will NEVER need them again in the scene...otherwise reuse them or find way to reuse them (eg...same behaviors...or slightly adjusted...and a different c
  9. Will hiding actors that are not "onscreen" help performance?

    synthesis
    by synthesis · March 2010
    If you never need the actor for the rest of your scene...destroy it. Otherwise keep it around to recycle later. Its much better than spawning a new one.
  10. how to do a walking cycle?

    QuinnZoneStudios
    by QuinnZoneStudios · March 2010
    I created a Boolean Attribute in Game/Attributes for each and so far they've worked flawlessly. Of course I have them set in their own non scrolling layer under Scene/Layers so they follow the camera.
  11. Doodle Spin - DJ War is out PROMO CODES

    scitunes
    by scitunes · March 2010
    I wouldn't worry too much about it, but my release date is March 6th, and they seem to have March 5th games at the top of newly released lists so I would love to get enough reviews to have a rating by
  12. How to destroy a part of wall ? Please, it's URGENT

    DR_HOUSE
    by DR_HOUSE · March 2010
    I would like make bombs who exploding and who destroying the ground in a perfect circle!
  13. how to destroy actor falling from height above 100 pixel?

    cptongsg
    by cptongsg · March 2010
    Hi any suggestion, how to destroy actor falling from height above 100 pixel & will not destroy actor with a parachute falling down from the height? Many thks in advance!
  14. Must Have Video import to Gamesalad ?

    BeyondtheTech
    by BeyondtheTech · March 2010
    Well, it would be nice if the video was playable behind a game. That could pave the way for games like Cobra Command, Dragon's Lair, Space Ace. But, I agree that it's not a top priority. I could re
  15. Actor's don't stop Moving sometimes

    danayel
    by danayel · March 2010
    I have a game where some actors move out 30-50px stop, then move back and destroy themselves (if not clicked by the player)
  16. Collisions??

    synthesis
    by synthesis · March 2010
    I think I would have used an oversized spawn trigger wafer at each hole to activate the hole collision sensor when a ball was close and destroy if not....all happening invisibly of course. This way I
  17. Collisions??

    synthesis
    by synthesis · March 2010
    This way you could even incorporate the holes into the background png and just drop an invisible hole trigger on top of the background (since you are importing those background anyway).
  18. Need Help With Little Project. Experienced Users Please Help!

    synthesis
    by synthesis · March 2010
    It wil be better on the processor if you don't spawn...just recycle actors over and over again. Once they leave the screen (or arrive at a "destroy" point) just move them to the spa
  19. iHeight in the app store! -promo codes-

    design219
    by design219 · March 2010
    Okay, I think your instructions are still a little unclear (or I'm just slow), as it says "hole it flat" and not "point at top of object". I thought it was some sor
  20. iHeight in the app store! -promo codes-

    TackyAttack
    by TackyAttack · March 2010
    @design219, Did you read the instructions? You can use any unit of measurement, feet, meters, or yards. The object that you are measuring needs to be at least three times as tall as you, like a buildi
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