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bug: partical fade to alpha 0 fails
by BigDave ·@Armelline you spawn your own particles? -
Enemy attack
by ookami007 ·This will spawn enemies every 2 seconds or so. They will appear randomly on either side of the screen, head towards the player and when they get to him, do a silly attack animation and do damage to h -
Enemy attack
by frd ·Set up a timer behaviour to spawn enemies at a set location off screen (left and right) at random time intervals. This behaviour could be in the main character or in a separate invisible character. -
How to get a image suddenly in a scene
by Socks ·(Quote) -
How to get a image suddenly in a scene
by tatiang ·Yes, it's possible. You can use the Spawn Actor behavior to add an actor to an existing scene. And you can use a Move behavior to move the "net" actor and a collision Rule conditio -
Random Motion Sway like in a Flag
by Socks ·Cheers ! Here's an improved version, as I was saying before you could automate the whole build rather than placing a bunch of actors into the scene, this version does that, it simplifies the process a -
show if collide dont show when no longer collide
by vindictuss@yahoo.com ·im sorry i meant not spawn an actor not showing a text, when i use display text the text dissapear when main character is no longer collide with the object but when i use spawn the actor stay in the s -
Changing bullet type, setup not working for me at all.
by Thunder_Child ·(Quote) -
How to have random background every game restart?
by Dell7730 ·(Quote) -
How to have random background every game restart?
by KevinCross ·Make sure your images are saved with a unique number in the file name i.e: -
Changing bullet type, setup not working for me at all.
by Daftbomb ·Spawn bullet actor (0,0)If timer < 40 spawn (-20,0), spawn 20,0)If timer > 39 spawn (-40,0), spawn (40,0), spawn (-20,0), spawn (20,0) -
Changing bullet type, setup not working for me at all.
by Thunder_Child ·* When touch pressed and fire setup 1 is true...spawn "bullet" actor X=0 Y=0 -
Giving Back - Vertical Scroller Tutorial
by ookami007 ·I just finished with episode 9, which does a blinky invulnerability when you first spawn or respawn and adds power-ups that give you center laser, 2 wing lasers or all three. Should be posting it tom -
Playing with the Rasberry Pi - custom download tracker
by jonmulcahy ·This is my custom made DownloadTracker90000! Using the concepts I came up with here: Sending and Receiving Data, Stats Dashboard, and Unique IDs, I came up with this system. It's a Rasberry Pi powered -
Spawn only even numbers
by Disimob ·I have two actors; each one spawn random numbers and I have to do a division (first actor / the second) and result has to be an integer number not float like for example 2.67. -
Spawn only even numbers
by Disimob ·I d like to spawn actor that diplay only even numbers. -
how to randomly spawn actors inside a 6x7 grid?
by FamTechAdmin ·* I tried that, before creating this thread but it only worked with one of the actors.. the rest didn´t react (I based it on this tutorial How To Spawn Random, Non-Repeating Actors https://youtube.com -
how to randomly spawn actors inside a 6x7 grid?
by ookami007 ·1) If you're using my template, when the objects are spawned they are spawned on specific x,y coordinates that are calculated based on what row/column is being drawn. The calculation is in the spawn -
spawning with a timer.
by Socks ·This simple setup worked for me - two actors - the spawner and the spawned actor - I set this up on a portrait iPad project. -
spawning with a timer.
by Socks ·I'm not sure the relevance of your second image, my code was part of a conversation about how you might simplify your code so that you don't need to produce a random number, then check that number and