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  1. iHeight in the app store! -promo codes-

    design219
    by design219 · March 2010
    Back to the instructions illustration, it shows holding the iPod at an angle pointing at the top of the object to measure. So, I assume I need to tap again sighting at the top. I'm not getting anythin
  2. Scitunes, I need your help once again.

    scitunes
    by scitunes · March 2010
    jump up and then land on a platform towards the top of the screen you will jump again and move off the screen. So what I need to do is account for this in the platform movement equation. Again, not s
  3. In game pop up menu like, level passed.

    VoidedSky
    by VoidedSky · March 2010
    Hi, I am making a game that will has a pop-up menu when you win, that has a pop-up that says continue. How do I do this? Do I need to spawn different actors on top of it? Thanks!
  4. Things to think about ...

    beefy_clyro
    by beefy_clyro · March 2010
    looks your falling. you could then have an actor destroying all the avoided actors just off screen. im sure it will all come very clear as soon as i start playing with it, im just working on a few ot
  5. Our game is the Nr 29 in all paid apps - within 6 hours after release!

    butterbean
    by butterbean · March 2010
    Hunn- I disagree on GS not being able to put out a top 100 app, when you look at games that have been in the top 100, they are games that could have been made my gamesalad like "toddler phone
  6. Game Performance and audio

    scorelessmusic
    by scorelessmusic · March 2010
    - do this by dragging the small icon of the folder next to the folder name at the top of the folder window into the Terminal window
  7. Multiple Backgrounds for depth...

    synthesis
    by synthesis · March 2010
    the background layer (the slow moving mountains) would be only 150 px tall (with 30 px to allow for overlap of the layer in front). So make the image 150 px tall and then position on the scene with t
  8. Multiple Backgrounds for depth...

    JCFord
    by JCFord · March 2010
    I made the car parallax demo here with GameSalad that is mentioned above and the images are very small they neatly wrap left to right giving the illusion that they are very long, and each layer is als
  9. Things to think about ...

    JackBQuick
    by JackBQuick · March 2010
    You could have a stationary blue blackground and have objects in the foreground -- birds, clouds, airplanes, etc. -- spawned just outside the bottom edge of the scene, move upward, and be destroyed af
  10. iHeight in the app store! -promo codes-

    TackyAttack
    by TackyAttack · March 2010
    Imagine you are about to climb a big tree and you want to know how tall it is. iHeight is the solution! Simply enter the distance you are standing from the tree, point your iPod at the top of the tree
  11. Our game is the Nr 29 in all paid apps - within 6 hours after release!

    paulitsme
    by paulitsme · March 2010
    Could you post the breakdown by country again ? even if its just the top 5
  12. Actor following finger touch

    synthesis
    by synthesis · March 2010
    Notice I did not destroy it...this way you can turn it back on later if you need it.
  13. Destroying old spawned actors

    firemaplegames
    by firemaplegames · March 2010
    Destroy
  14. Destroying old spawned actors

    Lonestar
    by Lonestar · March 2010
    http://gamesalad.com/forums/topic.php?id=4084#post-24253
  15. Imperfect collision detection

    synthesis
    by synthesis · March 2010
    then when a hammer hits in on the head...you change the mouse image to another mouse image and then layer an animation of stars going around his head for a second.
  16. Magic mouse and gamesalad

    iDeveloperz
    by iDeveloperz · March 2010
    Earth attack has a touch to destroy rule and it works fine on the Web & Mac.
  17. Imperfect collision detection

    synthesis
    by synthesis · March 2010
    2) THE ABILITY TO LAYER IMAGES/ANIMATIONS INSIDE ONE ACTOR...INSTEAD OF 1 IMAGE PER ACTOR.
  18. Imperfect collision detection

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2010
    I think it has to do with speed. For example, I set up a rule to destroy the rocks when they get past a certain point. On the desktop, that works fairly well. On the iPod Touch, the rocks past the bou
  19. Not movable = NO overlaps or collide event?

    fmarkus
    by fmarkus · March 2010
    The destroy part is an example to show collision checks does not work if the two objects are set as not movable. And since I can not find another way to have objects not influence by gravity my system
  20. New APP...Put a DONK on it :o) (+ Lite version)

    Sparkyidr
    by Sparkyidr · March 2010
    ooo.. I just noticed it's in the top 50 music paid apps when I check on my phone... how exciting (Image)
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