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Permanently saving an attribute?
by Armelline ·That should definitely be possible for GameSalad to handle, the only question is how precise you need it to be. If it's storing zeros, that's a logic error somewhere. -
Permanently saving an attribute?
by Armelline ·If the data is ending up in a table, it's definitely possible to extra that data from the table. How are you storing the song as you play it? -
Permanently saving an attribute?
by NoRRey ·https://community.gamesalad.com/discussion/comment/621205#Comment_621205 -
Free Music Resource
by Eric Matyas ·Need some custom music created special for your game or project? I'd love to help out! I've worked with around 100 game developers so far...mostly small indie game studios and solo developers. You can -
Permanently saving an attribute?
by Armelline ·I always just merged them like in the demo project I provided - using tableMergeValues. Happy to take a quick look at your specific project if you want, just don't attach it here in the forums! -
Permanently saving an attribute?
by NoRRey ·Sorry for the questions, but I also don't know how how I would merge the values. I'm trying to get it to loop over the table and put the values somewhere, but I just don't know to get it to work. It's -
Permanently saving an attribute?
by Armelline ·You can't export it directly, but the formatting of CSV files are very simple so can be easily assembled and dumped into the debugger. -
Permanently saving an attribute?
by NoRRey ·How would I save that table as a CSV? I assume importing the CSV is as simple as dragging and dropping, but I can't find any behaviors that give you a file. -
Permanently saving an attribute?
by Armelline ·You can't directly. But you can output the results of whatever you do in-game to change the table to the debugger (or an email, or an online table with more effort) and re-import it back into the tabl -
Happy 2026! Time for GameSalad "3.0" (The business, not the product version).
by Armelline ·in order to see all the images/sounds etc. in your game). When I can, I'll update the instructions but if you run through them once as they are and then pivot to this new repo you should have a fairl -
Happy 2026! Time for GameSalad "3.0" (The business, not the product version).
by Jeffm2 ·@Armelline are there similar instructions to make a mac .app file? -
"Duel Gate" released!
by Binny ·I was able to make this release thanks to the forum members and the Game Salad team. -
Free Music Resource
by Eric Matyas ·My quest continues to make every looping track on my website available in Ogg format. -
Something went wrong building your app.
by AHBGames ·Something went wrong building your app. Please check your settings, make sure your icon and default loading images are png files and try again. If the problem persists contact us and reference publish -
Free Music Resource
by Eric Matyas ·You can listen to it here: -
Developing an Adventure Game Inventory Menu - using tables - Video Example from Stormy Studio
by scott32 ·Cheers mate, appreciate that! Tables are definitely fun once you get into them. I'll hit you up if I ever put this out as a template. -
Maybe this time...
by zarzir ·Got it, thank you for the answer, really hope it will work out and you'll figure out how to make it more "vibecoding" friendly. -
Maybe this time...
by adent42 ·We've actually built a chatbot to use with GameSalad but no custom code yet. It doesn't directly code to lua at the moment it still uses the engine as-is. -
Maybe this time...
by zarzir ·With what AI can do now, it's really make no sense not to open the engine to custom code/source code option for Gamesalad projects, LUA is great fit for AI. -
Free Music Resource
by Eric Matyas ·HOW TO SUPPORT MY EFFORTS