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Angular Velocity Has Got Messed Up in latest release

micksolomicksolo Posts: 264Member
edited November -1 in Tech Support
Hi, I've been using angular velocity in one of my rules for about 3 months, had no problems whatsoever and its worked fine. It was teh same rule, same actor, same game. No problems until 0.9.7.1, then it started giving me some higher than expected numbers. I was using it to detect when my actor spins around, giving it a score for much it spun, but now its giving me 5-10 times the score I normally got, which is a problem because I've already released the first version of the game in 0.9.6.

Is this a known bug or anyone care to comment?

Thanks
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