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Angular Velocity Has Got Messed Up in latest release

micksolomicksolo Posts: 264Member
edited November -1 in Tech Support
Hi, I've been using angular velocity in one of my rules for about 3 months, had no problems whatsoever and its worked fine. It was teh same rule, same actor, same game. No problems until, then it started giving me some higher than expected numbers. I was using it to detect when my actor spins around, giving it a score for much it spun, but now its giving me 5-10 times the score I normally got, which is a problem because I've already released the first version of the game in 0.9.6.

Is this a known bug or anyone care to comment?

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