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App rejected twice for forced Ad

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Comments

  • MotherHooseMotherHoose Posts: 2,456Member
    IMO … Apple may flag a rejected app … thus when resubmitted … send the update to the tester that rejected it … or attach the reason for rejection to it … to make sure the problem(s) is corrected.

    image MH
  • Holderness_Media_IncHolderness_Media_Inc Posts: 118Member
    Not sure if the forums are working or not at the moment, but I'll try anyways.
    Is there any way possible to get my rejected app approved if I re-submit? I've been advertising it as being released on the 23rd, I gave myself plenty of time, the app went into review and got rejected right away because of PlayHaven. This is really frustrating because it's the first app I've had that's already generating a tiny bit of buzz with no marketing, just from tweeting the Youtube trailer. People are excited and looking forward to it, and I feel it will do well in sales.

    http://www.ehmac.ca/showthread.php?p=1180510#post1180510
    http://www.idesignsound.com/coming-soon-new-ipad-instrument-from-holderness-media/


    I tried doing the tip to change GS versions on the project, but it won't open in GS 0.9.90, just crashes immediately.
    I don't like complaining about free software, but this PlayHaven stuff is honestly awful.

    I planned to upgrade to Pro with the money I make from Waviary, but between PlayHaven, the Mac publishing problem last month, no Universal support even on the horizon, etc. has forced me to seriously consider switching to another SDK. Please GS, tell me it's gonna be ok. Tell me you still love me, I want to stay, baby. Lol
    Just being goofy, I appreciate everything GS does, but I am stressing on this one a bit.
  • MotherHooseMotherHoose Posts: 2,456Member
    @Holderness_Media_Inc … how did you do the version changes?

    this tool works well: TextFinderX
    Search .91 and Replace with .90 … save as a copy …

    also note that .91 has to have been removed or zipped to stop overriding opening projects.

    republish with GS … once you resubmit to Apple …
    you can ask to have the review expedited …

    image MH
  • Holderness_Media_IncHolderness_Media_Inc Posts: 118Member
    @Holderness_Media_Inc … how did you do the version changes?

    this tool works well: TextFinderX
    Search .91 and Replace with .90 … save as a copy …

    also note that .91 has to have been removed or zipped to stop overriding opening projects.

    republish with GS … once you resubmit to Apple …
    you can ask to have the review expedited …

    image MH



    You are a scholar and a saint, sir! The trick was like you said, zipping up GS 0.9.91, once I did that I was able to open and re-publish. Just submitted to Apple and sent out a request for an expedited review. Hopefully I can get Waviary released on schedule now! :D

    I'm sending you a PM, you deserve a proper thanks so I'm going to gift you one of my sound libraries, and definitely a code for Waviary if you'd like. Check your messages. :)
  • OmenaboOmenabo Posts: 121Member
    Ok. So this really is a problem. Now my app update got rejected because of playhaven. Same reason. This simply is not working.

    I understand you need to get paid for your work on Gamesalad, but it seems that playhaven just won't work. Why use Gamesalad, if you can't even get your apps published?
  • poopdecksweeperpoopdecksweeper Posts: 180Member
    Just got rejected for an update as well! Where can I download 9.91 to downgrade GS?
  • bazookaBenbazookaBen Posts: 318Member
    @poopdecksweeper was your game a paid or free app?
  • bazookaBenbazookaBen Posts: 318Member
    @Omenabo was your game a paid or free app?
  • poopdecksweeperpoopdecksweeper Posts: 180Member
    @bazookaBen I normally switch between free and paid for my apps, but at the time of review my app was $.99 You think that would make a difference?
  • petercoupepetercoupe Posts: 94Member
    I did try the version change, from the latest (mac 0.9.93) down to 0.9.90, but couldn't get it to publish through the GS server at all. I also had the mac error message about having the latest version of SDK installed (which I have).
    So I have given in and decided to wait until I can find the cash to 'go pro'.
    I'm on mac version .93, running Lion on a mac book pro, with the latest x-code and SDK installed. I can publish through .93, but (of course) get all the ads!
  • petercoupepetercoupe Posts: 94Member
    I have emailed Apple today to ask what their position is on the new - reduced - advertising in the final binaries (courtesy of .94) and will communicate their reply when received.
  • petercoupepetercoupe Posts: 94Member
    edited June 2012
    Well, learned today that my resubmitted app (with the splash screen build .94) has been accepted. This was one of the 3 that was rejected because of the ads appearing in .93.
    http://itunes.apple.com/us/app/dont-lose-your-balloon-for/id530894179?ls=1&mt=8
  • petercoupepetercoupe Posts: 94Member
    Another app (for iPad) approved today - built with .94. So, it seems that the reconfiguration of the ads from build .93 has worked. http://itunes.apple.com/us/app/mouse-bounce-free/id537047840?ls=1&mt=8
  • petercoupepetercoupe Posts: 94Member
    That's my hat-trick. The 3 apps that had been rejected because of the advertising 'problem' have now been accepted when rebuilt with .94. Now, let's crack the sandboxing issue and you'll have my 300 bucks on your (electronic) doormat before you can say Game Salad!
This discussion has been closed.