Memory Leak with GS Editor
I noticed in the past few days that GS seems to have acquired a pretty big memory leak. It started after I installed the Android SDK and worked on a Android build of my iPad game. After opening the editor, I can sit and watch the RAM usage climb without doing any work. Also, it climbs to 600mbs plus. In the previous version, I never had this issue. Program slows to a crawl pretty quickly when only looking at a few actors. Please help.