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possible bug with spawning actors (never mind)

jonmulcahyjonmulcahy Posts: 10,376Member, Sous Chef
edited May 2012 in Tech Support
Not sure if this is a bug, but I created a pretty simple loop:

timer every .1 seconds:
-when actor loopCounter is < 27
--spawn actor 1
--x location = random 100, 900, y location is 100,600

-change attribute loopCounter to loopCounter + 1'

this spawns the actors but never increments the loopCounter. if i move the loopCounter to before the spawn, it works as expected, but exits the loop 1 spawn too early. anyone else see this? This is with .9.92

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