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Update on Android platforms - Kindle Fire, Nook - Sound issues, Resolution, and black bars

SaladStraightShooterSaladStraightShooter Austin, TxPosts: 3,081Member, Chef Emeritus
edited July 2012 in News from the Dev Team
Hello everyone,

We at GameSalad take your feedback and comments very seriously. Most recently there have been noted complaints about what are perceived to be, "easy fixes" or "known issues" that have "broken" Android publishing. Due to these persistent complaints we felt it necessary to clear the air a bit, as well as giving you some context in regards to our decisions on these topics:

Android Sound Issues pertaining to the Kindle Fire and Nook: As we've stated in the past, these issues are not a result of GameSalad's development, and are rather a result of the nature of the very specific OS's made for the Fire and Nook. In 0.9.91 we introduced a sound fix that eliminated or drastically minimized sound issues for most supported Android devices (with the exception of older devices.) This was a choice specifically to address the majority of issues. However, as noted by the community, this fix did not fully address the persistent sound issues with the Fire and Nook. However, as previously stated, we have been unable to create a workaround specific to these two devices.

After extensive research, several fixes and optimizations, the GameSalad team has reached the end of our capacity on the current GameSalad engine. The new Native Code engine will have, in general, better performance. For obvious reasons (check out the video here: Native Code Demo) we are focusing entirely on a holistic solution for our performance. This means we have a strong chance to bring the audio performance up to expectations, but the limitations of the Fire & Nook means audio will always require developers to better manage their audio experience. We encourage you to utilize the best practices provided, such as placing sounds at the start of logic stacks, removing dead space before the sound starts to help minimize any distortions you may be experiencing.

Black bars and other resolution issues with Kindle Fire: The Kindle Fire will have small black bars regardless of resolution due to the persistent collapsed menu bar, losing roughly 20px as a result. We are discussing internally how we can introduce a workaround that would effectively make Kindle Fire games "full screen", but have no further information to share at this time. Furthermore, it is also important to state that if you are publishing to Kindle Fire or Nook you *must* utilize the Nook/Kindle resolution, respective of device. Publishing to any other resolution may yield unfavorable results and are considered developer error and not the fault of GameSalad.

A fix is being worked on at this time to correct black bars that are the result of a bug - however, no release time frame is currently available but we will be happy to update when possible.

We acknowledge that this may not be the ideal resolution sought for these issues but we do hope that you take current development as well as these explanations into account when considering the above.

Why do you keep using that word? I do not think it means what you think it means.

Comments

  • MarkOnTheIronMarkOnTheIron Posts: 1,447Member
    Thanks for the update on these issues.
    If you are publishing to Kindle Fire or Nook you *must* utilize the Nook/Kindle resolution, respective of device. Publishing to any other resolution may yield unfavorable results and are considered developer error and not the fault of GameSalad.
    On that I can say that I published some games to the Amazon Appstore with the iPhone resolution (I was too lazy to modify the project for the Fire resolution) and they were all accepted also on the Kindle Fire store.

  • DanDaMan123DanDaMan123 Posts: 216Member
    good to know
This discussion has been closed.