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Updated Roadmap

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Comments

  • floydianspiralfloydianspiral Posts: 308Member, PRO
    After my partner's and I pro license expired I was hard pressed to re-invest in another Pro subscription until this came out. Now I am validated, I just purchased a Pro account and am excited for the future! My generative music game chugs a lot on load times (even on iPad 3) and since I'm planning on releasing it the beginning of next year it will coincide nicely. Awesome work GS, hopefully these timeframes stay true.
  • ValanValan Posts: 405Member
    Very nice update.
    Just wondering what is meant by 'Joints'.
    Is it similar to Grouping?

    Will we be able to use the native code in Xcode to take advantage of the iOS APIs?

    Will we get new behaviours that provide things like touch scroll inertia, rubber banding, notification animations or image rotation?

    Cheers
    Valan
  • MeaningfulGamesMeaningfulGames Posts: 171Member, PRO
    GUYS GUYS. What about Playhaven reporting? :(
  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    edited October 2012
    @valan Joints mean you can hook actors together without a bunch of crazy logic. you would need something like the make say a chain thats flexible or add arms and legs to a torso for example.

    No this will not give us access to Xcode or any iOS api's not already included with GameSalad. Me personally I'm hoping this native code engine kinda opens the door for more complex plugins like that in the future though. doesn't appear to be planned for now but I'm hoping GameSalad is considering such a thing. Also I don't think the new behaviors you mentioned are in the plans right now as well.

    It's not my fault I never learned to take responsibility for anything. ;)

  • 8BitAvrin8BitAvrin Posts: 361Member, PRO
    Very nice, I see several improvements that will be very useful. Thanks GS, can't wait.

    WebsiteTwitter ∞ My apps are available on: Apple iOS App StoreGoogle Play App StoreAmazon App Store

  • KiwiLeeKiwiLee Posts: 181Member
    @SF @StraightSaladShooter

    Thanks for the update guys. Looks like you have it nailed. IMHO.

    Some things I'd preferred to have scored higher in term of community priority but what we have in the roadmap is exciting. The main thing for me is the clear and transparent communication. Great Stuff!!!!

    Thanks.
    Lee.
  • nrconceptsnrconcepts Posts: 36PRO


    For the final time, however - Admob - in the strictest sense - is unlikely to ever be considered as a viable solution for GameSalad. Take from that what you will. I know you'll chide us for this choice, but it is what it is. It is not being considered - nor likely will be - as a monetization option.

    First of all from a game design perspective I can understand the game salad team to be very excited about these new changes to the engine, etc, etc.

    However, For the final time!!! from a business perspective not having Admob, or any other monetisation option in Android is not acceptable!!!

    Further more, how can we track profitability of our apps if play haven is supposedly the best form to monetize free apps (in iOs only I hasten to add), yet there are no, I repeat no daily statistics!!! Arrrrrgggg,

    These should surely be number 1 and 2 priorities in your roadmap. Don't get me wrong, I do love Game salad, but 99.9% of pro users is trying to make money, and not doing this as a hobby!

    Your advertising banner for the pro version reads:

    Pro Member Benefits

    Android Publishing
    App Monetization
    iOS In-App Purchase
    Apple GameCenter
    Priority Tech Support
    iAd Revenue
    External Links
    Twitter TweetSheet

    There is no disclaimer for the complete unavailability of monetisation options for Android!!!

    On a positive note, we are very excited about using your product and are already working on 2 more apps to be published in the next few months. :)
  • ozboybrianozboybrian Posts: 2,102PRO
    Pixel collisions + Sub folders ftw!

    Any news on Sprite Sheets?
    Also, this is all going to be with V1.0 of the Lua free or?
  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,906Member
    Looks like very solid progress! Be patient people the LUA free version, as Steve said, will open the doors wide for access to all IOS features. I like what you've done Steve, it finally seems like a firm course is set and now full steam ahead!
  • dmilinovichiiidmilinovichiii Posts: 620Member
    I was really excited about this list until I saw how Lau Free would be Pro only. When Lau free was announced, this was not stated. I have been working on a game now for almost a year and it was going to need the new engine. Now I have a choice. To spend $300 and make very little profit, or to release it as is and have a game that will only run on the iPhone 5 if at all. Please don't misunderstand me, I completely understand GameSalad's reasoning, but I just think they are other options. Maybe it could be Pro only for 6 months or there could be a cheaper price for just the new engine. So maybe just $100 for the engine and the $300 for everything.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,906Member
    As been said countless times, $300 is a very small investment to be in business. Most types of ventures cost tens of thousands to start. @mr rinoy you learned a valuable lesson, never do anything on speculation when in business. Risk is part of doing business get used to it.
  • dmilinovichiiidmilinovichiii Posts: 620Member
    edited October 2012
    @FryingBaconStudios
    I'm saying it is bad business. It is something that as a business, GameSalad should have mentioned when they announced Lau Free. I doubt I'm the only customer that is in this situation either. Also, maybe you didn't read my whole post. A $100 subscription would allow users to make quality games that would build GameSalad's reputation. Personally, I would not pay $300 for Pro even with Lau Free. And it seems to me that GameSalad is going to not serve my purposes anymore if they aren't going to update the Basic publishing system in the future. It seems to me as though it is only a matter of time before I am forced into finding an alternate way to make games. For example, Stencyl is code free and half the price with many features GameSalad doesn't have. GameSalad is getting competition and if they want to stay on the top of the market, they need to stay competitive.
  • LiquidGameworksLiquidGameworks Anchorage, AKPosts: 956Member, Sous Chef
    I was actually a little surprised to hear about the engine being pro-only as well, as every time the question was asked, users were assured that the new engine would be for everyone. But really, that doesn't concern me personally, and I can understand why GS wants to reap some cash from it (though, I imagine they're going to HATE maintaining the old system for free users).

    @Mr.Rinoy I can see why you're frustrated, but if your game isn't worth $300, then I don't see what this rant is about. $300 is not an astronomical amount, and your comparison with Stencyl is inaccurate. Without going into comparision of features, Stencyl is only $150 if you buy the iOS only. They've stated on their forums that HTML5 and Android publishing would be an additional subscription. Thus, the two products will most likely be very similar in pricing.

    @fryingbaconstudios makes a very valid point. Be very wary of working on projects based on speculation. I don't plan to adjust my schedule even with this new information, as I know the timeline continually changes. You could compare this roadmap with the one given us in 2011 and find they look strikingly similar. Just make your games with the tools you have available now, and if that means switching, by all means, go learn an alternative.
  • dmilinovichiiidmilinovichiii Posts: 620Member
    @LiquidGameworks
    Thank you, that is some good advice. I'm confident my new game will make over $300, but it does mean that to publish, $300 just vanished from my wallet. While in the scope of game development that is not a lot of money, it is still a significant enough amount to cause agitation. Especially when as you said, GS had stated that the engine would be available for everyone.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,906Member
    Individuals who decide to make games for profit need to be educated in basic business principles as well as game design. I know many people on here have dreams of hitting it big and I expect most of them couldn't handle it as running a business is harder than developing games. As an entrepreneur who has had several successful ventures, as well as a few failures, I can tell you that running a company takes more than a game and a name. It takes knowledge and leadership experience to run a company and some street smarts to navigate. As my father, who is a very successful business man used to advice me, "every lesson has a price, failures that cost you money are the price of the education and when it cost you money, you're sure to not do that again."
  • ChimoruChimoru Posts: 137Member, PRO
    It's an exciting time to be a gamesalad user! I am really looking forward to everything on the roadmap. I think having the native engine as a pro feature is a fair move. It's a great incentive to go pro. Ive been a pro member for a while and I believe it is a worthwhile investment! And with all these new features coming, even more so.

    Keep it up gamesalad!
  • AdventuregoatAdventuregoat Posts: 10Member
    Looks great! I have no problem with paying for an improved "Pro version". However, I would really like to know this: if I sink months into building a game using the free version now, will my engine transfer over to the new Pro version at all? Will it convert old GameSalad files?

    Sorry if this was addressed. Didn't see it. :) Thanks
  • wanegroupwanegroup Posts: 84Member, PRO

    However, I would really like to know this: if I sink months into building a game using the free version now, will my engine transfer over to the new Pro version at all? Will it convert old GameSalad files?

    Good question - I am curious about this too.

    iOS Apps/Games: Factoids | SkyGunner | TriSideX

  • ill buy pro anyways so i dont really see whats the problem just make a simple game with the basic version if you get enough money for pro buy it. its super worth it. :)
  • ozboybrianozboybrian Posts: 2,102PRO
    @Mr.Rinoy - If you've spent over a year making this game, wouldn't that time alone be well worth over $300 for just seeing that it gets published? I myself have been Pro for over a year and am yet to release any of my games.

    I do it for fun, cash is a bonus. A hopeful bonus lol.
  • MeaningfulGamesMeaningfulGames Posts: 171Member, PRO
    Playhaven reporting.
  • Benjamin_m5Benjamin_m5 Posts: 646Member
    That's so awesome!!! I think the time updating to PRO is coming very soon for me! Great of you @GS. So nice features coming :D
    Now it's really nice to develop with GameSalad with all these features coming.
    ---
    Benjamin
  • RUPASRUPAS Posts: 823Member
    edited October 2012
    anyway I have no illusions with multiplayer, I remember now over one year old also appeared roadmap "multiplayer" and has been a long time and do not have it, so I imagine it will take years see GS multiplayer system. I do not understand is if they have integrated twitter because now they have a very similar to Facebook APIs in iOS 6 does not integrate facebook quickly. I do not understand why we have to wait for the new interface for this .... the roadmap I love but when will be finished? In four years? Meanwhile, monetization options, if they are equal to PlayHaven prefer to have nothing, is disappointing and ridiculous not to see each day what they are doing with PlayHaven your games, is very unprofessional all this, we need to see daily reports I do not understand because I can not login! into PlayHaven and watch my sales .... I have said before very unprofessional ....
    @SaladStraightShooter
  • PhoticsPhotics Posts: 4,172Member
    edited October 2012

    We remain the only engine on the market that allows you to use - and publish - for free.

    If this is a feature that sets you apart from your competitors, why phase it out?

    Personally, I think there should just be one version of GameSalad... and it should be $99. Although, that debate has been done before. If it's basically going to be $299 or nothing, then that might send more customers to your competition.

    What if it was...

    Mac/iOS... $99
    Android... $99
    Windows 8... $99
    HTML5 with proper exporting!... $99
    Full suite... $299

    ...and free iOS publishing goes away?
  • SaladStraightShooterSaladStraightShooter Austin, TxPosts: 3,081Member, Chef Emeritus
    edited October 2012
    @Photics - it's not being phased out. It will remain available. Just not with the updated engine.

    Why do you keep using that word? I do not think it means what you think it means.

  • AdventuregoatAdventuregoat Posts: 10Member

    @Adventuregoat - there should be some changes in logic to account for the speed - for example, you may have stacked music higher in your logic to trigger earlier due to the slow stacking of LUA. So in that case an adjustment would need to be made. But it's unlikely to be drastic. :) .

    Wonderful!! Really looking forward to the new and updated tools!

  • beefy_clyrobeefy_clyro Posts: 5,390Member
    All sounds great and very exciting .... BUT seriously, SORT OUT THE LOGIN ISSUES ... It's beyond pathetic now and I simply do not come to the forums now through the frustration it causes and the want to hack away at myself with a rusty fork!
  • dmilinovichiiidmilinovichiii Posts: 620Member
    edited October 2012

    @Photics - it's not being phased out. It will remain available. Just not with the updated engine.

    @SaladStraightShooter
    If the old engine will no longer be updated, then as apple releases new devices, wouldn't that essentially phase it out? Also, when joints are released, will they not be available for the basic members?
    Photics said:

    We remain the only engine on the market that allows you to use - and publish - for free.

    If this is a feature that sets you apart from your competitors, why phase it out?

    Personally, I think there should just be one version of GameSalad... and it should be $99. Although, that debate has been done before. If it's basically going to be $299 or nothing, then that might send more customers to your competition.

    What if it was...

    Mac/iOS... $99
    Android... $99
    Windows 8... $99
    HTML5 with proper exporting!... $99
    Full suite... $299

    ...and free iOS publishing goes away?
    This is sort of what I was trying to say. I think maybe SaladStraightShooter didn't quite understand me. I don't think GS should give away anything for free. I do however think there should be a price range based on features so that people who want the new engine but not the other features don't have to pay for something they aren't interested in. The new engine did have a lot of time devoted to it and it will also add new features. So, to adjust Photics' list a bit:

    Mac/iOS without Lau... Free or $25
    Mac/iOS... $99
    Android without Lau... $25
    Windows 8...$99
    HTML5 on GS arcade only... Free
    HTML5 with exporting... $50

    Extra Features:
    GameCenter: $20
    iAd: $20
    External Links: $15
    Twitter: $20
    Monetization: $25
    Priority Tech Support: $3 or $5 per support request

    Full Suite Package: $299 (5 free support requests) $65-$75 in savings for Full Suite
  • Bad wolf GuyBad wolf Guy Posts: 206Member
    Really cool news and love the features that are coming. Now that I have a rough guess on when things are being released I feel it's a lot easier creating games because you know what is coming and can prepare for it. So instead of making everything in the one scene It can be spread out a bit. Makes my life easier. Good job.

    However I couldnt help but notice the large amount of people complaining about the new engine being pro only. Like many people have said before you spend money to gain money. If $299 is too much for you then you should be asking your self are you really serious about app delevopment. Yes there are situations in which people don't have money which is why you can use the free engine.

    For example, you can spend $299 to get an iPhone 5 or you can get the first iPhone for free. Either way you still are getting something an iphone, you just have to pay for better features. It happens with everything. GS a business not a charity in my eyes and i respect that.

    Again, good work with the engine and upcoming features. Can't wait

    Cheers
This discussion has been closed.